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Author Topic: Gods of Lar- Oh Wait Nevermind  (Read 62876 times)

GreatWyrmGold

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Re: Gods of Lar
« Reply #405 on: April 11, 2013, 07:23:17 pm »

1. What I meant by "okay".

5. Rocks can be pretty deadly with sufficient momentum and sufficiently accurate aim.

7. Regardless, Force strikes me as one part Magikarp Power and two parts Master of None.
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Sorcerer Kail

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Re: Gods of Lar
« Reply #406 on: April 11, 2013, 07:25:20 pm »

1. What I meant by "okay".

5. Rocks can be pretty deadly with sufficient momentum and sufficiently accurate aim.

7. Regardless, Force strikes me as one part Magikarp Power and two parts Master of None.
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5. But there won't be enough of them with few birds, unless they will be of giant strenght, but then they are going to be expansive.
7. For me its more like just playing around with space and kinetic(maybe electromagnetic too) energy, nothing wider than other elements, so its master of none as much as other elements. Hope I've understood you properly.
« Last Edit: April 11, 2013, 07:29:46 pm by Sorcerer Kail »
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GreatWyrmGold

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Re: Gods of Lar
« Reply #407 on: April 11, 2013, 07:29:39 pm »

I can't imagine that making kaiju would be more expensive than fundamentally altering a creature's metabolism and nutrition.
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Sorcerer Kail

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Re: Gods of Lar
« Reply #408 on: April 11, 2013, 07:31:39 pm »

Well I just hope that this monster toxin will have a greater area effect than rain of stones every few minutes on heads of enemy.
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GreatWyrmGold

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Re: Gods of Lar
« Reply #409 on: April 11, 2013, 07:36:42 pm »

I'm not denying that poison would be better if we can get it.
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Remuthra

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Re: Gods of Lar
« Reply #410 on: April 11, 2013, 08:07:42 pm »

Yes, Force is literally kinetic energy. It is generally your grandest element, and is quite versatile. It is generally a bit less efficient than your other elements, but remember that mana cost is affected by skill. In addition, creating what is essentially a vortex is pretty advanced. As for forcefields, they can stop kinetic energy, which means they can stop mundane movement. Because attacks like a water projectile are divine in nature, they are powered by elemental energy other than normal kinetic energy, and thus are not affected. Sustained forcefields require a small ongoing mana cost to maintain, but minimal creation costs. Force is generally one of the better elements for booning, because one boon gives full telekinetic powers. Its opposite is Time.

Darkness is a less versatile element, but it is generally pretty efficient. It is good for creations and stealth, as well as being good for curses. It is the energy of the naturally occurring state of things in the absence of Light, but is also the element of secrets and concealment. It is not particularly useful on its own, but using it in conjunction with other elements allows one to create things such as invisible forcefields, mind-affecting spells, and illusions. It is one of the harder elements to utilize well. Its opposite is Light.

Life is a very versatile element which encompasses healing, growth, and the creation of living creatures. It is best used in conjunction with other elements to create powerful creatures, as it makes minion creation much easier. It is generally very inefficient, though. It is the energy of lifeforce. Its opposite is Death.

Origami_Psycho

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Re: Gods of Lar
« Reply #411 on: April 11, 2013, 08:54:17 pm »

Yes, Force is literally kinetic energy. It is generally your grandest element, and is quite versatile. It is generally a bit less efficient than your other elements, but remember that mana cost is affected by skill. In addition, creating what is essentially a vortex is pretty advanced. As for forcefields, they can stop kinetic energy, which means they can stop mundane movement. Because attacks like a water projectile are divine in nature, they are powered by elemental energy other than normal kinetic energy, and thus are not affected. Sustained forcefields require a small ongoing mana cost to maintain, but minimal creation costs. Force is generally one of the better elements for booning, because one boon gives full telekinetic powers. Its opposite is Time.
This is good news.  Because force is kinetic energy, and we also know that kinetic energy is made up of both gravitational potential energy and mechanical energy, this gives us a little more freedom than you'd think.  This means that we can manipulate gravity (thanks to gravitational potential), and can manipulate the amount of energy stored within an object thanks to mechanical potential energy.  This means that with mechanical we can indirectly heat things up and cool them down, or just put so much into the focus of our powers that we turn it into a bomb.  We can also make more efficient bows and maybe even faster constructs by adding enhanced muscle.  With gravitational potential energy we can create ubiquitous force fields, singularities, alternate dimensions, make things lighter or heavier than they actually are, remove gravity entierly, make impossible things fly, space craft (maybe), and possibly even FTL gates for a fast method of moving armies around our domains.  Not to mention that with those two we can effect and manipulate all other kinds of energy and forces. Who knows what we can do with that.
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Remuthra

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Re: Gods of Lar
« Reply #412 on: April 11, 2013, 08:58:37 pm »

More clarifications!

Your power over thermal energy is nil. You can create it through friction, but you cannot control the resulting energy whatsoever. You can indeed control gravity through Force. If this seems inordinately powerful, remember that Force and Time are the most expensive elements.

Origami_Psycho

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Re: Gods of Lar
« Reply #413 on: April 11, 2013, 10:06:05 pm »

More clarifications!

Your power over thermal energy is nil. You can create it through friction, but you cannot control the resulting energy whatsoever. You can indeed control gravity through Force. If this seems inordinately powerful, remember that Force and Time are the most expensive elements.
But we can direct that thermal energy by modifying other thermal energy.  And if the energy in an object is removed it will become much colder, and vice versa for hotter.

And that's what the umbrasynthesis mana plants will be for.
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Gentlefish

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Re: Gods of Lar
« Reply #414 on: April 11, 2013, 10:20:03 pm »

Remember, thermal energy is simply molecular movement - something force can easily manipulate.

Origami_Psycho

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Re: Gods of Lar
« Reply #415 on: April 11, 2013, 10:38:28 pm »

Remember, thermal energy is simply molecular movement - something force can easily manipulate.
Exactly.
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GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

Gentlefish

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Re: Gods of Lar
« Reply #416 on: April 11, 2013, 11:21:05 pm »

Just a quick two cents. I'm gonna catch up on the next update :P sounds like this is meant to replace Corruptor's thread?

Sorcerer Kail

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Re: Gods of Lar
« Reply #417 on: April 12, 2013, 01:03:28 am »

Yes, Force is literally kinetic energy. It is generally your grandest element, and is quite versatile. It is generally a bit less efficient than your other elements, but remember that mana cost is affected by skill. In addition, creating what is essentially a vortex is pretty advanced. As for forcefields, they can stop kinetic energy, which means they can stop mundane movement. Because attacks like a water projectile are divine in nature, they are powered by elemental energy other than normal kinetic energy, and thus are not affected. Sustained forcefields require a small ongoing mana cost to maintain, but minimal creation costs. Force is generally one of the better elements for booning, because one boon gives full telekinetic powers. Its opposite is Time.
Oh, that's great for our defenses if they are so such way in costs, we can use it as a invisible roof against normal arrows and for setting a traps. If we would leave place with "hole" in our defenses he probably will attack that way, and his forces might charge on our bait. He will be stopped by it(sorry, its darkness[invisible]-forcefield) and his lines with trample each other. While chaos ensures, we can shoot at their cavalry/other quick units, and they are barely able to run way.
We could give boon to someone too, at day of battle.

Darkness is a less versatile element, but it is generally pretty efficient. It is good for creations and stealth, as well as being good for curses. It is the energy of the naturally occurring state of things in the absence of Light, but is also the element of secrets and concealment. It is not particularly useful on its own, but using it in conjunction with other elements allows one to create things such as invisible forcefields, mind-affecting spells, and illusions. It is one of the harder elements to utilize well. Its opposite is Light.
Ah... So we can curse enemies and mind-affect(if we think up right solution). Now that's useful. That's great for beating people to submission and eliminating political enemies from the throne. I think we could forget that we are generally prolific and nice god.

Also artifacts may be created bit later but I'd like to know if they cost like boons or bit higher? Can we create one that will work say for year from stored magical energy? Could we create one that employs only specific effect(force field around body, eliminating sounds of moving)?
I'm thinking about making force armor amulets for our booned people, sergeants/captains, and strong lightly armored units, and darkness invisibility/silence amulets for our spies. Later obviously.
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Gentlefish

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Re: Gods of Lar
« Reply #418 on: April 12, 2013, 01:30:44 am »

I'm thinking weaponized shadows and doppelgangers and shadow-companions and manipulation and and oooh


This.

Eotyrannus

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Re: Gods of Lar
« Reply #419 on: April 12, 2013, 02:02:11 am »

Okay, guys, let's think of what the enemy is going to try and do. He's got death, water and cold magic, so we need either troops that can work with that or troops that can work against that.

I would recommend using a bird as a base.  Their crops could hold our wanted ranged weapon, and a thick coat of feathers can be useful in both warm and cold temperatures.
We also need a creature that can prevent ice from forming, as that could be lethal to even the best-insulated beast. Perhaps we could give them a second crop that contains a chemical reaction. We could take a note from Parasite Eve, and have hyperactive mitochondria.
We need them to not drown, either.

From this, I would presume that our best option would be to have a modified gull, or other seabird, as our soldier unit. Bats would be better against damage to the wings, but they wouldn't cope as well with the cold or water.
What about death spells? Bird-bombers looks fun for enemy though.
Not sure about that, but they won't be able to make the feathers shrivel up and die, since they're already made of non-living tissue. And unlike insect wings, feathers can be replaced. If the birds stay out of lethal range, they can simply lock their wings and glide to a (relatively) safe landing.
I don't think that feathers will protect from something that directly attacks the target.
Yeah, they won't stop a direct hit to the body, but the bird (as long as it doesn't fall too hard) won't have problems like infection and blood loss if it gets hit in the wing, and it won't be permanently grounded.
If we want a larger animal, on the other hand, bats all the way. Their larger size means they aren't as vulnerable to cold, and a membrane wing gets stronger with size, while a feathered wing gets weaker as it grows.
The problem with investing in an airforce this early is that we're not facing another airforce.  We can bomb them all we want, if we create artillery we can shell 'em, but if we don't have boots on the ground we will never own the land.  And right now we need to own the land.  Not to mention that these are likely going to wind up being an ineffectual waste of mana.  These are going to have to crack skulls, and you want us to make a songbird.  What are we going to do, drop pebbles from orbit?  This is why we need infantry, not bombers or fighters, those won't win us this battle, and if you need proof look at what happened with the Germans at Dunkirk.
Plenty of birds can crack skulls. Eagles can take down a young deer that's twice their own size (maybe a bit less, but they could if they were war eagles). If we wanted to, we could probably make bombs of some sort (eggs, throat-thingy or droppings). A bunch of eagles eating your face would be rather good at helping secure borders for ground troops. We've got six more days to make that lot.
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