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Author Topic: Space Station 13: Urist McStation  (Read 2120086 times)

Knoxon

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Re: Space Station 13: Urist McStation
« Reply #20475 on: November 12, 2014, 07:19:10 pm »

For those of you wondering, here is what was included in today's update:
Vampire coffin regeneration now fixed organs
Anti-Radiation medical kits
More cigarette brands!
New underwear!
Syndicate hardsuits are now unbreachable, other hardsuits have been buffed to be harder to breach.
You can now cut other people's hair with scissors
and some general bug fixes!
(And maybe some stuff that i missed/forgot.)
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Glloyd

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  • Against the Tide
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Re: Space Station 13: Urist McStation
« Reply #20476 on: November 12, 2014, 07:27:55 pm »

For those of you wondering, here is what was included in today's update:
Vampire coffin regeneration now fixed organs
Anti-Radiation medical kits
More cigarette brands!
New underwear!
Syndicate hardsuits are now unbreachable, other hardsuits have been buffed to be harder to breach.
You can now cut other people's hair with scissors
and some general bug fixes!
(And maybe some stuff that i missed/forgot.)

Also some minor shit I did, most of which I forget. There's an engineering cart now, can hold plasteel, glass, metal, all three toolboxes, engi tape, a flashlight and the inflatable doors/walls briefcase. There's been some map changes too, there's a fifth solar near escape that starts wired along with some other things. Lots of fixes, I know that. I honestly forget what else. Nothing too big though. I'll be merging Bay over the weekend, so there'll probably be another update next week.

Vakothu

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Re: Space Station 13: Urist McStation
« Reply #20477 on: November 12, 2014, 11:12:59 pm »

Is the server down?  Or am I just having issues?
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AH

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Re: Space Station 13: Urist McStation
« Reply #20478 on: November 12, 2014, 11:13:39 pm »

rip server

edit its aliiiiiiiive
« Last Edit: November 12, 2014, 11:17:59 pm by AH »
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Pwnzerfaust

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  • It's evolution, baby!
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Re: Space Station 13: Urist McStation
« Reply #20479 on: November 12, 2014, 11:15:47 pm »

Seems it crashed. Sadface.
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Give an elf a fire and he's warm for a night. Drop an elf in magma and he's warm for the rest of his life.

Vactor

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  • ^^ DF 1.0 ^^
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Re: Space Station 13: Urist McStation
« Reply #20480 on: November 12, 2014, 11:16:37 pm »

it will be back up shortly
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Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

Vakothu

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Re: Space Station 13: Urist McStation
« Reply #20481 on: November 12, 2014, 11:17:38 pm »

it will be back up shortly
Hey, we crashed it at a convenient time, for once.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #20482 on: November 13, 2014, 04:57:20 am »

For those of you wondering, here is what was included in today's update:
Vampire coffin regeneration now fixed organs
Anti-Radiation medical kits
More cigarette brands!
New underwear!
Syndicate hardsuits are now unbreachable, other hardsuits have been buffed to be harder to breach.
You can now cut other people's hair with scissors
and some general bug fixes!
(And maybe some stuff that i missed/forgot.)

Also some minor shit I did, most of which I forget. There's an engineering cart now, can hold plasteel, glass, metal, all three toolboxes, engi tape, a flashlight and the inflatable doors/walls briefcase. There's been some map changes too, there's a fifth solar near escape that starts wired along with some other things. Lots of fixes, I know that. I honestly forget what else. Nothing too big though. I'll be merging Bay over the weekend, so there'll probably be another update next week.

Also, Rev and Rev-RP should be fixed now, and Vampire now shows up in Secret rotation. Or should. I wish there was an admin command to force the game to pretend there's X active players for testing. They will also no longer be attacked by bats.

Also, coat sprites are no longer... longer, depending on the direction, prettyfied, charcoal is no longer dark navy and you can now button them, labcoat-style.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

ggamer

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Re: Space Station 13: Urist McStation
« Reply #20483 on: November 13, 2014, 10:06:09 am »

The seed vendors still don't display dick for names

>.>

AH

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Re: Space Station 13: Urist McStation
« Reply #20484 on: November 13, 2014, 10:31:57 am »

rev and rprev lasts a little longer (about to the status report) but still doesn't work.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #20485 on: November 13, 2014, 10:50:29 am »

rev and rprev lasts a little longer (about to the status report) but still doesn't work.

What happens? Same thing as before?
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Cheedows

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  • Still a dwarf, right?
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Re: Space Station 13: Urist McStation
« Reply #20486 on: November 13, 2014, 03:00:39 pm »

Pretty much yes.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #20487 on: November 13, 2014, 03:37:13 pm »

Pretty much yes.

Well that's bizarre. I'll look into that. Did that happen more than once?
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

AH

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Re: Space Station 13: Urist McStation
« Reply #20488 on: November 13, 2014, 06:16:13 pm »

happened on rprev, haven't seen anything else yet but I'm sure someone would comment on rev working if it did because we'd probably have solid rev for a day.
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werty892

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  • Neat.
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Re: Space Station 13: Urist McStation
« Reply #20489 on: November 13, 2014, 08:05:43 pm »

I re wrote "The complete history of the soviet union to the theme of tetris" in SS13 style during one boring round. Have fun.

Spoiler: Lyrics (click to show/hide)
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