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Author Topic: Space Station 13: Urist McStation  (Read 2116717 times)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #23235 on: January 19, 2016, 10:58:13 am »

So I'm working on making a port of /tg/chem. It probably won't happen until after the update for fear of compatibility, and it'll take a lot of work and won't necessarily happen. However...If I *do* get it working and approved, would you guys like to see /tg/chem in the game? It'll naturally be modified pretty heavily, to work with a higher RP setting and with ZAS, but I think it'd be a fun addition.
What is /tg/ chem and how is it different to BayChem?
An indirect port of Goon chemistry.
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Dorsidwarf

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Re: Space Station 13: Urist McStation
« Reply #23236 on: January 19, 2016, 11:25:07 am »

Call it /tg/ chem in public again and I may be forced to drag you through your computer screen.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #23237 on: January 19, 2016, 11:36:39 am »

Call it /tg/ chem in public again and I may be forced to drag you through your computer screen.
Well, it is currently the chemical system used by /tg/. And the port is via /tg/code. Hence, /tg/chem. A chem of /tg/. What, exactly, is your issue?
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #23238 on: January 19, 2016, 12:45:13 pm »

everybody just calls it goofchem, because that's what it is.

also tgs now has a kickass new syndicate logo
Spoiler (click to show/hide)

E:
also i saw that thread on bay about stagnation, developing on live really is the way to go. it's good for coders because more testers and its good for players because they get to play with new stuff more quickly and more often! with the culture of ss13 the constant changing of the game really keeps it alive, and having continuous updates helps with that tremendously.
« Last Edit: January 19, 2016, 12:49:28 pm by miauw62 »
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #23239 on: January 19, 2016, 01:28:57 pm »

Certainly true for us.
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flame99

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Re: Space Station 13: Urist McStation
« Reply #23240 on: January 19, 2016, 06:02:27 pm »

Well, name aside--would you guys  be interesting in getting /tg/'s/Goon's chemistry system implemented if I ever finish it?
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AH

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Re: Space Station 13: Urist McStation
« Reply #23241 on: January 19, 2016, 06:10:58 pm »

Sounds like an excellent thing to have if it can be Bayified.
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #23242 on: January 19, 2016, 06:11:47 pm »

No reason not to at least try it.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #23243 on: January 19, 2016, 06:12:57 pm »

Aslong as it doesent include the more... ah... bottom-related items im fine with it.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #23244 on: January 19, 2016, 07:12:59 pm »

Server is actually alive tonight folks.
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #23245 on: January 19, 2016, 07:39:51 pm »

IT'S HABBEDDING
Spoiler (click to show/hide)
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Kot

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Re: Space Station 13: Urist McStation
« Reply #23246 on: January 19, 2016, 09:54:26 pm »

YOU LIED TO ME. ;_;
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coleslaw35

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Re: Space Station 13: Urist McStation
« Reply #23247 on: January 19, 2016, 09:59:59 pm »

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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #23248 on: January 19, 2016, 11:12:56 pm »

I left for a bit due to RL, but Im back now.
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werty892

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Re: Space Station 13: Urist McStation
« Reply #23249 on: January 20, 2016, 11:56:23 am »

Nobody has told me yet how /tg/ or goonchem or whatever we're adding is different than Baychem D:
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