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Author Topic: Space Station 13: Urist McStation  (Read 2122116 times)

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21180 on: February 01, 2015, 06:15:46 pm »

Train?

ooOOoooOOOooooooh...
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #21181 on: February 01, 2015, 06:34:15 pm »

Again, I want to say thanks to a Russian man named Bart Nixon for the sprites.
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werty892

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Re: Space Station 13: Urist McStation
« Reply #21182 on: February 01, 2015, 06:37:26 pm »

As I said before, this is not something you're going to want to miss. Here's a preview.

-snip snap-
Yesssss, YESSSS!

scrdest

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Re: Space Station 13: Urist McStation
« Reply #21183 on: February 01, 2015, 06:54:09 pm »

IT'S HAPPENING!
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Ozarck

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Re: Space Station 13: Urist McStation
« Reply #21184 on: February 01, 2015, 07:18:48 pm »

My computer died about two weeks ago, and this loaner is too old to play on. I'm sorry I'll be missing this event and many more rounds besides -sadface-

IronTomato

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Re: Space Station 13: Urist McStation
« Reply #21185 on: February 01, 2015, 08:31:08 pm »

I got to play for a little, but something happened and I had to leave. After action report please.

Also, we need to have an airport round at some point.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #21186 on: February 01, 2015, 09:55:38 pm »

THAT.

WAS AMAZING.
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Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21187 on: February 01, 2015, 11:16:40 pm »

Even more amazing, we got enough people to readyup for Nuke.
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AH

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Re: Space Station 13: Urist McStation
« Reply #21188 on: February 02, 2015, 12:50:41 am »

But the nuke was so boring.

I thought train was a tad boring, but goodness. The nuke round.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #21189 on: February 02, 2015, 03:48:38 am »

Got some pics from the very end of that round. Anyone else get any pics or write any AARs?

https://imgur.com/a/XWCyW

Liction

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Re: Space Station 13: Urist McStation
« Reply #21190 on: February 02, 2015, 04:30:40 am »

I spent most of the round hitting on basically anyone and everyone that I could get next to.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #21191 on: February 02, 2015, 04:50:52 am »

Got some pics from the very end of that round. Anyone else get any pics or write any AARs?

https://imgur.com/a/XWCyW

Huh, did somebody actually do the night grass thing?

Also, I've seen a person die as I was leaving - did anything plot-related happen overtly? Because aside from lots and lots of whispering and me finding the Cyanide by complete dumb luck it was essentially Extended at the time I left.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #21192 on: February 02, 2015, 05:08:19 am »

The Russian royals were murdered. But...

That was the most fun I've had not doing anything for a while. DEFINITELY work that into a gamemode, Glloyd! :D
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Sigtextastic
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #21193 on: February 02, 2015, 05:52:11 am »

Yeah, it'd definitely be a shame if this was a one-shot. Minor improvement notes:
Spoiler (click to show/hide)

Oh, tangentially, if anybody wonders why a room had been barricaded off, I've been robbed first of my hat, then of my coat, so I wanted to keep thieves out as I was sleeping. Turns out a cabinet cades off pretty nicely when coupled with a flipped table.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #21194 on: February 02, 2015, 08:05:23 am »

I'd like to see the map redone as a space train so that we wouldn't have to change existing characters/designate new characters as train characters, provided it does become a new gamemode.

Also:
Devin Murray's death was the most tragic event on the train.
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