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Author Topic: Gods of Lar- Oh Wait Nevermind  (Read 62743 times)

Remuthra

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Re: Gods of Lar- A Godly Suggestion Game
« Reply #645 on: July 22, 2013, 10:30:50 pm »

You actually more than double your enemies' numbers right now :P.

Gamerlord

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Re: Gods of Lar- A Godly Suggestion Game
« Reply #646 on: July 22, 2013, 10:36:13 pm »

Yes, but he has the edge in firepower. Plus our Stalkers should be kept in reserve for an ambush.

javierpwn

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Re: Gods of Lar- A Godly Suggestion Game
« Reply #647 on: July 22, 2013, 10:39:36 pm »

Tell Ericus to throw those Grenade-Fruits at Tripods. Tip them over!
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jaass

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Re: Gods of Lar- A Godly Suggestion Game
« Reply #648 on: July 22, 2013, 10:45:06 pm »

Tell Ericus to throw those Grenade-Fruits at Tripods. Tip them over!

That will work, the resulting noise might provide cover from any stalkers that are going to attack.
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wer6

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Re: Gods of Lar- A Godly Suggestion Game
« Reply #649 on: July 22, 2013, 11:34:10 pm »

Tell Ericus to throw those Grenade-Fruits at Tripods. Tip them over!

That will work, the resulting noise might provide cover from any stalkers that are going to attack.
+1
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GreatWyrmGold

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Re: Gods of Lar- A Godly Suggestion Game
« Reply #650 on: July 23, 2013, 06:50:12 am »

I'd suggest using our newest and greatest minion to kill the enemy leadership.
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Origami_Psycho

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Re: Gods of Lar- A Godly Suggestion Game
« Reply #651 on: July 28, 2013, 12:53:09 pm »

I say we drink the slushies.  Hopefully they're cherry flavoured.
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Remuthra

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Re: Gods of Lar- A Godly Suggestion Game
« Reply #652 on: July 29, 2013, 06:07:01 pm »

Wrong thread. I was working on an update and made a mispost :P.

wer6

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Re: Gods of Lar- A Godly Suggestion Game
« Reply #653 on: August 03, 2013, 08:20:47 pm »

Wrong thread. I was working on an update and made a mispost :P.

Meowl, your so responsible GMing your stuff, Wish our GM was that responsible not guilt tripping the GM,Mrowl, well I will just wait.
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blademan9999

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Re: Gods of Lar- A Godly Suggestion Game
« Reply #654 on: September 05, 2013, 05:17:26 am »

Is this thread dead?
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Remuthra

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Re: Gods of Lar- A Godly Suggestion Game
« Reply #655 on: September 05, 2013, 05:32:56 am »

Nope, I'm just having a large amount of trouble writing this right now.

blademan9999

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Re: Gods of Lar- A Godly Suggestion Game
« Reply #656 on: September 05, 2013, 05:34:03 am »

It's been a month maybe you can get someone to help you?
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There is a massive magma snake moving in down stairs as well as a flood and a tunnel to hell also downstairs and you are worried about me putting my feet on the furniture.
GWG you are meant to be the sane one.
Just because the apocalypse is happening downstairs is no reason to abandon manners young wizard.

Remuthra

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Re: Gods of Lar- A Godly Suggestion Game
« Reply #657 on: September 05, 2013, 05:38:06 am »

No, what I really need is a better system to handle large scale combats. I don't have much time right now, though, so I'll have to hold on an update until maybe the weekend. I have another suggestion game I'm also working on.

Gamerlord

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Re: Gods of Lar- A Godly Suggestion Game
« Reply #658 on: September 05, 2013, 08:25:55 am »

Just abstract the combat like in the Evil Overlord game.

GreatWyrmGold

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Re: Gods of Lar- A Godly Suggestion Game
« Reply #659 on: September 05, 2013, 09:56:36 am »

Idea, at least for Generic Faceless Units:

1. Assign a Killing Chance for the units. That is, the chance for each unit to kill an enemy unit.
2. Count the number of GFU's on each side.
3. Roll a number of d%'s for each side equal to the number of units (using something like WotC's dice roller and multiply by the Killing Chance. Call this the Death Quotient.
4. Each army's numbers are reduced by the Death Quotient the enemy rolled.

Getting the special units in there might be tougher, but you could try assigning them a chance to die and a number of enemies to kill each "round" and work that in.

It's hackwork, but it's work.
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