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Author Topic: Space Station 13: Urist McStation  (Read 2157978 times)

scrdest

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  • Girlcat?/o_ o
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Re: Space Station 13: Urist McStation
« Reply #16065 on: April 19, 2014, 12:54:04 pm »

dear bay12;

byond does not fucking work anymore

additional information:
  • installed byond
  • ran byond
  • "loading game information", nothing happens
  • taskkilled byond for good measure
  • ran it directly via a byond:\\ link
  • ad window pops out, it's blank
  • "loading game information" would like to intensify but does nothing
  • willingness to spacemen fading
also they managed to make the pager uglier than it was before

so before i get the standard treatment i'd like to say i'm not whining about ads as was standard a while ago i'm asking how to get it to work because it's bullshit

Seeing as my BYOND does fucking work anymore, did you try reinstalling/redownloading the installer? I could send you my installer if you need, PM me if you need it.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

BigD145

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Re: Space Station 13: Urist McStation
« Reply #16066 on: April 19, 2014, 01:06:13 pm »

I just restarted the server.
OH GOD
OH GOD YES
OH THANK GOD IN HEAVEN THIS HAS HAPPENED
WHAT WOULD I BE WITHOUT MY 2D SPESSMANS ;_;

Damnit Rabid, stop killing the server.
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Eagle_eye

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Re: Space Station 13: Urist McStation
« Reply #16067 on: April 19, 2014, 06:43:51 pm »

Well, that was rough. Alejandra came in the kitchen maintenance once, so I thought I was safe. But then she came again, and jumped my ass with her laser, blowing me away. Luckily, medbay managed to stuff me in cryo. I leave to go deposit my book, and go seek protection with the HOS. But then, as we're leaving medbay, Alejandra shows up again and gives me the same treatment. I get stuffed in cryo by someone I believe was Hector, but then someone else pulls me out, and forces me to swallow something. A few seconds later, I blow up. Lesson learned: do not screw with Sealis. She does not fuck around.

I'm so, so sorry.
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werty892

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Re: Space Station 13: Urist McStation
« Reply #16068 on: April 19, 2014, 06:47:26 pm »

You should not really. It's the assholes who formed lynch mobs over the stupid book who should be sorry. I mean, really. It had nothing to do with 90% of the crew, yet that 90% went and murdered people. Way to act in character guys.

Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #16069 on: April 19, 2014, 07:08:15 pm »

Hey, been awhile since I last visited. What's been going on since I was last on (good couple months)?

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #16070 on: April 19, 2014, 07:16:25 pm »

Hi. Switched to Bay from /tg/ code, Glloyd is porting some of our stuff in though. If it matters to you the Fallout Trilogy Glloyd hosted is over, and it will be a good couple months until he hosts more. Not sure if there is anything else really.
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Eagle_eye

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Re: Space Station 13: Urist McStation
« Reply #16071 on: April 19, 2014, 07:17:17 pm »

You should not really. It's the assholes who formed lynch mobs over the stupid book who should be sorry.

Not quite what I meant.
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Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #16072 on: April 19, 2014, 07:52:03 pm »

Hi. Switched to Bay from /tg/ code, Glloyd is porting some of our stuff in though. If it matters to you the Fallout Trilogy Glloyd hosted is over, and it will be a good couple months until he hosts more. Not sure if there is anything else really.
How have the departments changed since the code switch over? Better, I would assume?

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #16073 on: April 19, 2014, 07:58:43 pm »

Medical is no longer a chill department since Bay medical is hardcore, ZAS is insanely lethal. Security have a bit more power with the hostage system, basically now guns are the best weapons. There are some new parts of departments like xeno-archaeology while genetics is changed.
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #16074 on: April 19, 2014, 08:01:27 pm »

Science is over-powered because nothing comes in lockboxes. Enjoy making stun revolvers.
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Liction

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Re: Space Station 13: Urist McStation
« Reply #16075 on: April 19, 2014, 08:33:32 pm »

I dont mind the lack of lock boxes as it makes science do more then make a ton of ripleys also they still have to rely on mining to get access to the really fun stuff.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #16076 on: April 19, 2014, 08:37:22 pm »

You're saying that like it is a bad thing. Science should produce Ripleys for all the crew members one round then have mech fights in the boxing room.
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #16077 on: April 19, 2014, 08:50:20 pm »

Science can make Traitor gear. Like chameleon jumpsuits. CHAMOJUMPSUITS FOR EVERYONE.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #16078 on: April 19, 2014, 08:54:28 pm »

Ripley boxing fights, when the mechs are destroyed revolver duel. Then boxing when the 6 rounds run out. It shall be glorious.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #16079 on: April 19, 2014, 08:55:02 pm »

We need to be able to punch as a mech.
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