Question: are there any requirements that certain Z-levels be certain things? I'm making a map using this server's stuff, for this server. Love it or hate it, would you be willing to give it a go?
The map is going to be small, 2wide hallways at the most.
It is going to have a lot of shuttles.
It will have the planet.
Despite the small size it is probably going to be most suited to highpop.
Pretty much something happened to a penal ship that caused it to break up near a planet, about half of it staying in orbit, the other half crashing onto the planet. A year later NanoTrasen bought the wreck and it's engineers made it somewhat habitable, although some departments are missing or empty there are plenty of storerooms and the like which have been restored to living condition.
Some areas were never fully found. The extensive armory was never found (not going to map this in anywhere) causing NT to equip it's security force with gear on loan from the NSS Exodus. Only a fraction of the living areas were found, there may be some relics from the previous owner's life inside...
more to come...
Because of certain developments many personnel get cheap mechs or RIGs in their departments. Most departments have a hoverpod. Security has a paddywagon hoverpod and a paddywagon train, for example.
TL;DR: Many departments have been merged. Sec/Med are 'Emergency response', for example, and each have their own Z-level. Cargo has been lumped in with Civilian and are on the same Z-level as them. Mining gets THREE options (Yes, resource technician instead of just 'miner'), to Mine stuff underground, to scavenge from the debris fields or go planetside and jungle.