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Author Topic: Space Station 13: Urist McStation  (Read 2155773 times)

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #21165 on: January 30, 2015, 10:21:36 am »

If you want, PM Vactor about it. I'm sure he can give a better explanation of it than I can.

jhxmt

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Re: Space Station 13: Urist McStation
« Reply #21166 on: January 31, 2015, 03:21:55 pm »

*boots up BYOND for the first time in months*

...oh man, codebase and map changes.  I am so gorram lost right now.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #21167 on: January 31, 2015, 06:38:22 pm »

Random hostile mob idea:

Take the current brain ghost sprite, make it non-transparent and add mechanical parts beneath it, sorta like Spider Masterminds in Doom except floating.

Make a Russian-themed away mission and add them as hostile mobs shooting NT-aligned mobs.

Call them Combat MMIs, CoMMIs for short.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21168 on: January 31, 2015, 06:41:36 pm »

I like the name, but think it should be something that the Syndie nuke teams can bring in, and based off of the MoMMI sprites.
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Knoxon

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Re: Space Station 13: Urist McStation
« Reply #21169 on: January 31, 2015, 11:24:42 pm »

3 people playing on a fucking Saturday night, where the hell are all you people.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #21170 on: January 31, 2015, 11:46:20 pm »

Well, it just crashed, but now it's back.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #21171 on: February 01, 2015, 04:22:51 am »

On tg, syndie drones are a thing (adminspawn only). They're really OP.
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Radio Controlled

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Re: Space Station 13: Urist McStation
« Reply #21172 on: February 01, 2015, 04:55:41 am »

3 people playing on a fucking Saturday night, where the hell are all you people.

Playing on a server that actually works.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #21173 on: February 01, 2015, 06:22:01 am »

I now know what today's event is. And there is no way in hell I'm missing it.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #21174 on: February 01, 2015, 07:18:52 am »

I now know what today's event is. And there is no way in hell I'm missing it.
I got the sprites from a Russian friend of mine. I'll be home when the event is going on so I'll most likely wont be able to actually play :c
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #21175 on: February 01, 2015, 08:03:17 am »

I now know what today's event is. And there is no way in hell I'm missing it.
I got the sprites from a Russian friend of mine. I'll be home when the event is going on so I'll most likely wont be able to actually play :c

I know the pain - I can only play this one because I've FINALLY stopped having exams concurrently with regular classes.

Also, I almost forgot about the whole thing entirely. i are impress
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

werty892

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Re: Space Station 13: Urist McStation
« Reply #21176 on: February 01, 2015, 04:47:57 pm »

Event starts when?

Knoxon

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Re: Space Station 13: Urist McStation
« Reply #21177 on: February 01, 2015, 04:55:08 pm »

I believe its 7:00 EST
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #21178 on: February 01, 2015, 06:09:02 pm »

As I said before, this is not something you're going to want to miss. Here's a preview.

Graknorke

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Re: Space Station 13: Urist McStation
« Reply #21179 on: February 01, 2015, 06:11:52 pm »

Who said anything about want to?
There'd better be an after-action report because I'm regretting missing this already.
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