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Author Topic: Space Station 13: Urist McStation  (Read 2118178 times)

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #7395 on: July 05, 2013, 07:56:30 pm »

Well, I'm back. Expect to see me on fairly often now, and expect the new map to be done very soon!

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7396 on: July 05, 2013, 07:59:40 pm »

This mean shananagan rounds?!
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #7397 on: July 05, 2013, 08:06:36 pm »

This mean shananagan rounds?!

Double invasion? Double invasion.

Bdthemag

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Re: Space Station 13: Urist McStation
« Reply #7398 on: July 05, 2013, 08:11:59 pm »

Since I hate anything all of the players suddenly like to see, it's only logical that I don't like invasion rounds.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #7399 on: July 05, 2013, 09:10:31 pm »

Since I hate anything all of the players suddenly like to see, it's only logical that I don't like invasion rounds.


They're pretty repetitive and are pretty much just, "Click really fast for the next half hour!" challenges. That said, being in death squad armor with a Pulse Rifle makes you feel like a total fucking badass.
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kisame12794

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Re: Space Station 13: Urist McStation
« Reply #7400 on: July 05, 2013, 09:53:30 pm »

It satisfies that inner urge to just murder for no raisins. Well, murder the intruders.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7401 on: July 05, 2013, 10:11:23 pm »

First time with genetics. Its really easy when you have a player for testing.
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Man of Paper

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Re: Space Station 13: Urist McStation
« Reply #7402 on: July 05, 2013, 10:35:36 pm »

Genetics is best when they team up with Virology, turn all the apes into humans, and use them to "staff" medbay.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7403 on: July 06, 2013, 02:34:30 am »

Little bombers prevented from finishing my story... Heres what I had.
Spoiler (click to show/hide)
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #7404 on: July 06, 2013, 02:54:45 am »

Finally making a list of request/fixes that need to be done. PM to tell me some.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7405 on: July 06, 2013, 03:19:30 am »

What, besides making us able to build almost every item and piece of equipment in game and revamping venders with some sorta cartage for reload them?
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Tsuchigumo550

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Re: Space Station 13: Urist McStation
« Reply #7406 on: July 06, 2013, 11:49:50 am »

I don't believe some of the hydro items work- phosmet and the ilk, the pesticides- but that's really minor.

I also think that on Metastation there are some mapping errors- little to no plasma in Engineering, the mailing loop may or may not work (I once, as traitor chef, shoved my illegal items in a box, wrapped it, and mailed it to the kitchen, it never showed up there. I didn't check if it went to disposals as I couldn't get down there, so not sure if it's an error on me or on the map.

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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7407 on: July 06, 2013, 11:51:42 am »

You have a few oddities with lights, naimly in the janitors closet and the illict grow areas.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #7408 on: July 06, 2013, 12:08:24 pm »

I don't believe some of the hydro items work- phosmet and the ilk, the pesticides- but that's really minor.

I also think that on Metastation there are some mapping errors- little to no plasma in Engineering, the mailing loop may or may not work (I once, as traitor chef, shoved my illegal items in a box, wrapped it, and mailed it to the kitchen, it never showed up there. I didn't check if it went to disposals as I couldn't get down there, so not sure if it's an error on me or on the map.

There's a lot of map issues with Metastation. I talked with Metacide a while ago, and he admits it's very much a WIP still.

Tsuchigumo550

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Re: Space Station 13: Urist McStation
« Reply #7409 on: July 06, 2013, 12:16:16 pm »

Where even IS the illicit this time? I have no idea.

There's stuff I'd like to see added, but it's things I'd like to try and code in myself. Mostly just additions to what exists, like new chef recipes and plants for hydro and things like that.

I was considering bringing it up at some point officially once I actually look at the code and get an understanding of it, sort of like "What would you like to see added?". For instance, plant-wise I could add new flowers, the chef could grind the flowers and give the result to the bartender, the bartender can make different teas. If people like this, then i could try and code it, if people don't want tea on their menu, I focus on something else.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.
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