Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 748 749 [750] 751 752 ... 1654

Author Topic: Space Station 13: Urist McStation  (Read 2145739 times)

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #11235 on: October 29, 2013, 03:25:08 pm »

It needs BYOND 500, too. :)
That one has ads right?
Eh, I don't think I want anything that much.
Something is wrong with you if you can't stand to watch an ad for that.
Something is wrong with you if you can't stand to watch an ad to support the platform we rely on for this game.
1: BYOND somehow managed without ads for longer than it has had them
2: They are the kind of ads I just can't deal with. Banner ads? A-OK. Popup ads? I can cope. Ads that interrupt what I'm trying to do? Fuck right off.
>ads that interrupt what you're trying to do
You get a short ad when you try to join a game. Reconnecting after a round ends doesn't pop it up.

Umm... most of the time I CANNOT reconnect after round end, at least before the next round starts, I have to quit and reconnect manually. So it would be a problem. Especially if, again, I'm trying to get on the server before roundstart.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #11236 on: October 29, 2013, 03:26:41 pm »

Then just extend the time before roundstart...? I don't think anybody has complaints about that. Increasing it to 150 secs or so would work.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Sinlessmoon

  • Bay Watcher
  • [Trollinging Intensifies]
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #11237 on: October 29, 2013, 03:28:40 pm »

Then just extend the time before roundstart...? I don't think anybody has complaints about that. Increasing it to 150 secs or so would work.

I'd be okay with that.

Personally, I really have no problems with the ads, sure every once in awhile they get in the way, but hey; at least it can keep the game we enjoy free.

deoloth

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #11238 on: October 29, 2013, 03:47:04 pm »

Then just extend the time before roundstart...? I don't think anybody has complaints about that. Increasing it to 150 secs or so would work.

I'd be okay with that.

Personally, I really have no problems with the ads, sure every once in awhile they get in the way, but hey; at least it can keep the game we enjoy free.

Seconded.

Only about half the time do I actually auto-connect back in after the round ends.
Logged

Sinlessmoon

  • Bay Watcher
  • [Trollinging Intensifies]
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #11239 on: October 29, 2013, 03:58:58 pm »

Only about half the time do I actually auto-connect back in after the round ends.

I never auto-reconnect, I always do it manually. Hell, whenever I try and auto-reconnect it just breaks and never does it.  :-\

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #11240 on: October 29, 2013, 04:08:58 pm »

I've never minded ads in anything, so...

Lighting looks uber smexy, as does the labor camp.
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #11241 on: October 29, 2013, 04:38:42 pm »

The labor camp sorta reminds me of various ideas I had at times.
Mostly they where huge, unweldy and crazy.
Sometimes it was farming.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #11242 on: October 29, 2013, 05:20:21 pm »

Once I had an idea: Elevators.

I feel like it would change maps drastically, but would be SOOOOOOOOOOO worth if.
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #11243 on: October 29, 2013, 05:23:42 pm »

Once I had an idea: Elevators.

I feel like it would change maps drastically, but would be SOOOOOOOOOOO worth if.
Ugh god, just trying to imagine playing SS13 on a station that has multiple levels is enough to make me groan. It would be so god damn unstable and getting it to work decently on BYOND would no doubt be nigh impossible.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #11244 on: October 29, 2013, 05:28:35 pm »

They tried it long ago. Atmo killed it.
you can still find old maps for it sometimes.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #11245 on: October 29, 2013, 05:38:26 pm »

They tried it long ago. Atmo killed it.
you can still find old maps for it sometimes.
Baystation had multi-level stations for a reasonably long time. I have only heard tales of them though.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #11246 on: October 29, 2013, 05:41:43 pm »

They tried it long ago. Atmo killed it.
you can still find old maps for it sometimes.

You can find the CODE for it along with the maps very easily. In fact, some russian servers still play on it.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Vactor

  • Bay Watcher
  • ^^ DF 1.0 ^^
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #11247 on: October 29, 2013, 05:48:30 pm »

server is back up
Logged
Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

rabidgam3r

  • Bay Watcher
  • bruh
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #11248 on: October 29, 2013, 05:49:39 pm »

Main server is up- GODDAMNIT VACTOR STOP BEING SNEAKY
Logged
Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Cheedows

  • Bay Watcher
  • Still a dwarf, right?
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #11249 on: October 29, 2013, 05:52:06 pm »

Rabid needs these opportunities to feel sneaky
Logged
Pages: 1 ... 748 749 [750] 751 752 ... 1654