The gimbal stuff will be restricted to laser weapons, but beyond that, We're good.
((Probably for the best. Anything slower than lightspeed would be hard to aim in a space battle.))
Go with gimbaled laser cannons. Don't forget the cluster of PD turrets towards the back, missiles are better shot down than evaded.
Alright, laser turrets. As per explosives; well we can get some high density conventional explosives coated with something extremely dangerous.
((It really depends on what the use of those missiles will be. Cutting lasers will chew up infantry and armor with roughly equal ease. If the missiles are to take down especially hard targets advancing on the LZ, then direct-punch warheads like the kinamp sandwich would be preferable. If they are for quick clearing of the LZ of infantry and maybe providing cover... hmm.))
Check what the current tech for thermobaric weapons is. Initial explosion, cloud of explosive propellant, massive vacuum implosion after high-temperature burnout of propellant, cloud of smoke and dust fit to act as concealment. Check how effective that would actually be against typical UWM troops and Sods.
Well, the most potential damage would probably be from an energy weapon (Kinetic ones are only really practical when you get them a good solid mount and some auto manip help) with high energy, single use cells. We won't be able to slap a reactor or generator on there thats small but powerful enough to make it worth while, but we can get some extremely high energy density cells and use them to power either a laser cannon thats at or above the laser battery spec, or condensed plasma shell that should be able to eat it's way straight through a ship.
((On one hand, laser cannon is good and precise, a versatile weapon. On the other hand, a plasma cannon has a higher damage potential overall, and a "near miss" would result in more damage. Better against large targets, too, in case the UWM decides to use one of their frigates as close air support or something. But I still want that third option checked out.))
Tentatively go with the plasma cannon for now. Ask Steve if the R&D could try to make a version of the High Energy Projector, scaled up to similar power levels.
Contact Bishop.
"Hey, Bishop! Anton here. Are you in VR? Get into my session if you are. I'm brainstorming the weapons loadouts for our ships, and I'd appreciate your thoughts."
Make sure to keep a text file with the specifications of all these ships, otherwise I can pretty much tell you I will forget them.
Really, when it comes right down to it, Nuclear is what you want for anything except clearing infantry. And those lasers will deal with the infantry well enough.
Ooo A scaled up high energy projector? That could be fun, though it will take some resources and time to do. And those are limited.
As it is, these ships are taking up, oh, 150-200 of our 1000 generic resource units.
Equip all the things.
Back mounted heavy artillery: scaled up particle accumulator cannon preferably, probably a suitably sized railgun with incendiary/high explosive shells otherwise.
If i have to supply this weapon myself try to cobble a large gauss cannon together from salvaged parts.
Mouth: Undecided
Front and rear leg shinguards: Auto targetting pd lasers programmed to also target enemy infantry.
Little arms: graspers with flick out rotary saws powered by those electric motors i salvaged.
Armor: avatar inspired Gauss reflecting angular plating, laser absorbing crystal coating if theres any left over from doing the boarding shuttles.
((Anyone whos helping build this can weigh in here and give suggestions.))
((Also im not sure, but im considering swapping the PAC to be mouth mounted for faster firing, although i suppose that the scaling up could be focused more on accuracy, cooling and rate of fire with a less pronounced but still noticeably increase in power.))
May want to talk to the others before eating up a large chunk of resources with your project.
Just a heads up before simus and her tech death squad notice you.
>Well, anything from the armory really, though keep
in mind we do have a limit of supplies and time, so
covering these ships in fission instigators is a
possibility, but it's gonna leave you rather anemic
on other fronts. We can also manufacture things, if
you have ideas.
Im assuming they are supplied by steve like the ships weapons, so we can probably mount whatever we wish within reason.
((Yeah... Steve supplying a major project that he mandated with weapons means he's going to supply your personal project with weapons.
Something tells me no. And even if he did, something tells me you're not going to be getting a LESHO rifle (the only railgun you can get, and you can't use a particle beam as artillery - that's LOS only), a HEP (and PW has said before that those don't scale up), 6 PD lasers, monoatomic swords, and avatar plating, of all things.))
It's true they don't scale up.
But the research teams might be able to find a way to make one a ship weapon. Even if it does just involve duct taping 30 of them together and firing them all at once. Though, that shit is gonna be stupidly big and it and it's powercells are gonna take up the entire ship. Not exactly the most practical, but goddamn if it wouldn't be cool.
"Alright, give me a moment... And Steve says we can use basically anything in the armoury, but we should be prudent since supplies are somewhat limited right now."
Go ahead and hop in VR and give Anton's ships a good look over, looking for any weaknesses or faults in the design.
I can put you in the VR, but faults in design are up to you to decide with your non-dice driven brain.
Alright, lets get a few things straight, before we have an incharacter civil war between the conservationists and the Mechanoids
1.Basically everything for this defense is coming from a "resource budget" You've got 1000 generic resource points and doing pretty much anything EXCEPT the basics of rebuilding the control center takes points from it. Arming the ships, arming the robot, researching weapons and tech, etc etc. Nothing is costing people tokens (This time) but everything does have a price.
2. A lot of this stuff isn't gonna around for use in other missions; mainly because it wouldn't even be useful 95% of the time. Also because I don't want everyone being outfitted with fission instigators all the time.
3.Steve is neutral on the robot. He's letting you guys handle this shit. Which isn't to say he's not making preparations in the background, but this is your choice. To him, these ships are the same as that robot: A project which the makers are doing in order to better defend the planet when the fight comes. Thats all it comes down to. No favorites.