Well, it has been a while. First things first, I hope everyone's doing well, and the new year finds you in good health and good spirits.
That aside, it really has been a while, and in that time, Urist's popularity has faded away. The why of the issue is not important right now, the issues are multiple and much of the blame lies with me and the fact that I've been essentially AFK since early September.
But, behind the scenes things are changing. The code wizards federation has been hard at work, cooking up you folks a wonderful update. On top of that, I'm back, with internet access for the forseeable future, and I have a goal to get Urist going again. To that end, there's a number of things I'll be doing behind the scenes, but first things first we need to get the server updated and in a state that people want to play.
Urist's always been about trying different things, and I hope to keep that going throughout the next few months, adding new features and gamemodes that aren't like anything found in the SS13 community, along with new crazy events and changes driven by community input and feedback, as is my way.
So, now to get to the important question: when will this shit be ready for us to play? Soon enough, within the next few weeks. I'd like to say before February, but anyone who knows me knows I'm shit with dates, so I'm just going to steer away from setting one in stone until I know for sure.
Now to get to the other important question: what does the update entail? Well, there's a number of new fun little features I'm adding, along with some big ones (and old Urist diehards may have an idea of what that may entail, some people even had a chance to test it a year ago), and a new gamemode with another in a preliminary stage for you wonderful people to test out over the coming months. I'll elaborate more on these features later, consider this update the ringing bell on the gravestone to let you know that we're still alive.
For those of you who frequent this thread, I'll be doing some small dev updates every few days or so here to give you an idea of some of the features that are forthcoming, which I'll then repost on the steam group in one big glob as the update draws nearer. Both Scrdest and I are working through a number of issues pertaining to the Baystation merge, and once those are sorted through, it shouldn't be much longer until the update is live, and to celebrate, I've got some events in mind, some classic ones and perhaps a new one.
For now though, I wish you all the best. The server IS up if you want to play. Stay tuned for coming updates, I'll be sure to keep you all in the loop. Cheers!