Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1355 1356 [1357] 1358 1359 ... 1654

Author Topic: Space Station 13: Urist McStation  (Read 2156987 times)

Isdar

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #20340 on: November 07, 2014, 12:05:53 am »

Was bored, decided to write a few AI announcements you might see in the future. Probably write a few more when I get a idea.

Spoiler (click to show/hide)
And no, im not going to write one for Red Alert, because that never happens. Ever.
Well that's a lie.
Are you telling me that there are heads of staff that believe in such disgusting idea such as order, good RP and proper code of conduct during emergencies? I can't fathom the very tought.
But, anyway. Wrote some more.
Spoiler (click to show/hide)
Anyone is free to use them. Any ideas or criticism is also welcome!
Logged

Aedel

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #20341 on: November 07, 2014, 12:09:37 am »

Only when admins are the heads. Only when admins are the heads...

Or its Skye.
Logged
GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blucifer: Whenever I talk to you it's like talking to flufflepuff and a temmie mixed together with cuddles.

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #20342 on: November 07, 2014, 12:12:29 am »

How about a message for in case of supermatter explosion?

I don't play heads often, but when I do, I remember to adjust the alert level appropriately.
Logged
There is a world yet only seen by physicists and magicians.

HissinhWalnuts

  • Bay Watcher
  • Has a deep dislike of the natural world.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #20343 on: November 07, 2014, 12:16:40 am »

Honestly a super matter explosion should be detectable enough for centcomm to send a shuttle auto when it happens.
Logged
Crack-a-lack-a

Aedel

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #20344 on: November 07, 2014, 12:23:41 am »

Of course, a supermatter explosion is no ground for a shuttlecall unless it explodes during a blackout, so such a thing is unneeded.
Logged
GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blucifer: Whenever I talk to you it's like talking to flufflepuff and a temmie mixed together with cuddles.

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #20345 on: November 07, 2014, 12:32:19 am »

Only when admins are the heads. Only when admins are the heads...

Or its Skye.
AHEM.

I set it to red alert as much as I can. Problem is, you need multiple people to set it to red.
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #20346 on: November 07, 2014, 12:32:38 am »

I don't really care about people using names for AI unless there are multiple AIs. I mean, the entire point of the AI most of the time is to not act human, and being humanised with a name is not one way to go about it.
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

HissinhWalnuts

  • Bay Watcher
  • Has a deep dislike of the natural world.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #20347 on: November 07, 2014, 12:32:59 am »

From what I can tell every time the super matter explodes its due to incompetent engineers who don't know the magic of solars.
Logged
Crack-a-lack-a

Aedel

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #20348 on: November 07, 2014, 01:12:41 am »

Only when admins are the heads. Only when admins are the heads...

Or its Skye.
AHEM.

I set it to red alert as much as I can. Problem is, you need multiple people to set it to red.

Thats being changed to one soon, possibly.
Logged
GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blucifer: Whenever I talk to you it's like talking to flufflepuff and a temmie mixed together with cuddles.

AH

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #20349 on: November 07, 2014, 01:28:43 am »

Fear the SAGE BRAIN.

Also Mutiny is fun. Only if you're Command/sec though. Regular crew just have to suck it up and cry if they get demoted.
Logged

Aedel

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #20350 on: November 07, 2014, 01:29:13 am »

Its hard to get normal crew involved. ;u;
Logged
GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blucifer: Whenever I talk to you it's like talking to flufflepuff and a temmie mixed together with cuddles.

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #20351 on: November 07, 2014, 02:59:23 am »

Only when admins are the heads. Only when admins are the heads...

Or its Skye.
AHEM.

I set it to red alert as much as I can. Problem is, you need multiple people to set it to red.

Thats being changed to one soon, possibly.
Oh, thank God. It's about damned time.  :D
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Isdar

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #20352 on: November 07, 2014, 07:32:25 am »

How about a message for in case of supermatter explosion?

I don't play heads often, but when I do, I remember to adjust the alert level appropriately.
Most people take notice of the supermatter exploding, and there is a ingame messaging system regarding it being damaged. I can write one for you seeing that the temperature in the chamber has reached the level that the supermatter actually starts taking damage, before the automatic message system kicks in.
Logged

Naverin

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #20353 on: November 07, 2014, 07:58:20 am »

Speaking of super matter explosions.   What drugs can you take after the explosion to counter the radiation/hallucinations ?
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #20354 on: November 07, 2014, 08:09:04 am »

Ryetalin and antitox should take care of most radiation damage (why the fuck people make ryetalin pills with more than 1u each is beyond me), but I don't think that you can in any way prevent or get rid of the hallucinations short of waiting it out.
Logged
Pages: 1 ... 1355 1356 [1357] 1358 1359 ... 1654