Oh, for note, I should have just shot the HoS and then bolted somewhere I could tell the AI I was the only legitmate authority and anyone attempting to impede me was committing evil. But I didn't. Just like I didn't sit in my office until Random Event happened and we called the shuttle.
Because it was more fun for everyone this way. It would have been fun for me to just hide and wait, but this way I got to play around with Traitortools AND my first Traitor experience was more memorable than, -Shuttle leaves, Captain is traitor- "Haha, no one had any chance of ever figuring it out. :3"
Also, next time I'm Captain, I'm loading up Paladin into the AI and telling it I'm the only Legitmate Authority and I decide what evil is. Because that was awesome.
Also:
I've been reading /tg/station's forums, and in their Bad Ideas thread, someone came up with actually a good idea: criminals should be forced to work in chain gangs, mining resources for a set time. Possibly permabrig-exclusive.
Honestly, my experiences with SPESS LAW Enforcement were: you get caught, you might IRL commit suicide to escape being bored to death. You are locked in a 2x3 tiny room with literally NOTHING to do, and that's if they don't buckle you to bed. It is effectively saying 'now fuck off for [prison time], go watch clips of cats on YouTube or whatever, we don't care'.
Especially since with our low server population (relatively), you can't even talk to a cellmate because the chances you'll get to see one, or a security guard watching the cells, or WHOEVER, is abysmally low.
Forced mining gives prisoners something to do, allows to fill for the lack of Miners (and RD needs their gold), and gives a possibility of escaping if your master plan works.
1. You're not supposed to leave people cuffed in the cell unless they fought you.
2. You're NOT supposed to buckle cuff someone that isn't a SERIOUS THREAT.
3. Be lenient on the cell times people. We're playing a game.
4. Axl Blyant, next time I run and fight you.