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Author Topic: Space Station 13: Urist McStation  (Read 2122090 times)

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #12225 on: December 02, 2013, 07:12:47 pm »

I had escape alone this round. I walled off escape, but the HoS managed to weld his way in, damn it. got taken down pretty quickly.  I was close. I just needed two more minutes. To be honest, I expected to get caught much earlier, as I spent a lot of time in restricted areas. Then the HoS committed manslaughter by dragging me into space and leaving me to die in the hole in escape. I'd like to win an escape alone round once, on merit.
Fight. For. It.
That's pretty much the only way to win with the escape alone objective. The crew most of the time is a bunch of lunatics who really don't care about their own lives if they get to take down the antag. Basically walling it off isn't going to work, you have to use lasers and shocks to defend yourself.
I find that a bomb in EVA makes it much easier to hold Escape. Alternatively, seal the doors so you can shoot out.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #12226 on: December 02, 2013, 07:52:59 pm »

I had escape alone this round. I walled off escape, but the HoS managed to weld his way in, damn it. got taken down pretty quickly.  I was close. I just needed two more minutes. To be honest, I expected to get caught much earlier, as I spent a lot of time in restricted areas. Then the HoS committed manslaughter by dragging me into space and leaving me to die in the hole in escape. I'd like to win an escape alone round once, on merit.
Fight. For. It.
That's pretty much the only way to win with the escape alone objective. The crew most of the time is a bunch of lunatics who really don't care about their own lives if they get to take down the antag. Basically walling it off isn't going to work, you have to use lasers and shocks to defend yourself.
I find that a bomb in EVA makes it much easier to hold Escape. Alternatively, seal the doors so you can shoot out.


I once captured every single person on station and threw them into permabrig when I had escape alone. No one enjoyed it, sadly, even though I felt it was a pretty creative, nonlethal approach.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #12227 on: December 02, 2013, 07:57:10 pm »

Puppy brig was best brig.
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #12228 on: December 02, 2013, 08:01:28 pm »

I had escape alone this round. I walled off escape, but the HoS managed to weld his way in, damn it. got taken down pretty quickly.  I was close. I just needed two more minutes. To be honest, I expected to get caught much earlier, as I spent a lot of time in restricted areas. Then the HoS committed manslaughter by dragging me into space and leaving me to die in the hole in escape. I'd like to win an escape alone round once, on merit.
Fight. For. It.
That's pretty much the only way to win with the escape alone objective. The crew most of the time is a bunch of lunatics who really don't care about their own lives if they get to take down the antag. Basically walling it off isn't going to work, you have to use lasers and shocks to defend yourself.
I find that a bomb in EVA makes it much easier to hold Escape. Alternatively, seal the doors so you can shoot out.


I once captured every single person on station and threw them into permabrig when I had escape alone. No one enjoyed it, sadly, even though I felt it was a pretty creative, nonlethal approach.

What station? Some of them are set up so that if there were more than two or three people in there they could probably mob you. o.0
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #12229 on: December 02, 2013, 08:08:58 pm »

Box station. Also, I think I left some tools on someone on accident, and half of them still had all their gear minus weaponry. Of course, I had an armory in my pocket and the best armor on station, as well as an itchy trigger finger. I wasn't worried, especially since every time I went in to throw in another person, I stunned everyone in sight and literally THREW the person in.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #12230 on: December 02, 2013, 08:23:11 pm »

My original tactic for escaping alone was welding and emagging the escape doors, then using lasers to keep people off my back until the shuttle docks and I can escape. It worked exactly zero times, although I somehow managed to escape by claiming the shuttle and saying everyone who shows up will be shot. Been a while since I had to escape alone, though I like stealing all the energy guns and the ablative and scaring people, usually by tasing and cuffing, then dragging them around for a bit. Pisses people off most of the time, though, despite murder + space would be an equally valid option.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #12231 on: December 02, 2013, 08:27:12 pm »

I did an escape alone once. Sadly I had to kill two people that shift, one was the target and the other would not get off the ship. The remaining person did, thankfully.
Sadly, I had given BOTH the chance to survive. I think I have killed less than twenty players in my year of playing. I really dont like killing here, probably because I fucking hate death and just fucking waiting.
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #12232 on: December 02, 2013, 08:48:57 pm »

I never see pipe tampering. Even in Atmos it's extremely rare. In fact, I'm the only person I know of that has even run around cutting wires in maintenance at random to just fucking ruin some Engineer's day.

I used to cut wires in revs when heads holed up in one part of the station or another.
That reminded me of the engineering fortress on Metastation. A gauntlet of turrets had to be run through and I found a fight going on at the end of it. Man, we need a rev round again...

Haha, I remember that. I was CE that round and set up grills down that whole hallway and let the sec guards hide there. It was quite an interesting turn of events if I recall correctly. Didn't I rig a system of mines through that maze?


I think that was the round with Bdthemag as Dimitri Bolshevik: Chaplain of Revolution. I was Janus, and someone had a shitpile of emitters set up in engineering. Or maybe I'm thinking of the wrong one?

Nah, that was on /tg/'s map. But that one was pretty fun too. I was captain on that one, and I believe it was Vactor who made a base in engineering.

Yeah I had dismantled the singularity, and moved the emitters to fire out the front glass of engineering, but didn't get a chance to seal off the maintenance tunnels that came in the back side of engineering.  I spent a good 5-10 minutes dancing around those things before the Revs finally captured me.  Rotating them as needed (when the revs tried to come in through my office), while the conflicted AI kept trying to turn them off.  That was a pretty fun round.

Was that the same rev round that I put all the engineers to work building a second mini-singularity? (there was some reason I didn't have the spare emitters in engineering storage)
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Angel Of Death

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Re: Space Station 13: Urist McStation
« Reply #12233 on: December 02, 2013, 09:12:24 pm »

What about the pods?
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #12234 on: December 02, 2013, 09:18:30 pm »

What about the pods?
Escape alone is shuttle only.
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #12235 on: December 02, 2013, 10:41:08 pm »

Unfortunately the shuttle console is still bugged (last time I checked)
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Ozarck

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Re: Space Station 13: Urist McStation
« Reply #12236 on: December 02, 2013, 10:52:08 pm »

I shoot like  geriatric sloth on dope. I should have ... and UI should have ... but if I'd only ....
There was only really one person on board who would fight for the shuttle that round, and he was Hos. I should have dropped  minibomb next to the last wall he was unwelding and run for it. Or saved my syndie bomb and dropped that with a timer of 5 seconds ... or something. I should have not announced that I wanted escape t omyself. It might have bought me more time ... I made a lot of mistakes. Also, I had the antique lazer, but didn't get off a shot, because  Iwas waiting for him to remove the girder. he, of course, shot through them.

I DID try, anyway. Live and learn. Maybe even get a mouse instead of this touchpad, too.

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #12237 on: December 02, 2013, 11:04:49 pm »

I was Specialist Illyich, a bounty hunter after Jaydon Tryshka, an infiltrator. I finally caught up to them on SS13, and chased them all across the station. Seriously, the shootouts felt like a chase scene from the Bourne movies.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #12238 on: December 02, 2013, 11:53:10 pm »

I never see pipe tampering. Even in Atmos it's extremely rare. In fact, I'm the only person I know of that has even run around cutting wires in maintenance at random to just fucking ruin some Engineer's day.

I used to cut wires in revs when heads holed up in one part of the station or another.
That reminded me of the engineering fortress on Metastation. A gauntlet of turrets had to be run through and I found a fight going on at the end of it. Man, we need a rev round again...

Haha, I remember that. I was CE that round and set up grills down that whole hallway and let the sec guards hide there. It was quite an interesting turn of events if I recall correctly. Didn't I rig a system of mines through that maze?


I think that was the round with Bdthemag as Dimitri Bolshevik: Chaplain of Revolution. I was Janus, and someone had a shitpile of emitters set up in engineering. Or maybe I'm thinking of the wrong one?

Nah, that was on /tg/'s map. But that one was pretty fun too. I was captain on that one, and I believe it was Vactor who made a base in engineering.

Yeah I had dismantled the singularity, and moved the emitters to fire out the front glass of engineering, but didn't get a chance to seal off the maintenance tunnels that came in the back side of engineering.  I spent a good 5-10 minutes dancing around those things before the Revs finally captured me.  Rotating them as needed (when the revs tried to come in through my office), while the conflicted AI kept trying to turn them off.  That was a pretty fun round.

Was that the same rev round that I put all the engineers to work building a second mini-singularity? (there was some reason I didn't have the spare emitters in engineering storage)

Yup, that was the one. I remember the revs let the shuttle go without anyone boarding it, and right as the round was ending, the other singularity (built in the external construction area outside sec I believe) broke free and started eating everything. Looking back, that was actually a really fun round. BD needs to be a communist rev leader more. Actually, we need more RP revolutions.

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #12239 on: December 03, 2013, 12:02:25 am »

I really wish I had the patience to RP as revhead or cult any more, but it seems like every time I don't lelflash/convert, someone goes hardcore meta and the round is ruined. Except for that one rev round where the heads were dead inside of five minutes and I lost my rev hud when I dropped my connection for a bit. :-\
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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