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Author Topic: Space Station 13: Urist McStation  (Read 2119774 times)

miauw62

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Re: Space Station 13: Urist McStation
« Reply #13935 on: February 07, 2014, 12:10:53 pm »

The machine overhaul got merged
you can now build basically everything
EVERYTHING
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #13936 on: February 07, 2014, 12:11:28 pm »

The machine overhaul got merged
you can now build basically everything
EVERYTHING

brb putting 40 singularity generators in a single field
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #13937 on: February 07, 2014, 12:42:39 pm »

The machine overhaul got merged
you can now build basically everything
EVERYTHING

brb putting 40 singularity generators in a single field
you can already order singulo generators, even since before this update.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #13938 on: February 07, 2014, 12:45:46 pm »

you do realize that the precise number of 40 would cost so many supply points it's not even remotely amusing
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Fniff

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Re: Space Station 13: Urist McStation
« Reply #13939 on: February 07, 2014, 12:49:26 pm »

Could you potentially set up a particle accelerator in maintenance pointing at a singulo generator, then set it to full and run like hell in order to create a singularity in the middle of the station?

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #13940 on: February 07, 2014, 01:23:07 pm »

Could you potentially set up a particle accelerator in maintenance pointing at a singulo generator, then set it to full and run like hell in order to create a singularity in the middle of the station?

Yes, but you'd need tools, a coil or two of wire and a 3 tile wide by at least 5 tiles long space. May I suggest the Vacant office? Nom the captain's quarters quite effectively it would.

Nick K

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Re: Space Station 13: Urist McStation
« Reply #13941 on: February 07, 2014, 01:30:09 pm »

Also, you need to be reallllyyyyy tolerant of lag, if you're setting a singulo eating the station.
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Sinistar

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Re: Space Station 13: Urist McStation
« Reply #13942 on: February 07, 2014, 01:32:36 pm »

I respect people who can come up with neat and situation-appropriate rhymes on the spot.
I really do.
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Everything is an instrument if you hit it the right way.
Oh they know. Spiders are not stupid. They've just got disproportionally huge balls.

LeoLeonardoIII

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Re: Space Station 13: Urist McStation
« Reply #13943 on: February 07, 2014, 01:40:56 pm »

So you favor a player whose palaver is rather dapper?
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Sinistar

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Re: Space Station 13: Urist McStation
« Reply #13944 on: February 07, 2014, 02:21:17 pm »

Favor? Well, don't know if I would go as far as to say I favor them, but they definitely fascinate me.


Also, I might try signing up for roboticist in the future as that was one of my long-term goals.
I wanna build a mech of some sort.
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Everything is an instrument if you hit it the right way.
Oh they know. Spiders are not stupid. They've just got disproportionally huge balls.

Nick K

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Re: Space Station 13: Urist McStation
« Reply #13945 on: February 07, 2014, 02:27:23 pm »

Roboticist is pretty straightforward - you can follow the wiki, it's not time sensitive, and it won't kill you. Good choice while you're learning the ropes. You can build a Ripley or Odysseus at round start as long as you get the circuit boards from R&D or cargo - the other mechs need stuff from mining.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #13946 on: February 07, 2014, 03:38:11 pm »

Roboticist is pretty straightforward - you can follow the wiki, it's not time sensitive, and it won't kill you. Good choice while you're learning the ropes. You can build a Ripley or Odysseus at round start as long as you get the circuit boards from R&D or cargo - the other mechs need stuff from mining.
>Won't kill you
Tell that to my melted eyes from lack of welding mask, my burns from electrocution, Emagged bots running around and me getting blamed, angry engineers threatening to dorfishly murder me with a pickaxe, and then there's the BORGS.

Robotics. It DEFINETLY will won't kill you. RUN YOU FOOLS, THE BOTS! THE BOOOOOTS!
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Sigtextastic
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Nick K

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Re: Space Station 13: Urist McStation
« Reply #13947 on: February 07, 2014, 03:44:37 pm »

Unless I'm being very blind, our map seems to be missing a camera at the toxins text site. Certainly the screen didn't show any available even before blowing it up today.
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #13948 on: February 07, 2014, 03:56:42 pm »

You'll just have to go out there and witness it firsthand. Perhaps an Assistant will assist.
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Imperial Guardsman

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Re: Space Station 13: Urist McStation
« Reply #13949 on: February 07, 2014, 03:57:47 pm »

Jordan Pratt [145.9] says, " attention all crew, african americans tongue my butthole." BAN BAN BAN
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