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Author Topic: Space Station 13: Urist McStation  (Read 2147726 times)

Liction

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Re: Space Station 13: Urist McStation
« Reply #23520 on: February 26, 2016, 05:05:13 am »

Im pretty sure bay removed implants because reasons. Also not sure if a tiny piece of metal can protect against eldritch mindrapeings. In any case I think blueshields should have access to .357 revolvers instead of the puny .32 revolver they currently have. I got shot a few times by asher when I was playing nukeops with that and only took like less then 10 damage which healed on its own by the time I got back to the nuke shuttle.
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #23521 on: February 26, 2016, 05:51:26 am »

Im pretty sure bay removed implants because reasons. Also not sure if a tiny piece of metal can protect against eldritch mindrapeings. In any case I think blueshields should have access to .357 revolvers instead of the puny .32 revolver they currently have. I got shot a few times by asher when I was playing nukeops with that and only took like less then 10 damage which healed on its own by the time I got back to the nuke shuttle.

Bay removed them. We readded them. Then forgot to put them back in the people.
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Kot

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Re: Space Station 13: Urist McStation
« Reply #23522 on: February 26, 2016, 09:08:13 am »

Give Blueshields 1911 or other pistols, I mean the Detective has a revolver because it's an noir gimmick, Blueshields may as well have actual guns.
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AH

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Re: Space Station 13: Urist McStation
« Reply #23523 on: February 26, 2016, 10:15:46 am »

First off: YESSSSSS. THANK YOU GLLOYD.

Second off: Yeah loyalty implants are gone now, at least on the Blueshield's part (and no one else ever had them prior to the update).

Third off, there was a gun that Skye sprited a while ago, the robocop gun (auto-9?) and it was pretty col. But honestly the Deckard is pretty okay as long as we're not dealing with nuke ops or something (and as long as .38 ammunition is added to the Autolathe so I don't have six shots all game). Though yeah, you could give them the same gun as the Detective and then they both can just steal everything from the seclockers I guess. What I really want for Christmas is for my stun baton to come with a power cell.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #23524 on: February 26, 2016, 10:18:20 am »

First off: YESSSSSS. THANK YOU GLLOYD.

Second off: Yeah loyalty implants are gone now, at least on the Blueshield's part (and no one else ever had them prior to the update).

Third off, there was a gun that Skye sprited a while ago, the robocop gun (auto-9?) and it was pretty col. But honestly the Deckard is pretty okay as long as we're not dealing with nuke ops or something (and as long as .38 ammunition is added to the Autolathe so I don't have six shots all game). Though yeah, you could give them the same gun as the Detective and then they both can just steal everything from the seclockers I guess. What I really want for Christmas is for my stun baton to come with a power cell.

Mmm, I'll do that when I get home, adding the ammo to the lathe and giving you a legit stun baton. Always looking to improve on the blueshield.

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scrdest

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Re: Space Station 13: Urist McStation
« Reply #23526 on: February 26, 2016, 12:09:35 pm »

Give Blueshields 1911 or other pistols, I mean the Detective has a revolver because it's an noir gimmick, Blueshields may as well have actual guns.
First off: YESSSSSS. THANK YOU GLLOYD.

Second off: Yeah loyalty implants are gone now, at least on the Blueshield's part (and no one else ever had them prior to the update).

Third off, there was a gun that Skye sprited a while ago, the robocop gun (auto-9?) and it was pretty col. But honestly the Deckard is pretty okay as long as we're not dealing with nuke ops or something (and as long as .38 ammunition is added to the Autolathe so I don't have six shots all game). Though yeah, you could give them the same gun as the Detective and then they both can just steal everything from the seclockers I guess. What I really want for Christmas is for my stun baton to come with a power cell.

Mmm, I'll do that when I get home, adding the ammo to the lathe and giving you a legit stun baton. Always looking to improve on the blueshield.
I'm fairly sure they do have ammo. The Blueshield gun is a .38, literally the same as Detective's revolver (read the description on it, I even changed it to be a wink to that and its old alleged .44 caliber - even though it would still have taken .38s) and AFAIK detectives *can* get .38 speedloader restocks from cargo. what why is this not in the autolathe?

Re: implants - BS12 removed them because a) they didn't want superdystopiaTrasen, b) it was a get-out-of-antag-suspicion card, IIRC, and I personally agree with the decision.

They make sense as part of tg-style Rev framework, where both sides perform literal brainwashing fuckery - but that's gone on BayRev, and they don't make a lick of sense in Cult anywhere where a piece of technology makes you resist literally magic.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #23527 on: February 26, 2016, 12:37:13 pm »

Give Blueshields 1911 or other pistols, I mean the Detective has a revolver because it's an noir gimmick, Blueshields may as well have actual guns.
First off: YESSSSSS. THANK YOU GLLOYD.

Second off: Yeah loyalty implants are gone now, at least on the Blueshield's part (and no one else ever had them prior to the update).

Third off, there was a gun that Skye sprited a while ago, the robocop gun (auto-9?) and it was pretty col. But honestly the Deckard is pretty okay as long as we're not dealing with nuke ops or something (and as long as .38 ammunition is added to the Autolathe so I don't have six shots all game). Though yeah, you could give them the same gun as the Detective and then they both can just steal everything from the seclockers I guess. What I really want for Christmas is for my stun baton to come with a power cell.

Mmm, I'll do that when I get home, adding the ammo to the lathe and giving you a legit stun baton. Always looking to improve on the blueshield.
I'm fairly sure they do have ammo. The Blueshield gun is a .38, literally the same as Detective's revolver (read the description on it, I even changed it to be a wink to that and its old alleged .44 caliber - even though it would still have taken .38s) and AFAIK detectives *can* get .38 speedloader restocks from cargo. what why is this not in the autolathe?

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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #23528 on: February 26, 2016, 02:34:56 pm »

 Speaking of the autolathe, can we please get a version of it that has a friggin queue? Because, frankly, its a bit ridiculous when you are having to make stuff enmass.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #23529 on: February 26, 2016, 02:56:53 pm »

Also Glloyd can you please add voice analyzers to the autolathe, they're already in game but they just aren't available from the autholathe for whatever reason, neither anywhere on station.
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IcyTea31

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Re: Space Station 13: Urist McStation
« Reply #23530 on: February 26, 2016, 03:23:03 pm »

Now I suddenly want a weasel mob added into this game, just so I can strap some explosives and a voice analyzer on it:

Sec around the station core / energy guns on lethal / clown's blood pools on the floor / pop, goes the weasel //

And then the weasel explodes, gibbing onlookers. The voice analyzer is the best trigger device. I agree that they should be easier to acquire.
« Last Edit: February 26, 2016, 03:25:23 pm by IcyTea31 »
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #23531 on: February 26, 2016, 04:30:07 pm »

 What energy guns? Its gonna be bulletsec, remember?
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werty892

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Re: Space Station 13: Urist McStation
« Reply #23532 on: February 26, 2016, 04:32:49 pm »

What energy guns? Its gonna be bulletsec, remember?
In the year 20XX...

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #23533 on: February 26, 2016, 04:34:40 pm »

 Besides, lasers working well as weapons in atmo? What is this, bad scifi?  :P
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Liction

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Re: Space Station 13: Urist McStation
« Reply #23534 on: February 26, 2016, 09:06:57 pm »

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