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Author Topic: Space Station 13: Urist McStation  (Read 2145962 times)

Bdthemag

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Re: Space Station 13: Urist McStation
« Reply #540 on: March 01, 2013, 11:01:27 pm »

Had an idea for an admin event that could be pulled off, I vaguely remember something like this happening on the server in which we do not speak of. Basically a CentComm executive gets sent to the station to make sure everything is running smoothly. Any (and probably all) Antags will be given the objective to kill them. Simultaneously, everything that can possibly go wrong will go wrong on the station. The crew will have to cater to the various whims of the executive, otherwise they'll either get fired or have their pay cut, and the captain would know that there are people on the station trying to kill the executive. Although if he told the executive that people were trying to kill him, it'd look quite bad for the station and reflect poorly on the captain, so as the station is going to hell and multiple traitors are running around, the captain would try his best to cover it up and make sure the executive is oblivious.

I think some form of this event could work, with at the very least the executive coming and everything going badly on the station as soon as he'd come. It'd be nice to have more unique admin events in general, since aliens gets boring after awhile, and having the station simply destroyed from a malfunction or asteroids is rather boring too.
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Kalemyr Skyfire

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Re: Space Station 13: Urist McStation
« Reply #541 on: March 01, 2013, 11:06:20 pm »

Actually we had a round like that before. Except well it involved the Death Squad. I agree with you though.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #542 on: March 01, 2013, 11:10:56 pm »

Actually we had a round like that before. Except well it involved the Death Squad. I agree with you though.


And I executed the everloving christ out of Mr. Franklin, that traitorous bastard. We lethal injected him, then incinerated him because he was talking junk about surviving the injection.

Also, wormholes. Dear god, wormholes.
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Kalemyr Skyfire

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Re: Space Station 13: Urist McStation
« Reply #543 on: March 01, 2013, 11:14:14 pm »

Actually we had a round like that before. Except well it involved the Death Squad. I agree with you though.


And I executed the everloving christ out of Mr. Franklin, that traitorous bastard. We lethal injected him, then incinerated him because he was talking junk about surviving the injection.

Also, wormholes. Dear god, wormholes.

I remember being involved in saving a miner's life twice as a mime. The surgery part was hilarious, then I saved the miner from Mr. Franklin.
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Aklyon

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Re: Space Station 13: Urist McStation
« Reply #544 on: March 01, 2013, 11:24:01 pm »

Only wormholes are able to kill a 7 hour (and 17 minute) round!
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #545 on: March 01, 2013, 11:25:28 pm »

Only wormholes are able to kill a 7 hour (and 17 minute) round!
And me nonstop asking.
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Aklyon

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Re: Space Station 13: Urist McStation
« Reply #546 on: March 01, 2013, 11:33:15 pm »

Only wormholes are able to kill a 7 hour (and 17 minute) round!
And me nonstop asking.
That was technically after we'd stopped playing though, wasn't it?
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Bdthemag

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Re: Space Station 13: Urist McStation
« Reply #547 on: March 01, 2013, 11:34:36 pm »

Whoever was playing Kade Lineman, thanks for being a general idiot when my detective cuffed you after you broke into cargo and started sealing it off and you asked why I arrested you. Then you proceeded to try to break out of those cuffs and run away (Even though you had no ID at this point.), despite me threatening you with a gun multiple times and shooting you. Hell, that stuff was things that happened AFTER he was demoted from head of security. I have no idea what he did when he was the HoS.
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Your drunk posts continue to baffle me.
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Fayrik

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Re: Space Station 13: Urist McStation
« Reply #548 on: March 01, 2013, 11:35:50 pm »

Interesting night. Watched the cook work nonstop. We think that the space carp toxins were making everyone fat. Which is frankly hilarious. There's nothing funnier than being a computer watching a naked fat man struggle to open a door. AstralKiwi says it was a pleasure serving you all.

Had an idea for an admin event that could be pulled off, I vaguely remember something like this happening on the server in which we do not speak of. Basically a CentComm executive gets sent to the station to make sure everything is running smoothly. Any (and probably all) Antags will be given the objective to kill them. Simultaneously, everything that can possibly go wrong will go wrong on the station. The crew will have to cater to the various whims of the executive, otherwise they'll either get fired or have their pay cut, and the captain would know that there are people on the station trying to kill the executive. Although if he told the executive that people were trying to kill him, it'd look quite bad for the station and reflect poorly on the captain, so as the station is going to hell and multiple traitors are running around, the captain would try his best to cover it up and make sure the executive is oblivious.

I think some form of this event could work, with at the very least the executive coming and everything going badly on the station as soon as he'd come. It'd be nice to have more unique admin events in general, since aliens gets boring after awhile, and having the station simply destroyed from a malfunction or asteroids is rather boring too.
Sounds like an interesting idea, but the way you describe it sounds like things are a little too far in the traitor's favour. As long as there's a security team equal or skilled enough to actually put out a decent fight it should work pretty well.

Whoever was playing Kade Lineman, thanks for being a general idiot when my detective cuffed you after you broke into cargo and started sealing it off and you asked why I arrested you.
Yeah, what was Kade Lineman's deal?  ::)

P.S. Next time the computers shall rise! Mwahaha!
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #549 on: March 01, 2013, 11:36:07 pm »

Only wormholes are able to kill a 7 hour (and 17 minute) round!
And me nonstop asking.
That was technically after we'd stopped playing though, wasn't it?
I was dead before that but yes.
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Aklyon

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Re: Space Station 13: Urist McStation
« Reply #550 on: March 01, 2013, 11:37:12 pm »

Fayrik, I blew up the AI for you before we rebooted. :)
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Knight of Fools

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Re: Space Station 13: Urist McStation
« Reply #551 on: March 01, 2013, 11:39:02 pm »

Whoever was playing Kade Lineman, thanks for being a general idiot when my detective cuffed you after you broke into cargo and started sealing it off and you asked why I arrested you.
Yeah, what was Kade Lineman's deal?  ::)
Yeah, I was wondering about that before I nodded off. Was he a traitor or just crazy?
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Bdthemag

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Re: Space Station 13: Urist McStation
« Reply #552 on: March 02, 2013, 12:20:53 am »

Whoever was playing Kade Lineman, thanks for being a general idiot when my detective cuffed you after you broke into cargo and started sealing it off and you asked why I arrested you.
Yeah, what was Kade Lineman's deal?  ::)
Yeah, I was wondering about that before I nodded off. Was he a traitor or just crazy?
I'm 100% sure he wasn't a traitor. I'm just surprised that when he was demoted, the HoP decided to give him a "lowly" job such as the Roboticist.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #553 on: March 02, 2013, 12:54:33 am »

So while playing as HoP I decide to make a base to collect all 11 mechs. As I'm taking this picture the HoS and Captain come into my office.

Edit: I added a light so I can see.
« Last Edit: March 02, 2013, 12:59:34 am by Nienhaus »
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Yoink

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Re: Space Station 13: Urist McStation
« Reply #554 on: March 02, 2013, 02:27:56 am »

Spoiler (click to show/hide)

That was pretty damn fun, even if I didn't get to make the case before shuttle was called. :D
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