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Author Topic: Space Station 13: Urist McStation  (Read 2144750 times)

GiantBadger

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Re: Space Station 13: Urist McStation
« Reply #5895 on: May 23, 2013, 01:48:44 pm »

Most people seem to be on Andrea's so I think it is best to stay there, we don't want our already small pop split I guess.
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andrea

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Re: Space Station 13: Urist McStation
« Reply #5896 on: May 23, 2013, 02:06:01 pm »

as a reminder,
byond://151.63.33.16:7777

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #5897 on: May 23, 2013, 02:54:26 pm »

Crap internet decided SS13 was to not be played right now. Sorry chaplain, our card game can resume later.

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #5898 on: May 23, 2013, 02:55:28 pm »

Hm. The break room area above the HoP's office is pretty big, has reinforced walls, and has a big window on one side. All it would really take would be dismantling the furniture. We could even hack the vending machines in there to shoot things at the combatants.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

My Name is Immaterial

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Re: Space Station 13: Urist McStation
« Reply #5899 on: May 23, 2013, 03:06:41 pm »

You don't even need to dismantle the furniture. It could be a interesting part of the terrain.
Also, stock the vending machines with glass shards and knives.

BigD145

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Re: Space Station 13: Urist McStation
« Reply #5900 on: May 23, 2013, 03:22:51 pm »

You don't even need to dismantle the furniture. It could be a interesting part of the terrain.
Also, stock the vending machines with glass shards and knives.

Hack them to shoot out the goods.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #5901 on: May 23, 2013, 03:39:47 pm »

Speaking of goods...

I wish we could MAKE venders, restock them and choose what they sell.
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mastahcheese

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Re: Space Station 13: Urist McStation
« Reply #5902 on: May 23, 2013, 03:41:38 pm »

Just a question, who plays as danial gallant?

I got on the server at about 2 in the morning last night to try to figure out how to do some more advanced things in the game, and I kinda used your brain-dead character as a test subject. He is suprisingly durable.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Fayrik

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Re: Space Station 13: Urist McStation
« Reply #5903 on: May 23, 2013, 05:26:21 pm »

*snip*-restock them and choose what they sell.
That's actually one of my coding objectives. It'll probably be card based for those with kitchen access! (If I get a sample of the id system.)
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #5904 on: May 23, 2013, 05:55:29 pm »

*snip*-restock them and choose what they sell.
That's actually one of my coding objectives. It'll probably be card based for those with kitchen access! (If I get a sample of the id system.)

The id system is simple. Use the access as it is defined in access.dm, then simply use req_access or req_access_one. For example: req_one_access = list(access_engine, access_atmospherics) So that would require either Engineering access OR atmos access. This: req_access = list(access_engine, access_atmospherics) would mean that you need BOTH engineering access and atmos access, so them atmos techs are shit outta luck.

Vactor

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Re: Space Station 13: Urist McStation
« Reply #5905 on: May 23, 2013, 05:57:07 pm »

Server is updated and back up
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werty892

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Re: Space Station 13: Urist McStation
« Reply #5906 on: May 23, 2013, 06:02:18 pm »

YES!

andrea

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Re: Space Station 13: Urist McStation
« Reply #5907 on: May 23, 2013, 06:03:39 pm »

Thank you Vactor! well, my short lived server will go down then. At least until it is needed again.

Fayrik

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Re: Space Station 13: Urist McStation
« Reply #5908 on: May 23, 2013, 06:51:58 pm »

The id system is simple. Use the access as it is defined in access.dm, then simply use req_access or req_access_one. For example: req_one_access = list(access_engine, access_atmospherics) So that would require either Engineering access OR atmos access. This: req_access = list(access_engine, access_atmospherics) would mean that you need BOTH engineering access and atmos access, so them atmos techs are shit outta luck.
Access isn't the problem, it's going to need the login code from the computers. I think I got it worked out in my head, just have to find some time to do it.
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

BigD145

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Re: Space Station 13: Urist McStation
« Reply #5909 on: May 23, 2013, 07:44:41 pm »

Server is updated and back up

Now if we could get Android to update git. Please, Android. Merge.
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