For those of you wondering, here is what was included in today's update:
Vampire coffin regeneration now fixed organs
Anti-Radiation medical kits
More cigarette brands!
New underwear!
Syndicate hardsuits are now unbreachable, other hardsuits have been buffed to be harder to breach.
You can now cut other people's hair with scissors
and some general bug fixes!
(And maybe some stuff that i missed/forgot.)
Also some minor shit I did, most of which I forget. There's an engineering cart now, can hold plasteel, glass, metal, all three toolboxes, engi tape, a flashlight and the inflatable doors/walls briefcase. There's been some map changes too, there's a fifth solar near escape that starts wired along with some other things. Lots of fixes, I know that. I honestly forget what else. Nothing too big though. I'll be merging Bay over the weekend, so there'll probably be another update next week.
Also, Rev and Rev-RP should be fixed now, and Vampire now shows up in Secret rotation. Or should. I wish there was an admin command to force the game to pretend there's X active players for testing. They will also no longer be attacked by bats.
Also, coat sprites are no longer... longer, depending on the direction, prettyfied, charcoal is no longer dark navy and you can now button them, labcoat-style.