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Author Topic: Space Station 13: Urist McStation  (Read 2148136 times)

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #6510 on: June 06, 2013, 10:49:07 pm »

See, I get that. That's why I don't complain OOC when I'm doing something blatantly suspicious and get arrested for it. What I have an issue with is, essentially, the abuse of sec tools and authority for amusement/in preemptive strikes based on guesses and mildly suspect activity. It's the same deal as these news reports we seem to get every goddamn day about cops shooting up some person because they might possibly have been armed, and it really isn't okay. Some of the shit we get is on the order of a police officer putting seven bullets in someone after seeing them leave a car in a back alley at night.

In case I wasn't clear, I view stun-cuff-brig as far worse than death in UmS because quite often the sec will just essentially say "fuck it" and permabrig/repeat 10min timer after stripping you. If you're still alive, you have some obligation to stay and RP the excitement of being in solitary confinement as opposed to moving on to do something else after being killed.
« Last Edit: June 06, 2013, 10:50:43 pm by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

werty892

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Re: Space Station 13: Urist McStation
« Reply #6511 on: June 06, 2013, 10:56:50 pm »

Thats why I introduce the new method of allowing people to still play the game while being secure, after commiting capital crimes! I call it...INJECTED AS SHIT.

Inject this into the person
Tracking implant.
Chem implant with 50 units of chloral hydrate
Loyalty implant
And for the grand finish, implant a nitroglycerin grenade in there chest!

Also demote to assistant.

Then you release them. They step out of line, you activate the thing of your choice based on crime severity.

mastahcheese

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Re: Space Station 13: Urist McStation
« Reply #6512 on: June 06, 2013, 11:09:36 pm »

Thats why I introduce the new method of allowing people to still play the game while being secure, after commiting capital crimes! I call it...INJECTED AS SHIT.

Inject this into the person
Tracking implant.
Chem implant with 50 units of chloral hydrate
Loyalty implant
And for the grand finish, implant a nitroglycerin grenade in there chest!

Also demote to assistant.

Then you release them. They step out of line, you activate the thing of your choice based on crime severity.
I never have time to play this game, but the next time I do, I will volunteer for you to test this on me.
That looks awesome
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #6513 on: June 06, 2013, 11:11:00 pm »

Jay Wright: Captain Badass.

Exactly.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #6514 on: June 06, 2013, 11:46:03 pm »

I steer away from more important jobs because I don't have all that much time to play anymore. Having to go in the middle of the round as captain is bad, as it is with engineering.

Yeah, that is usually why I go one of the unimportant jobs like Chaplain, Service Dpt, etc
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #6515 on: June 07, 2013, 12:01:12 am »

Thats why I introduce the new method of allowing people to still play the game while being secure, after commiting capital crimes! I call it...INJECTED AS SHIT.

Inject this into the person
Tracking implant.
Chem implant with 50 units of chloral hydrate
Loyalty implant
And for the grand finish, implant a nitroglycerin grenade in there chest!

Also demote to assistant.

Then you release them. They step out of line, you activate the thing of your choice based on crime severity.


Or a chem implant with cryptobiolin/impedrazine/lexorin. Or just straight radium. There are a lot of options for the chem implants.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Scelly9

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Re: Space Station 13: Urist McStation
« Reply #6516 on: June 07, 2013, 12:03:09 am »

So, if I give them an implant of water, and one of sodium, would it explode if both are activated? I want to implant every single chemical into someone.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #6517 on: June 07, 2013, 12:12:21 am »

So, if I give them an implant of water, and one of sodium, would it explode if both are activated? I want to implant every single chemical into someone.


Not sure if you can stack implants like that.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Knirisk

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Re: Space Station 13: Urist McStation
« Reply #6518 on: June 07, 2013, 12:45:10 am »

So, if I give them an implant of water, and one of sodium, would it explode if both are activated? I want to implant every single chemical into someone.

But you could certainly put a water-potassium grenade in someone's chest cavity, right? Then you just explode them on command. Nonlethal, but it's certainly an option!

Alternatively, polyacid smoke if you want to kill a large amount of people in the vicinity.

If you just want to kill the person slowly while they're still alive, you can just give them a chemical implant full of plasma. Bonus: plasma causes inaprovaline to decrease at twice its usual rate, while still dealing damage. 50 units of plasma should be enough for over 100 damage, since I believe that it does toxin damage around triple the amount injected. The only two other chemicals that deal this kind of damage are slime jelly (Potentially. It's probability based, so it could be more or less), and cyanide (not counting the suffocation damage), which is unobtainable for the most part.

Chloral could technically be considered better at killing people, but only if you inject around 65-70 units at the least. A 50 unit pill of plasma, easily accessible to scientists/chemists, should be enough to put someone in critical outright.
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rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #6519 on: June 07, 2013, 12:54:11 am »

WE ARE JIGGLY.

WE ARE ONE.

WE ARE SLIME!

BLORBLE!
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mastahcheese

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Re: Space Station 13: Urist McStation
« Reply #6520 on: June 07, 2013, 01:01:30 am »

BLORBLE!
Only of you drink a cup of slog, you die a horrible death.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Man of Paper

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Re: Space Station 13: Urist McStation
« Reply #6521 on: June 07, 2013, 01:23:32 am »

I love interacting with security, even as a traitor.

Especially as a traitor, because while the player may know I'm an antag, likely there won't be enough evidence against me to get me charged and held, so they still have to let me go.

Unless it's shitcurity, then I get beat to death.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #6522 on: June 07, 2013, 02:38:43 am »

Thats why I introduce the new method of allowing people to still play the game while being secure, after commiting capital crimes! I call it...INJECTED AS SHIT.

Inject this into the person
Tracking implant.
Chem implant with 50 units of chloral hydrate
Loyalty implant
And for the grand finish, implant a nitroglycerin grenade in there chest!

Also demote to assistant.

Then you release them. They step out of line, you activate the thing of your choice based on crime severity.

Once you demoted them to assistant, you pretty much assured they WILL commit some kind of crime sooner or later, since I never seen anybody use an Assistant for anything, period.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #6523 on: June 07, 2013, 04:32:16 am »

Rabid showed me a great way to start a war on a nations round. Securia (Only inhabitant: HoS Alina) and Engiberg (Only inhabitant: CE me) formed an alliance but didn't announce it. Kaylee (RD), Nicole (Scientist), and Stephanie (An assistant who lived in the construction area, my unofficial ally) were around me and Nicole had dropped a beaker full of slime person mutagen and a syringe (while Stephanie shouted "ONE OF US" and other things). I picked it up, filled it, and decided against it. This is what happens:
Spoiler (click to show/hide)

Corai

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Re: Space Station 13: Urist McStation
« Reply #6524 on: June 07, 2013, 04:37:57 am »

I beat Kaylee into critical three times that round. Heh.
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Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute
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