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Author Topic: Space Station 13: Urist McStation  (Read 2147891 times)

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #23535 on: February 26, 2016, 09:44:12 pm »

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #23536 on: February 26, 2016, 11:10:33 pm »

Ayy, give me feedback, hate, ideas etc regarding planet things: http://prevess.com/viewtopic.php?f=4&t=247&p=823#p823

IcyTea31

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Re: Space Station 13: Urist McStation
« Reply #23537 on: February 27, 2016, 12:48:30 am »

What energy guns? Its gonna be bulletsec, remember?
Hm, you're right.

The captain's taken quite a risk / he left it on the table / you need to get dat fukken disk / pop, goes the weasel //

Better?
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There is a world yet only seen by physicists and magicians.

Man of Paper

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Re: Space Station 13: Urist McStation
« Reply #23538 on: February 27, 2016, 12:57:55 am »

What energy guns? Its gonna be bulletsec, remember?
Hm, you're right.

The captain's taken quite a risk / he left it on the table / you need to get dat fukken disk / pop, goes the weasel //

Better?

Spoiler (click to show/hide)
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #23539 on: February 27, 2016, 01:56:09 am »

Beautiful. Absolutely beautiful.
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Liction

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Re: Space Station 13: Urist McStation
« Reply #23540 on: February 27, 2016, 11:41:41 pm »

Working on new map with some slightly jokey plans.

Spoiler (click to show/hide)
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #23541 on: February 28, 2016, 12:02:24 am »

Glloyd?

Aedel

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Re: Space Station 13: Urist McStation
« Reply #23542 on: February 28, 2016, 12:13:08 am »

Working on new map with some slightly jokey plans.

Spoiler (click to show/hide)

Something about that blueshield placement makes me uneasy.
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flame99

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Re: Space Station 13: Urist McStation
« Reply #23543 on: February 28, 2016, 12:32:17 am »

Well, for one, that's gonna be super easy to strand him with. He should probably have either a teleporter or hardsuit.
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IcyTea31

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Re: Space Station 13: Urist McStation
« Reply #23544 on: February 28, 2016, 01:13:32 am »

Glloyd?
I'm guessing that's the special floor tiles with the name of the station on them.
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Liction

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Re: Space Station 13: Urist McStation
« Reply #23545 on: February 28, 2016, 01:35:11 am »

I wasn't actually going to put the blueshield there but thinking about it maybe I could make a blueshield shuttle that doesn't move but acts as their office.
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Liction

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Re: Space Station 13: Urist McStation
« Reply #23546 on: February 28, 2016, 06:36:16 am »

Spoiler (click to show/hide)

In Asher's dreams maybe.

Im also setting aside space for glloyd's planet thing so that is what 'glloyd' is for
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Kot

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Re: Space Station 13: Urist McStation
« Reply #23547 on: February 28, 2016, 06:37:22 am »

Spoiler (click to show/hide)
I would totally love to see some porn over the pool.
In Asher's dreams maybe.
It's a nightmare, since you can't get the IFV out of the shuttle.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #23548 on: February 28, 2016, 06:52:54 am »

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In Asher's dreams maybe.

Im also setting aside space for glloyd's planet thing so that is what 'glloyd' is for

Needs more dakka

Aedel

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Re: Space Station 13: Urist McStation
« Reply #23549 on: February 28, 2016, 07:00:31 am »

Spoiler (click to show/hide)

In Asher's dreams maybe.

Im also setting aside space for glloyd's planet thing so that is what 'glloyd' is for

I'd actually be fine with the blueshield getting those fancy guns. Service service tend to have those kind of pieces in high risk situations, and SS13 is always high risk. Plus blueshields in general tend to be good players so I wouldn't feel bad about those.
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