Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 942 943 [944] 945 946 ... 1654

Author Topic: Space Station 13: Urist McStation  (Read 2155033 times)

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14145 on: February 11, 2014, 11:15:18 pm »

After a bunch of suggestions for more PDA spam, I'll post the format. If you want to add one, post it here in this format, cool?

Code: (example 1) [Select]
sender = pick("Buy Dr. Maxman","Having dysfuctional troubles?") //pick from a list of senders
message = pick("DR MAXMAN: REAL Doctors, REAL Science, REAL Results!",\  //pick from a list of messages
"Dr. Maxman was created by George Acuilar, M.D, a CentComm Certified Urologist who has treated over 70,000 patients sector wide with 'male problems'.",\
"After seven years of research, Dr Acuilar and his team came up with this simple breakthrough male enhancement formula.",\
"Men of all species report AMAZING increases in length, width and stamina.")

Now, if you want chances for various senders:

Code: [Select]
sender = pick(300;"QuickDatingSystem",200;"Find your russian bride",50;"Terran beauties are waiting",50;"Find your secret sexy crush",50;"Beautiful unathi brides") //number is the chance of picking
message = pick("Your profile caught my attention and I wanted to write and say hello (QuickDating).",\
"If you will write to me on my email [pick(first_names_female)]@[pick(last_names)].[pick("ru","ck","tc","ur","nt")] I shall necessarily send you a photo (QuickDating).",\  //various options for the email
"I want that we write each other and I hope, that you will like my profile and you will answer me (QuickDating).",\
"You have (1) new message!",\
"You have (2) new profile views!")


Finally, let's say you want to do like the Nigerian spam and give someone multiple changing names:

Code: [Select]
sender = pick("Dr","Crown prince","King Regent","Professor","Captain")
sender += " " + pick("Robert","Alfred","Josephat","Kingsley","Sehi","Zbahi")
sender += " " + pick("Mugawe","Nkem","Gbatokwia","Nchekwube","Ndim","Ndubisi")

Have fun, and be creative!


garfield751

  • Bay Watcher
  • Aaauuugggghhhh!
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14146 on: February 12, 2014, 02:28:38 am »

I had an interesting round, I late joined as my random name assistant, got traitored. My objective was to kill silent floor, which I didn't want to do due to events of previous rounds but I went to work with my standard procedure of gearing up with tools welding helmet, gloves etc. I was still hesitant with completing my objective so i decided to go to the hidden bar. I looked at it and it was in kinda bad condition so I decided to fix up the place. I replaced the broken wooden floor and changed the lights from bulbs to tube lights.

It was looking pretty good and seems like a great place to operate out of if i decided to do some different tatory things. I sent a message to silent floor via pda to come to the bar thinking that I could kill her quickly and be done with it but then she caught me completely off guard by using the code phrases. We met in escape as the chaplain was painting the hell out of the hallways and proceeded to the hidden bar. She liked what I had done to the bar and we talked about our objectives, which I said mine was to steal some mag boots, and then we played blackjack which was her idea. I had lost the first game and she said that the bet was who would do who's objective so I had to assassinate her target. I decided if I should kill her now but I figured I could play along until we were on the shuttle then I could revolver her dead.

Silent had given me a ai detector/multitool item to help me out which while not that useful, did give me peace of mind at least. She told me that she would be in the bar so with that I set out first to prep myself to kill the geneticist. I didn't want to use my telecrystals yet so I decided to break into the armory and I looted it dry. I was constantly worried about the AI so i smashed all the lights so that it wont be able to see me. I returned to the bar to see that Silent had built a few vending machines in the bar now, I gave her one e gun and laser gun, was thanked and I went out to prepare some more.

I had planned to go in guns hot so i needed to get some clothes to hide my identity. I wore a horse mask with a black suit and jackboots for speed. I also had ablative armor and a riot helmet. I gathered my clothes and stashed them near science so that I can change back and make a clean getaway. The third part of my plan was to disable communications, which was hampered by some nosy people in science, especially the person in the mech which was following me around. I eventually managed to shake the mech and broke into telecoms. I then planted a Signaller in the telecoms APC which will short out the power as well communications to the place for a short mount of time.

With all this set I broke into the morgue after evading that damn medical mech again by activating a timed firealarm. When I hacked open the door to genetics Silent's target comes out of maintenance into the morgue and moves into genetics and tries to close the door which I had cut power to. I used the signaler and pulled out the energy gun and lasered him dead. I then quickly dragged his body into a morgue slab, took his PDA, changed my clothes, and walked out the front door of the medical lobby cleanly. I returned to the hidden bar in which Silent asked if I had killed her target. I tossed her the geneticist's PDA and we both celebrated with a table full of cookies.

We debated about calling the shuttle or communicating to get more objectives, we chose the latter. I went out again to get a comms board to build a computer to do so and hacked into secure storage. The Ai had noticed someone inside secure storage which the multitool turned red when it did but was not able to see who it was due to me turning off the lights. I changed clothes again in the arrivals shuttle and went back to the hidden bar board in hand. While we were setting up the comms computer a guy had wandered into the hidden bar looking for a pack of smokes, me and silent whispered to each other wherever or not we should kill him but eventually he left on his own and we completed the console.

Silent Floor sends out a message to [UnKnown] which appears with you emag the comms console and we waited for a few seconds and suddenly a alien larvae craws into the bar. I was confused but Silent told me that we had to escort the larvae to the escape shuttle and so I finally used my telecrystals to get myself a revolver to kill silent later with and an energy sword on top of the 2 laser guns and 2 energy guns I had. The larvae runs outside the bar and into escape and everyone starts freaking out because of it but me and Silent manage to get everyone to back off it.

The shuttle is about 2 minutes away and me and Silent spring into action and take control of escape and weld the doors shut. The mech which was in there knocks down and attempts to kill Silent but I get my revenge for it following me around and energy sword it to death and kill the pilot inside. I take a few potshots at the people banging on the doors to escape with the laser to scare them off and we board the shuttle with the larvae now alien queen. The alien queen moves into the medical part of the escape shuttle and I tell Silent to use her emag to hijack the shuttle while I watched the doors. The shuttle leaves and we congratulate ourselves but...

Silent: "We did it!"
Me: "Yep, just one more detail..."

I pull out my energy gun and stun Silent and then take out my revolver to finish the job but then out of nowhere the alien queen neurotoxins me and slashes me to death when I was just one second away from killing Silent Floor.

Then the admins spawned some "S-COM" npcs at centcom for Silent and the queen to fight and then round end.

MCipher

  • Bay Watcher
  • The worlding of the words is AMARANTH.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14147 on: February 12, 2014, 02:35:50 am »

-SNIIIP-
I was awarded the Medal of Exceptional Villany for bribing you via blackjack. It's description was "The Syndicate is Proud." I love the admins and their shenanigains.
Logged
No longer at critical sig mass!
Quote
OOC: Hans Panda: Everyone's going to die. That's how they usually end.
OOC: Hans Panda: I try not to run them that way.
OOC: Hans Panda: But apparently when I'm the villain, I'm too efficient.
OOC: Hans Panda: Even when I monologue.

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14148 on: February 12, 2014, 02:52:30 am »

-SNIIIP-
I was awarded the Medal of Exceptional Villany for bribing you via blackjack. It's description was "The Syndicate is Proud." I love the admins and their shenanigains.
Nice.
Meanwhile, Jericho, the latejoining Roboticist, was tatored. My objective was to kill the RD. I go into my lab, trying to plan it out, when suddenly, she walks in and says that she wants surgery to get mechalimbs.

My thoughts:
Well. This was easy.

Once she was on the operating table, I murdered her and disposed of all her shit, except for her pda and ID, and put her in a locker where no one would find her. I then cleaned myself up, and went about my business as per usual, eventually making a borg and emagging him. I ordered him to go cause havoc, and I laughed as I realized my objectives have essentially completed themselves. The shuttle got called, I went to a pod, and BANGBANGBANG I win!

Jericho finally wins as a tator. Meanwhile, OHGODALIENSANDBETRAYALSANDBADSTUFFOHMY
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14149 on: February 12, 2014, 03:34:07 am »

After a bunch of suggestions for more PDA spam, I'll post the format. If you want to add one, post it here in this format, cool?

Code: (example 1) [Select]
sender = pick("Buy Dr. Maxman","Having dysfuctional troubles?") //pick from a list of senders
message = pick("DR MAXMAN: REAL Doctors, REAL Science, REAL Results!",\  //pick from a list of messages
"Dr. Maxman was created by George Acuilar, M.D, a CentComm Certified Urologist who has treated over 70,000 patients sector wide with 'male problems'.",\
"After seven years of research, Dr Acuilar and his team came up with this simple breakthrough male enhancement formula.",\
"Men of all species report AMAZING increases in length, width and stamina.")

Now, if you want chances for various senders:

Code: [Select]
sender = pick(300;"QuickDatingSystem",200;"Find your russian bride",50;"Terran beauties are waiting",50;"Find your secret sexy crush",50;"Beautiful unathi brides") //number is the chance of picking
message = pick("Your profile caught my attention and I wanted to write and say hello (QuickDating).",\
"If you will write to me on my email [pick(first_names_female)]@[pick(last_names)].[pick("ru","ck","tc","ur","nt")] I shall necessarily send you a photo (QuickDating).",\  //various options for the email
"I want that we write each other and I hope, that you will like my profile and you will answer me (QuickDating).",\
"You have (1) new message!",\
"You have (2) new profile views!")


Finally, let's say you want to do like the Nigerian spam and give someone multiple changing names:

Code: [Select]
sender = pick("Dr","Crown prince","King Regent","Professor","Captain")
sender += " " + pick("Robert","Alfred","Josephat","Kingsley","Sehi","Zbahi")
sender += " " + pick("Mugawe","Nkem","Gbatokwia","Nchekwube","Ndim","Ndubisi")

Have fun, and be creative!

Couldn't you use this code code with the function that lets admins create newsfeed messages to emulate BS12's auto-news?
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Erils

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14150 on: February 12, 2014, 03:51:03 am »

I had a fun game a while ago. It wasn't on the Bay or Urist server, but it was still a lot of fun.

My friend (IRL) and I were both playing as geneticists. It was one of our first times, so we focused mainly on cloning people. We kept trying to clone the bodies they brought us, but many were un-clonable because the player left the body. After a while of this, everything started to go wrong.

I don't remember what the round was (disease or traitor) but people started getting sick. The medbay kept trying to heal people while my friend and I cloned any that had died. I was able to get a hazmat suit, but the disease wasn't the only problem. Many of the people we cloned died almost instantly afterwards. We tried to fix their DNA coding and, after a few tries, it worked (or at least they stopped dying after being injected with new DNA). I'm not sure why this is because I don't see how fixing DNA would prevent a disease, but it did (or at least seemed to). We weren't able to determine whether it had actually stopped it though because then everything went wrong.

First, fires started breaking out in all the hallways. We shut the emergency locks and doors , but over half the station was engulfed. The only safe area was the area between the escape shuttle dock and the bar (including medbay, kitchen and Science). Then a bomb went off in the medbay. I didn't see what it was, but I was coming to pick up more bodies when it happened. A few medical personnel were killed and others were severely injured. My friend and I took the bodies that were left and hadn't been sucked out and tried to clone them. This was successful at first, but there were only a couple bodies left to clone. The shuttle was called and we decided to head over and get on.

As we went into the hallway, someone stupidly opened one of the emergency doors and got sucked into the fire that had engulfed the other hallways. As we ran, my friend noticed the chief lying in the kitchen, unconscious. He ran in and dragged the chief back out and with us toward the shuttle. We had to abandon the chef's body though as the fire was gaining and the others were about to close the emergency doors at the emergency shuttle dock. We both made it into the shuttle with about 6 others.

I thought that we were finally safe and we both sat down across from each other and strapped ourselves in. Then, right in the middle of the flight, a bomb went off in the shuttle. Luckily, my seat wasn't damaged, but I watched my friend get sucked out into the abyss of space. By the time the shuttle arrived at centcom, only I and one other person were left. Then I found out that my character was sick and collapsed inside centcom, but the round ended before I died.
Logged

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14151 on: February 12, 2014, 10:38:59 am »

-snip-

Couldn't you use this code code with the function that lets admins create newsfeed messages to emulate BS12's auto-news?

That's actually exactly what I'm currently working on. I started last week, but I haven't had much time to work on it since because of midterms.

Nycro

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14152 on: February 12, 2014, 01:21:53 pm »

I think there is a bug with the command Teleporter Control Console. It keeps saying the power station is not linked. (I tried wiring it all together to!) There is no option to link anything... This was working before the last update that made the menus pretty.
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14153 on: February 12, 2014, 01:45:37 pm »

You need to use multitools to link them togheter.
Wires carry only power, trying to use them for anything else is silly since they're not programmed to do that
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14154 on: February 12, 2014, 02:20:29 pm »

Things we learned today: Statues can path through the gateway.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14155 on: February 12, 2014, 04:46:44 pm »

And thus it begins: References to old players are being purged from /tg/. The most obvious effect is that Cuban Pete no longer exists in SS13, replaced with Explosive Eddie, and all alcohols are being renamed.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14156 on: February 12, 2014, 04:57:33 pm »

And thus it begins: References to old players are being purged from /tg/. The most obvious effect is that Cuban Pete no longer exists in SS13, replaced with Explosive Eddie, and all alcohols are being renamed.
Why?
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14157 on: February 12, 2014, 05:02:33 pm »

And thus it begins: References to old players are being purged from /tg/. The most obvious effect is that Cuban Pete no longer exists in SS13, replaced with Explosive Eddie, and all alcohols are being renamed.
Why?

Wow, that's just stupid, unless they got a REALLY good excuse.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Nienhaus

  • Bay Watcher
    • View Profile
Logged

Nick K

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14159 on: February 12, 2014, 05:08:17 pm »

I did not until now realise that any of those things were references to players
Logged
Pages: 1 ... 942 943 [944] 945 946 ... 1654