I've plotted the idea for a microstation, for 10 or less players. I suggest this map be used for small amounts of players or adminfuckery, if I make it.
The entire thing is built into an asteroid, Arrivals, Cargo, a Solar array, Escape, and a Mining Shuttle are the only things that aren't encased in rock.
Arrivals connects directly to a common area below it of about the same size, this area opens to a hallway, and to the side, Cargo. Cargo connects to the solars.
The hallway connects to Research, the largest part of the station, a miniscule Medbay, and Service, which is a combination bar/kitchen/hydroponics and a combined library/chapel.
Security attaches to the tiny Medbay, and is even tinier. Medbay also connects to Service (the chapel part) and a long hallway to the mining shuttle, built into the rock.
Service connects to Escape, which is a hallway containing most of the lockers normally found all over the station leading to the shuttle area.
I personally suggest this be used on 10-player Changeling (adminfuckery), 10 human Aliens (adminfuckery on 5 or so people of 15), or Syndicate Raid (sort of like Nuke Ops in that a bunch of people spawn on a ship outside the station. This requires the most work and is meant for no more than 20 people. The ship is normally a pirate derelict outside the Mining Asteroid port.
There are six lockers on the ship. One is found in a private room also containing kits to make infectious blood grenades, a Plague Doctor outfit, two Mini Uzis and ammo, and a Syndicate Bomb.
The other five lockers all contain a revolver, a speed loader, Plague Doctor outfits sans masks, and smoke grenades.
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There's a sectioned off area of the station requiring access not normally given on the station, containing a couple of laser rifles, a couple of stunguns, a box of flashbangs, a box of handcuffs, and a couple armors.
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The only jobs that are valid are Cook/Chef/Bartending, which really only one person should be playing but can be up to three, Chaplain + Library (one job that can be two), one RD, two Researchers, one Quartermaster, one Miner, one CMO, one Security Officer, and one Station Engineer. So yes, there needs to be some coordination- at lowest 10 fills every job, though you could potentially squeeze in 13~16 people working (clown+mime, chemist, a few other specialties).
There is no bridge, the station is evacuated on a timer. Captains spawn in the derelict room with the special locker, HoPs spawn in Security and can open the secret armoury, Assistants spawn on the derelict as "pirate mooks", everyone else spawns and dies in space immediately. It's a map we can't regularly use, of course, if I even make it, but there's something enticing about single ling rounds on a very tiny station.