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Author Topic: Space Station 13: Urist McStation  (Read 2120603 times)

Isdar

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Re: Space Station 13: Urist McStation
« Reply #20340 on: November 07, 2014, 12:05:53 am »

Was bored, decided to write a few AI announcements you might see in the future. Probably write a few more when I get a idea.

Spoiler (click to show/hide)
And no, im not going to write one for Red Alert, because that never happens. Ever.
Well that's a lie.
Are you telling me that there are heads of staff that believe in such disgusting idea such as order, good RP and proper code of conduct during emergencies? I can't fathom the very tought.
But, anyway. Wrote some more.
Spoiler (click to show/hide)
Anyone is free to use them. Any ideas or criticism is also welcome!
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #20341 on: November 07, 2014, 12:09:37 am »

Only when admins are the heads. Only when admins are the heads...

Or its Skye.
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IcyTea31

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Re: Space Station 13: Urist McStation
« Reply #20342 on: November 07, 2014, 12:12:29 am »

How about a message for in case of supermatter explosion?

I don't play heads often, but when I do, I remember to adjust the alert level appropriately.
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There is a world yet only seen by physicists and magicians.

HissinhWalnuts

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Re: Space Station 13: Urist McStation
« Reply #20343 on: November 07, 2014, 12:16:40 am »

Honestly a super matter explosion should be detectable enough for centcomm to send a shuttle auto when it happens.
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Crack-a-lack-a

Aedel

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Re: Space Station 13: Urist McStation
« Reply #20344 on: November 07, 2014, 12:23:41 am »

Of course, a supermatter explosion is no ground for a shuttlecall unless it explodes during a blackout, so such a thing is unneeded.
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GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blucifer: Whenever I talk to you it's like talking to flufflepuff and a temmie mixed together with cuddles.

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #20345 on: November 07, 2014, 12:32:19 am »

Only when admins are the heads. Only when admins are the heads...

Or its Skye.
AHEM.

I set it to red alert as much as I can. Problem is, you need multiple people to set it to red.
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

hops

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Re: Space Station 13: Urist McStation
« Reply #20346 on: November 07, 2014, 12:32:38 am »

I don't really care about people using names for AI unless there are multiple AIs. I mean, the entire point of the AI most of the time is to not act human, and being humanised with a name is not one way to go about it.
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HissinhWalnuts

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Re: Space Station 13: Urist McStation
« Reply #20347 on: November 07, 2014, 12:32:59 am »

From what I can tell every time the super matter explodes its due to incompetent engineers who don't know the magic of solars.
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Crack-a-lack-a

Aedel

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Re: Space Station 13: Urist McStation
« Reply #20348 on: November 07, 2014, 01:12:41 am »

Only when admins are the heads. Only when admins are the heads...

Or its Skye.
AHEM.

I set it to red alert as much as I can. Problem is, you need multiple people to set it to red.

Thats being changed to one soon, possibly.
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GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blucifer: Whenever I talk to you it's like talking to flufflepuff and a temmie mixed together with cuddles.

AH

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Re: Space Station 13: Urist McStation
« Reply #20349 on: November 07, 2014, 01:28:43 am »

Fear the SAGE BRAIN.

Also Mutiny is fun. Only if you're Command/sec though. Regular crew just have to suck it up and cry if they get demoted.
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #20350 on: November 07, 2014, 01:29:13 am »

Its hard to get normal crew involved. ;u;
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GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blucifer: Whenever I talk to you it's like talking to flufflepuff and a temmie mixed together with cuddles.

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #20351 on: November 07, 2014, 02:59:23 am »

Only when admins are the heads. Only when admins are the heads...

Or its Skye.
AHEM.

I set it to red alert as much as I can. Problem is, you need multiple people to set it to red.

Thats being changed to one soon, possibly.
Oh, thank God. It's about damned time.  :D
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Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Isdar

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Re: Space Station 13: Urist McStation
« Reply #20352 on: November 07, 2014, 07:32:25 am »

How about a message for in case of supermatter explosion?

I don't play heads often, but when I do, I remember to adjust the alert level appropriately.
Most people take notice of the supermatter exploding, and there is a ingame messaging system regarding it being damaged. I can write one for you seeing that the temperature in the chamber has reached the level that the supermatter actually starts taking damage, before the automatic message system kicks in.
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Naverin

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Re: Space Station 13: Urist McStation
« Reply #20353 on: November 07, 2014, 07:58:20 am »

Speaking of super matter explosions.   What drugs can you take after the explosion to counter the radiation/hallucinations ?
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #20354 on: November 07, 2014, 08:09:04 am »

Ryetalin and antitox should take care of most radiation damage (why the fuck people make ryetalin pills with more than 1u each is beyond me), but I don't think that you can in any way prevent or get rid of the hallucinations short of waiting it out.
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