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Author Topic: Space Station 13: Urist McStation  (Read 2119758 times)

Nick K

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Re: Space Station 13: Urist McStation
« Reply #13950 on: February 07, 2014, 03:59:50 pm »

You'll just have to go out there and witness it firsthand. Perhaps an Assistant will assist.

That's what I did today, and now that I've verified my bombs I probably won't ever do it again, but I had the good fortune of an HoP who'd give me EVA access.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #13951 on: February 07, 2014, 04:09:17 pm »

Is anyone playing right now, or should I just wait til later AKA CS:GO
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Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Nick K

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Re: Space Station 13: Urist McStation
« Reply #13952 on: February 07, 2014, 04:11:10 pm »

Around 15. Round just started so go for it
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #13953 on: February 07, 2014, 04:23:36 pm »

We need admins on, though.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #13954 on: February 07, 2014, 04:42:53 pm »

You'll just have to go out there and witness it firsthand. Perhaps an Assistant will assist.

That's what I did today, and now that I've verified my bombs I probably won't ever do it again, but I had the good fortune of an HoP who'd give me EVA access.
Or you could rotate the tachyon scanner thing to face the right way, because IIRC it actually works now, even if it spawns facing in the wrong direction.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #13955 on: February 07, 2014, 04:47:34 pm »

As a heads up to those using git, the repository is now located at https://github.com/UristMcStation/UMcS, so you'll have to change the URL in your upstream.

Nick K

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Re: Space Station 13: Urist McStation
« Reply #13956 on: February 07, 2014, 04:57:27 pm »

You'll just have to go out there and witness it firsthand. Perhaps an Assistant will assist.

That's what I did today, and now that I've verified my bombs I probably won't ever do it again, but I had the good fortune of an HoP who'd give me EVA access.
Or you could rotate the tachyon scanner thing to face the right way, because IIRC it actually works now, even if it spawns facing in the wrong direction.

Tachyon scanner? Not sure I'm familiar with that
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #13957 on: February 07, 2014, 05:09:45 pm »

You'll just have to go out there and witness it firsthand. Perhaps an Assistant will assist.

That's what I did today, and now that I've verified my bombs I probably won't ever do it again, but I had the good fortune of an HoP who'd give me EVA access.
Or you could rotate the tachyon scanner thing to face the right way, because IIRC it actually works now, even if it spawns facing in the wrong direction.

Tachyon scanner? Not sure I'm familiar with that

It's the radar-looking machine in the Toxins test observation room; right-click and rotate the dish until it's facing towards the test chamber. If it's working properly, it'll report the size of explosions if you're standing next to it when your bomb detonates. So for example, if you tested a cap bomb with the standard cap, it'd feed out a line of text into the chat about a 3,7,14 explosion.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Tjoh

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Re: Space Station 13: Urist McStation
« Reply #13958 on: February 07, 2014, 05:33:52 pm »

The thing with the disc in the bomb test room. It senses how big any explosion in the direction of the disc is.
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Nick K

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Re: Space Station 13: Urist McStation
« Reply #13959 on: February 07, 2014, 06:10:49 pm »

Server down?
Edit: Nope, just crashed for a moment
« Last Edit: February 07, 2014, 06:17:30 pm by Nick K »
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rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #13960 on: February 07, 2014, 06:15:10 pm »

It's up.
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #13961 on: February 07, 2014, 06:22:31 pm »

I keep getting disconnected.
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Nycro

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Re: Space Station 13: Urist McStation
« Reply #13962 on: February 07, 2014, 06:23:32 pm »

Yea me to...
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Sinistar

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Re: Space Station 13: Urist McStation
« Reply #13963 on: February 07, 2014, 06:38:47 pm »

Yep, unstable for me too. Then again, it was about time I stopped playing.  :P

And I make a terrible scientist (read as - got killed by slimes and having absolute BLAST!)
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Everything is an instrument if you hit it the right way.
Oh they know. Spiders are not stupid. They've just got disproportionally huge balls.

Karlito

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Re: Space Station 13: Urist McStation
« Reply #13964 on: February 07, 2014, 06:49:40 pm »

As a heads up to those using git, the repository is now located at https://github.com/UristMcStation/UMcS, so you'll have to change the URL in your upstream.

I don't think that's necessary, actually. https://github.com/AndroidSFV/UMcS.git already points to the new location.
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This sentence contains exactly threee erors.
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