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Author Topic: Space Station 13: Urist McStation  (Read 2122078 times)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #11235 on: October 29, 2013, 03:25:08 pm »

It needs BYOND 500, too. :)
That one has ads right?
Eh, I don't think I want anything that much.
Something is wrong with you if you can't stand to watch an ad for that.
Something is wrong with you if you can't stand to watch an ad to support the platform we rely on for this game.
1: BYOND somehow managed without ads for longer than it has had them
2: They are the kind of ads I just can't deal with. Banner ads? A-OK. Popup ads? I can cope. Ads that interrupt what I'm trying to do? Fuck right off.
>ads that interrupt what you're trying to do
You get a short ad when you try to join a game. Reconnecting after a round ends doesn't pop it up.

Umm... most of the time I CANNOT reconnect after round end, at least before the next round starts, I have to quit and reconnect manually. So it would be a problem. Especially if, again, I'm trying to get on the server before roundstart.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #11236 on: October 29, 2013, 03:26:41 pm »

Then just extend the time before roundstart...? I don't think anybody has complaints about that. Increasing it to 150 secs or so would work.
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Sinlessmoon

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Re: Space Station 13: Urist McStation
« Reply #11237 on: October 29, 2013, 03:28:40 pm »

Then just extend the time before roundstart...? I don't think anybody has complaints about that. Increasing it to 150 secs or so would work.

I'd be okay with that.

Personally, I really have no problems with the ads, sure every once in awhile they get in the way, but hey; at least it can keep the game we enjoy free.

deoloth

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Re: Space Station 13: Urist McStation
« Reply #11238 on: October 29, 2013, 03:47:04 pm »

Then just extend the time before roundstart...? I don't think anybody has complaints about that. Increasing it to 150 secs or so would work.

I'd be okay with that.

Personally, I really have no problems with the ads, sure every once in awhile they get in the way, but hey; at least it can keep the game we enjoy free.

Seconded.

Only about half the time do I actually auto-connect back in after the round ends.
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Sinlessmoon

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Re: Space Station 13: Urist McStation
« Reply #11239 on: October 29, 2013, 03:58:58 pm »

Only about half the time do I actually auto-connect back in after the round ends.

I never auto-reconnect, I always do it manually. Hell, whenever I try and auto-reconnect it just breaks and never does it.  :-\

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #11240 on: October 29, 2013, 04:08:58 pm »

I've never minded ads in anything, so...

Lighting looks uber smexy, as does the labor camp.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #11241 on: October 29, 2013, 04:38:42 pm »

The labor camp sorta reminds me of various ideas I had at times.
Mostly they where huge, unweldy and crazy.
Sometimes it was farming.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #11242 on: October 29, 2013, 05:20:21 pm »

Once I had an idea: Elevators.

I feel like it would change maps drastically, but would be SOOOOOOOOOOO worth if.
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Bdthemag

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Re: Space Station 13: Urist McStation
« Reply #11243 on: October 29, 2013, 05:23:42 pm »

Once I had an idea: Elevators.

I feel like it would change maps drastically, but would be SOOOOOOOOOOO worth if.
Ugh god, just trying to imagine playing SS13 on a station that has multiple levels is enough to make me groan. It would be so god damn unstable and getting it to work decently on BYOND would no doubt be nigh impossible.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #11244 on: October 29, 2013, 05:28:35 pm »

They tried it long ago. Atmo killed it.
you can still find old maps for it sometimes.
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Graknorke

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Re: Space Station 13: Urist McStation
« Reply #11245 on: October 29, 2013, 05:38:26 pm »

They tried it long ago. Atmo killed it.
you can still find old maps for it sometimes.
Baystation had multi-level stations for a reasonably long time. I have only heard tales of them though.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #11246 on: October 29, 2013, 05:41:43 pm »

They tried it long ago. Atmo killed it.
you can still find old maps for it sometimes.

You can find the CODE for it along with the maps very easily. In fact, some russian servers still play on it.
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #11247 on: October 29, 2013, 05:48:30 pm »

server is back up
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rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #11248 on: October 29, 2013, 05:49:39 pm »

Main server is up- GODDAMNIT VACTOR STOP BEING SNEAKY
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #11249 on: October 29, 2013, 05:52:06 pm »

Rabid needs these opportunities to feel sneaky
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