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Author Topic: Space Station 13: Urist McStation  (Read 2163675 times)

Vactor

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Re: Space Station 13: Urist McStation
« Reply #17850 on: July 20, 2014, 10:53:34 am »

alrighty, I'm back home now
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Wreck of Theseus: My 2D Roguelite Mech Platformer
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #17851 on: July 20, 2014, 11:04:31 am »

Welcome back Vactor, how'd it go?
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #17852 on: July 20, 2014, 11:07:34 am »

alrighty, I'm back home now
Welcome home.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #17853 on: July 20, 2014, 12:12:48 pm »

We missed you!
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Sigtextastic
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #17854 on: July 20, 2014, 12:13:37 pm »

Buildmode, botcode, say(), mechs. These are just a few examples.

Say got rewritten in Bay to be hella better. Much less of a mess though. But you're right on the other counts. I'd forgotten that everytime you click, the game checks if buildmode is on.  :'(

So, in theory, you could end up lagging the server if you constantly click.

Ahueahueahueahueahueahue.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #17855 on: July 20, 2014, 12:17:15 pm »

Buildmode, botcode, say(), mechs. These are just a few examples.

Say got rewritten in Bay to be hella better. Much less of a mess though. But you're right on the other counts. I'd forgotten that everytime you click, the game checks if buildmode is on.  :'(

So, in theory, you could end up lagging the server if you constantly click.

Ahueahueahueahueahueahue.
Nah, it's really just one check. All the rest of the callstack of Click() probably takes a thousand times more time than that one check.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #17856 on: July 20, 2014, 12:24:42 pm »

Buildmode, botcode, say(), mechs. These are just a few examples.

Say got rewritten in Bay to be hella better. Much less of a mess though. But you're right on the other counts. I'd forgotten that everytime you click, the game checks if buildmode is on.  :'(

So, in theory, you could end up lagging the server if you constantly click.

Ahueahueahueahueahueahue.
Nah, it's really just one check. All the rest of the callstack of Click() probably takes a thousand times more time than that one check.

Yeah, it's not going to lag the server to high hell like calling del() a thousand times would. It's just really terrible code.

Vakothu

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Re: Space Station 13: Urist McStation
« Reply #17857 on: July 20, 2014, 02:51:59 pm »

Welcome back, Vactor.

Edit: Also, at what time are you going to update the server?
« Last Edit: July 20, 2014, 02:53:43 pm by Vakothu »
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Liction

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Re: Space Station 13: Urist McStation
« Reply #17858 on: July 20, 2014, 05:22:59 pm »

This is what happens when nokolai goes SSD.
Spoiler (click to show/hide)
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #17859 on: July 20, 2014, 05:47:35 pm »

People, joineth! For the stupidity shall be lovely!
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Sigtextastic
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #17860 on: July 20, 2014, 07:33:16 pm »

This is what happens when nokolai goes SSD.
Spoiler (click to show/hide)

I have no idea how in hell Trey got his medical practitioner's license.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #17861 on: July 20, 2014, 07:35:17 pm »

Science.
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Sigtextastic
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17862 on: July 20, 2014, 07:46:02 pm »

He dident, he was found growing on the side of the station.
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #17863 on: July 20, 2014, 09:23:20 pm »

Welcome back Vactor, how'd it go?

It went well, learned a lot, and missed out on a lot of sleep.
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Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

Valid_Dark

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Re: Space Station 13: Urist McStation
« Reply #17864 on: July 21, 2014, 05:52:21 pm »

I want a Space Station 13 themed birthday party

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