Sure. Here's a save before embark - you just need to find the Forests of Smearing. Note that not all parts of it have flux like the Ghoullights area. I've played many games starting from this one save, and the Ghoullights spot is the best in the forest I think. Took me several embarks and prospecting to find it. Flat and with lots of ores and stones. Of course, if you don't want the hassle of an all zombifying embark, could embark somewhere on the edge of the forest.
http://dffd.wimbli.com/file.php?id=7677I made it sound like an accident on purpose, but it actually took me a
massive number of tries to find a region with zombies, phantom spiders and sliver barbs, living trees (if all vegetation is dead, you can't harvest the barbs either), interesting minerals, and no ugly wormy tendrils. Actually took one and a half day of just regenning worlds, and I eventually ended up limiting wormy tendrils to wet areas before finding this place. Evil biomes without them and with living trees happen ordinarily too, mind, so this was just removing one factor of uncertainty.
I found several with phantom spiders and sliver barbs and no zombies/husks on the first day already, but didn't feel that was very interesting. The PES stands for "perfect embark site" - I have some other saves from the process like one place with good and evil side by side and I believe the phantom silk reagents too, but none are as good as this. It's genned with some very aberrant parameters, namely max variance in things and 100,000 cycles of erosion. Maybe that's why we have such a blessing of different stones and minerals. I'm very happy to share it.
Edit: Ps. If you end up playing it, it would be lovely if you could maybe report on what happens. I think in this thread would be fine, we already have two storylines here that aren't part of the main timeline after all.