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Author Topic: Einsteinian Roulette (Missions 9a, 10, 11, and Heph post war survey team)  (Read 463566 times)

kisame12794

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Re: Einsteinian Roulette Survey Team
« Reply #3330 on: January 19, 2014, 05:07:49 pm »

((Fraught with impossibilities? Bitch please. We're ARM. The difficult we'll do right now, the impossible will just take a little while.))
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GreatWyrmGold

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Re: Einsteinian Roulette Survey Team
« Reply #3331 on: January 19, 2014, 05:51:18 pm »

((And involve horrific amounts of collateral damage.))
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piecewise

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Re: Einsteinian Roulette Survey Team
« Reply #3332 on: January 20, 2014, 12:57:30 pm »

Tug: Gonna lose some speed and be even more front heavy, but it will fly. Though, if those cannons are hardmounted then it's gonna be rather hard to hit stuff with them. The ship is gonna be pretty slow and not terribly maneuverable.
"Cute. Options, options, hm."
Let the guns have some gimbal range, so they can converge on different distances and hit targets some ten degrees off course. See if verniers can be added for maneuverability - in all likelihood the Tug will primarily see use during ship assault, so it'll need to take out defense systems and avoid being shot down as it approaches.

Quote
Courier: Not gonna handle a laser cannon very well. Might be better off with lots of gimble mounted cutting lasers and a computer system to work them. Missiles are doable, though sub-nuclear is a rather large range when  you think about it.
"Yeah, going to have to go with all turrets. And the missiles are really too large."
Switch to multiple cutting laser turrets, then. Consider options for missile warheads. Nuclear leaves too much of a mess. See if the Token of Appreciation (kinetic amp sandwich) can provide enough feedback force to propel penetrating flechettes or otherwise cause significant secondary damage, since its primary damage has already been established.

Quote
Hauler and shuttle: Normal shuttles don't have weapons.
"Hmm."
Give them both a pair of cutting laser turrets for general attack and defense capability.

Quote
Transport: It's a big son-of-a-bitch. It can fly in atmosphere, but not very well. It's designed to get the hell off of a planet and then drift or chug along till it reaches jump speed. You could use it for macross missile spam, for sure, though it would probably only do it once.
"Haha, yeah, no. Fun idea, but a mite too out there."
Leave the transport alone. It's too big, too slow, and too soft a target to deploy it into combat.

Quote
Blackship: So basically you want to gut the thing and turn it into what amounts to a flying cannon mount? That works but depending on the weapon used the recoil might cause it to gain the ability to fly backwards.
"Okay, now we're getting somewhere."
Yes, strip the ship down, but try to cause as little permanent damage as possible. Ideally, it should return to its usual shape and function after the crisis is over. See how much damage advantage a plasma cannon or gauss cannon offer over a pure energy weapon such as a laser or HEP. On one hand, staying power is not a concern - on the other, having few shots to work with can be a problem considering you can miss the target even with a fusion instigator.

The gimbal stuff will be restricted to laser weapons, but beyond that, We're good.


Alright, laser turrets. As per explosives; well we can get some high density conventional explosives coated with something extremely dangerous.


Done and done


Done and done


Well, the most potential damage would probably be from an energy weapon (Kinetic ones are only really practical when you get them a good solid mount and some auto manip help) with high energy, single use cells. We won't be able to slap a reactor or generator on there thats small but powerful enough to make it worth while, but we can get some extremely high energy density cells and use them to power either a laser cannon thats at or above the laser battery spec, or condensed plasma shell that should be able to eat it's way straight through a ship.

((Yeah, throttle and computer will be fine.
Oh and put the sneaked in arms folded up next to the head like a spiders forelimbs.))

implant ant movement patterns into procedural algorithm for adaptation and to prevent awesome gazelle mode.
Alright, 6 legged beetle tank with little limbs up by the "Head".

What kinda armaments we giving it?



((In regards to the Mk4, what separates that from the Battlesuit?))

((It would be a lot smaller and lighter for one, since the Battlesuit is pretty damn big. This would provide a good amount of protection while still being about the same size as a human, so it would be a lot easier to use in confined spaces. Plus, Battlesuits can't run on walls or ceilings so it's also a lot more mobile than a battlesuit. (I'll have to talk to the Doktor and AM about the grippers and see what they could come up with.)

It would also be a lot easier to use, since it's synthflesh and most of the add-on's and gadgets are turned on/off by a button push (or more ideally, a brain impulse now that I think of it. Have to talk to the Doktor again...) and are pretty straight forward in their use.

It's also based on synthflesh, so a good deal of the physical power is organic in nature, unlike Battlesuits which are entirely mechanical. This could be important in case of wierd alien crap or EMP's.

Basically, it's a more subtle form of the battlesuit that's based on a different method of operation than computers as I think of it. You use this when in close quarters, on special missions, in medium to heavy combat, on important specialist jobs or when you are just uncertain for what you are going up against and need as many options open as possible. I think of it as a bridge between the current MK series of suits and the Battlesuit, since there's a big gap there in terms of utility and protection. (MK series has lots more utility and accessibility to more areas than Battlesuit, but Battlesuit has more protection and is geared to heavy combat. You don't really hack or interact with computers or fight in tight spaces in a battlesuit for example.) It may have to be called a different name because of this.))

"Well, perhaps we should check to see what we have in stock before making any serious choices? Who knows, we might find something useful in there that we didn't know about..."

Check up with Steve to see what we have in stock or can immediately make. Get his thoughts about what we should arm the ships with while I'm at it.

>Well, anything from the armory really, though keep in mind we do have a limit of supplies and time, so covering these ships in fission instigators is a possibility, but it's gonna leave you rather anemic on other fronts. We can also manufacture things, if you have ideas.


((Oh Sean, you and your anthropomorphic equines. Here, have some of mine.

Anyways, I only really see those as robotic pack mules, or maybe some supporting role. Unless you go synthflesh, which is hella expensive.))
((The standard cyber-augments are strong enough. The idea is to build them as organoid machines rather than classic robots (i.e. a synthoid frame like the one HMRC used/uses). They won't be leaping tall buildings in a single bound, they'll be as strong as they are built to be. And yes, supporting role primarily. Not pack mule, but mobile weapons platform, medical dispenser, and if all else goes south, mobile cover.

Seriously, like a SHIV. Not a super-soldier, but a good support unit and more pleasant to the eye than a Sod.

Using synthflesh could be possible though, for actual frontline or "elite" units.))

((I'm not going to be saying much on the topic of things people want to prototype, like this, if only because you're going to have to convince me in-character, what with Steve setting me up in charge of such things.

And something like that is going to be a hard sell, I will tell you now. Possible, but not easy.))

Simus steps out of the aurora a moment to quickly send a message to Steve:

Steve, are there any tunnels that would go through this anomaly?

>There are a few that run under that area. We could pretty easily dig a shaft down and fit an elevator that can get you from the tunnel up to the surface and such.


Sean Mirrsen

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Re: Einsteinian Roulette Survey Team
« Reply #3333 on: January 20, 2014, 01:52:33 pm »

The gimbal stuff will be restricted to laser weapons, but beyond that, We're good.
((Probably for the best. Anything slower than lightspeed would be hard to aim in a space battle.))
Go with gimbaled laser cannons. Don't forget the cluster of PD turrets towards the back, missiles are better shot down than evaded.

Quote
Alright, laser turrets. As per explosives; well we can get some high density conventional explosives coated with something extremely dangerous.
((It really depends on what the use of those missiles will be. Cutting lasers will chew up infantry and armor with roughly equal ease. If the missiles are to take down especially hard targets advancing on the LZ, then direct-punch warheads like the kinamp sandwich would be preferable. If they are for quick clearing of the LZ of infantry and maybe providing cover... hmm.))
Check what the current tech for thermobaric weapons is. Initial explosion, cloud of explosive propellant, massive vacuum implosion after high-temperature burnout of propellant, cloud of smoke and dust fit to act as concealment. Check how effective that would actually be against typical UWM troops and Sods.

Quote
Well, the most potential damage would probably be from an energy weapon (Kinetic ones are only really practical when you get them a good solid mount and some auto manip help) with high energy, single use cells. We won't be able to slap a reactor or generator on there thats small but powerful enough to make it worth while, but we can get some extremely high energy density cells and use them to power either a laser cannon thats at or above the laser battery spec, or condensed plasma shell that should be able to eat it's way straight through a ship.
((On one hand, laser cannon is good and precise, a versatile weapon. On the other hand, a plasma cannon has a higher damage potential overall, and a "near miss" would result in more damage. Better against large targets, too, in case the UWM decides to use one of their frigates as close air support or something. But I still want that third option checked out.))
Tentatively go with the plasma cannon for now. Ask Steve if the R&D could try to make a version of the High Energy Projector, scaled up to similar power levels.

Contact Bishop.

"Hey, Bishop! Anton here. Are you in VR? Get into my session if you are. I'm brainstorming the weapons loadouts for our ships, and I'd appreciate your thoughts."
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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Unholy_Pariah

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Re: Einsteinian Roulette Survey Team
« Reply #3334 on: January 20, 2014, 03:29:20 pm »

Equip all the things.

Back mounted heavy artillery: scaled up particle accumulator cannon preferably, probably a suitably sized railgun with incendiary/high explosive shells otherwise.
If i have to supply this weapon myself try to cobble a large gauss cannon together from salvaged parts.
Mouth: Undecided
Front and rear leg shinguards: Auto targetting pd lasers programmed to also target enemy infantry.
Little arms: graspers with flick out rotary saws powered by those electric motors i salvaged.
Armor: avatar inspired Gauss reflecting angular plating, laser absorbing crystal coating if theres any left over from doing the boarding shuttles.

((Anyone whos helping build this can weigh in here and give suggestions.))

((Also im not sure, but im considering swapping the PAC to be mouth mounted for faster firing, although i suppose that the scaling up could be focused more on accuracy, cooling and rate of fire with a less pronounced but still noticeably increase in power.))

« Last Edit: January 21, 2014, 09:06:21 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

NAV

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Re: Einsteinian Roulette Survey Team
« Reply #3335 on: January 20, 2014, 03:32:59 pm »

((Where are we getting these weapons from? Did we just find some heavy artillery lying around? Are we buying them with tokens? Is Steve giving them out for free?))
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Unholy_Pariah

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Re: Einsteinian Roulette Survey Team
« Reply #3336 on: January 20, 2014, 03:40:36 pm »

Quote from: piecewise
>Well, anything from the armory really, though keep
in mind we do have a limit of supplies and time, so
covering these ships in fission instigators is a
possibility, but it's gonna leave you rather anemic
on other fronts. We can also manufacture things, if
you have ideas.

Im assuming they are supplied by steve like the ships weapons, so we can probably mount whatever we wish within reason.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Toaster

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Re: Einsteinian Roulette Survey Team
« Reply #3337 on: January 20, 2014, 03:42:39 pm »

I'll point out that you have to specify how the IFF works if you're targeting infantry.  I believe Charles got tripped up with that with his turret rifle.
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Unholy_Pariah

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Re: Einsteinian Roulette Survey Team
« Reply #3338 on: January 20, 2014, 03:46:05 pm »

((I already have the shock collar based IFF on my hardmount designs, ill just port that over and have steve hand out wristbands or something to our workers that mimic the signal.))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

NAV

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Re: Einsteinian Roulette Survey Team
« Reply #3339 on: January 20, 2014, 03:53:59 pm »

((Okay. I wasn't sure if that was just for the ships, or for the spidermech as well. Your weapon plan sounds pretty good.))
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
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Tavik Toth

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Re: Einsteinian Roulette Survey Team
« Reply #3340 on: January 20, 2014, 04:10:29 pm »

((What about missiles and/or rockets?))
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NAV

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Re: Einsteinian Roulette Survey Team
« Reply #3341 on: January 20, 2014, 04:54:41 pm »

((How about rockets with bear traps on the tip. So when the hit something they take a large bite out of it then explode. That would be cool.))
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Sean Mirrsen

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Re: Einsteinian Roulette Survey Team
« Reply #3342 on: January 20, 2014, 04:58:03 pm »

((How about rockets with bear traps on the tip. So when the hit something they take a large bite out of it then explode. That would be cool.))
((Or maybe rockets with trapped bears on the tip. So when something is hit they are first mauled by a bear and then exploded. :P))
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

PyroDesu

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Re: Einsteinian Roulette Survey Team
« Reply #3343 on: January 20, 2014, 05:38:14 pm »

Quote from: piecewise
>Well, anything from the armory really, though keep
in mind we do have a limit of supplies and time, so
covering these ships in fission instigators is a
possibility, but it's gonna leave you rather anemic
on other fronts. We can also manufacture things, if
you have ideas.

Im assuming they are supplied by steve like the ships weapons, so we can probably mount whatever we wish within reason.

((Yeah... Steve supplying a major project that he mandated with weapons means he's going to supply your personal project with weapons.

Something tells me no. And even if he did, something tells me you're not going to be getting a LESHO rifle (the only railgun you can get, and you can't use a particle beam as artillery - that's LOS only), a HEP (and PW has said before that those don't scale up), 6 PD lasers, monoatomic swords, and avatar plating, of all things.))
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NAV

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Re: Einsteinian Roulette Survey Team
« Reply #3344 on: January 20, 2014, 06:03:26 pm »

((If Steve doesn't give us anything, we could try making a large makeshift ballista.
There's also a guy who has a mining laser far too heavy for him to lift. We could arrange something with him.))
Scrounge for weaponry.
« Last Edit: January 20, 2014, 06:08:53 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.
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