>Release singularity
>Weld arrivals shut, and flamethrower everything for good measure (especially the mime)(well done)
>Laugh as I am the only one to escape in a pod
For note, as a traitor CE/Captain, you can so thoroughly seal off all the pods and such that it's a bit ridiculous. I haven't quite decided the best way to make the shuttle itself inaccessible, other than massive bombs/gunfire, but the Pods are easy to completely put out of service.
Step one: Go to a pod, to the inner most pod door. Have the RCD.
Step two: Build a wall inside the pod door, and the airlock door.
Step three: Weld the airlock door shut and E-mag it.
Step four: Wall inside the outer airlock door, weld and e-mag it.
Step five: Lather rinse repeat for all four pods (sec, engineer, two arrivals)
This means, that if someone wants to get on a pod, they either have to break through TWO weld-emag-sealed doors and three walls, or they have to go to the front of the pod and bust through the windows, and if you put a wall in the first pod seat, then they can't even get in that way. You would need a few extra RCD matter cartridges to thoroughly seal the pods.
Reading the wiki, it would take 12 points of 'ammo' to put three walls in each pod entrance, or sixteen points of ammo to put in the 'optional' front seat wall. So. A single full clip for the RCD can put the pods out of decommission, and the emag will certainly make it even more likely no one will get to use the pods.