Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 47 48 [49] 50 51 ... 76

Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 175802 times)

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #720 on: December 21, 2013, 06:50:06 am »

I'll give some try , hopefully if it can reproduced, it may help the devs to see what's wrong
Logged

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #721 on: December 21, 2013, 07:21:21 am »

I've been running a slave and interestingly i ran into another bug : having trying to kill someone in a village and failing, i got knocked out and banished into the wilderness by the villagers, when i woke up i was in an unknown area, using the map i managed to get back to the village that is ... completely empty, all the tents are there, pile of foods and tanned skins in the tents, but absolutely no villager.

Looks like there was an existing bug about it that should have been squashed, i added a post on the report for it.

Got another character running after that one and still unable to get the villagers hostile from the start if i don't attack them first, only the Njerpez try to kill me.

« Last Edit: December 21, 2013, 07:36:13 am by Robsoie »
Logged

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #722 on: December 21, 2013, 07:53:39 am »

Got no idea what it is then.

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #723 on: December 21, 2013, 07:55:40 am »

Just in case, if you're finished with your characters, can you delete the saves before trying a new one to see if it's one of those older saves that oddly impact the reputation of your newly created characters ?

edit : on my 3rd slave attempt at this, still no villagers turning hostile by default.

I went back into the Njerpez camp and managed to kill one of them with my knife, and went into a duel of bow (took the one with arrow from the guy that just died) with another of them, i managed to get him falling unconscious, but unfortunately a 3rd Njerpez that was certainly a better bowman filled me too many arrows for my character to survive.

Fun fight
« Last Edit: December 21, 2013, 07:58:51 am by Robsoie »
Logged

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #724 on: December 21, 2013, 09:54:03 am »

Playing with my actual character i finally completed the "living in the wild" course


I decided to improve my bow/spear/fishing skills this time with the bonus points as i'll need them more for my future plans with that character.

Now to complete that course, the thing i had the most problem with was the acquirement of a dog.
Because no village in my Kaumolainen area had any dog available, i travelled to Koivulainen territory at some distance (good i had so much smoked stag cuts) as the wiki mentioned their numerous pens.

And all the village in there had ... no dog, only lots of cows and bulls.

So i had to travel for even more days and night until i reached the Driik territory and finally got a dog there.

It took so many days to travel all that distance, swim on rivers, looks for passages etc ... that my numerous smoked stag cuts stock took a huge hit.
I would have hated trying to travel without that much food, would have surely die starving after a few days.
Good that at least water isn't a problem in that game as you can find rivers lakes and ponds on your way.

I wish there were more stats available while your character is still alive, to know how much distance he travelled, how much time since the start etc..., information available on the ancestor page only when dead.

The good news is that the Driik area is usually the best for getting items you don't have, as they're more advanced than the more barbaric-like other cultures, and offer nearly everything.
While getting some items elsewhere can be very hard if not near impossible
« Last Edit: December 21, 2013, 09:57:23 am by Robsoie »
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #725 on: December 21, 2013, 09:57:29 am »

I find the best thing to do with the Njerpez slave start is just run away.  Sure, sometimes you'll get an arrow in the back and die, but survival odds are a lot higher than staying and fighting.  Plus, you can hire adventurers to fight the Njerpez later one.  You can even order them to attack while you hang back in hiding (after dying while trying to help out an adventurer kill them, I've decided the adventurers can go it without my help, though I might try to recruit more than one companion so at least it isn't a guaranteed suicide mission).

I like the new version because it adds stealing as a feature.   ;D

Sergius

  • Bay Watcher
    • View Profile
Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #726 on: December 21, 2013, 04:18:59 pm »

Ok, I tried an owl-tribe start near their cultural area, was all excited to find a village...

It was 2 tents. With nothing to sell. Also the Living "tutorial" doesn't give you a free axe anymore. I tried making a stone axe, but it told me it would be impossible to make boards from a trunk because it would take "too long".

So, now I know, I have to start near the merchant dudes and be able to buy a real axe ASAP.
Logged

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #727 on: December 21, 2013, 04:21:23 pm »

That really pisses me off. We should be able to make one board or however many, leaving the log or whatever with an amount 'consumed' like food.

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #728 on: December 21, 2013, 04:39:09 pm »

Are you sure ?
I completed the course as mentionned previously in that new version and took it again and i'm now near the end of it, and i have now 2 handaxes in my inventory .

Unless i've been lucky enough to start with 2 handaxes somehow without noticing (that's possible though), as i have not yet raided anything it should be the course that gave those 2 handaxes to me.
Maybe you ran into a bug, as in the changelog on their website don't see any mention of the handaxe gift removal from the Living in the Wild course.

The problem of the stone axe is that it's the worst of all possible axe and give an increased malus to the time it takes to do any axework, maybe it should be reworked to not disallow the making of items as we can now interrupt and resume work without having to start from scratch, jobs that take "too much time" (due to the stone axe malus) shouldn't be prevented anymore.

Logged

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #729 on: December 21, 2013, 05:32:25 pm »

That Juniper bow and those 6 arrows i obtained from a hunter revealed themselves to be a really great trade, as soon as after making a Hunting ritual i went out of the fortified Driik village and ... i encountered an Elk !

It was a good idea to improve my bow skill with the previous course bonus points, it proved so much more reliable than my "throw things at running away target and hope for extremely lucky hit".

The Elk didn't see my sneaking character coming soon enough, i could approach a few tiles before it went alert at +/- 5 or 6 tiles of range and i could land my arrow went right to his body.

He tried to run away but my hunter managed to follow the track i wasted some arrows that missed and unfortunately went out of view, but at some point my sneaking hunter found him again and managed to score a 2nd hit on his prey, that crippled his speed.



I could then approach the poor animal that was on his last legs,


And finally i could deal a mercy killing with my excellent Kaumolais spear to stop the suffering of the Elk.


I could only get back 2 arrows, i lost 4 on that hunt, fortunately arrows aren't too hard to manufacture.

I thanked the Elk and the spirits for providing me a way to sustain my character life for a very long time (at least in theory as one can't know what kind of Njerpez squads can reach so far from their own lands), as out of the Elk skin that will make a good item once tanned, i got more than 200 cuts of meat.

It was easy to transport all of that to my cellar as that hunting ground was only at a few distance.
But i have nowhere near the amount of cords to smoke them and clothing is not that easy to gather in order to get cords from them.
I wish you could make cords from plants too, would solve my problem.

From the wiki 1 cord can be used for 19 smoked food, i wish i had read that before wasting them on some of my pikes (recently got the fisher ritual, very helpfull to increase the fishing skill)

Logged

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #730 on: December 21, 2013, 05:38:57 pm »

By the way, for those that are interested in the history of the 20 years of UnrealWorld development, give a read to this interesting page :
http://www.unrealworld.fi/urw_devhist.html
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #731 on: December 21, 2013, 06:26:26 pm »

There are mods that let you make cords from plants as well as some ways to make all the rest of the stuff you usually have to trade for. They're usually quite time intensive, but they make things like smoking meat much easier.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #732 on: December 21, 2013, 06:28:07 pm »

It was 2 tents. With nothing to sell. Also the Living "tutorial" doesn't give you a free axe anymore. I tried making a stone axe, but it told me it would be impossible to make boards from a trunk because it would take "too long".

The stuff to sell is in the tents, and usually there a ton of people on top of the items, so you can't see them until you get them to move around a bit.  Just walt into the tents and read what appears under your feet.

Though you probably didn't miss much, as the northern tribes usually only have furs and meat.  But if you trade for the furs, you might be able to trade them for equipment from the foreign traders.  I say might because I haven't been able to time it right yet.  I either run into the foreign traders without any furs, or I'm loaded with furs and can't find the foreign traders to save my life.

The problem of the stone axe is that it's the worst of all possible axe and give an increased malus to the time it takes to do any axework, maybe it should be reworked to not disallow the making of items as we can now interrupt and resume work without having to start from scratch, jobs that take "too much time" (due to the stone axe malus) shouldn't be prevented anymore.
The problem is that you can't interrupt and resume work on item creation, just building creation.  Hence why the stone axe (and other items, although other items generally need the "crude" tag in order to be that slow) can't be used at all for certain things.  I'm pretty sure I've only seen the "take too much time" dialog on item creation, not building creation, although I haven't used the stone axe in the recent version, because the handaxe is definitely awarded during the "Living Tutorial".  However, I think the handaxe is awarded much later than in some previous versions.  Now, you only get it right before you're assigned to make the raft.

Speaking of which, I find that making the raft is the hardest part of the "Living Tutorial", because leather ropes are so rare.  Of course, it's better than it used to be now that we can turn fur into leather, but that is only an option for hides that the player gets off animals they skinned themselves, so no buying furs and turning them into leathers.

Now that villagers don't kill players, I've had lots more fun depopulating villages.  Generally they throw you out of town when you lose consciousness, although I also had mercs do the killing hence no death penalty on me, and the villagers still knock you unconscious by stabbing you, which obviously can be fatal.  But yeah, that meant the I could just keep hiring more mercs.  "Hunting Trips" indeed!

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #733 on: December 21, 2013, 07:09:46 pm »

Sooo, considering downloading this later.

Any tips on what to do for a newb.

I have seen videos of Plumphelmetpunk, however it was still in its Pay to Play version, so it may be radically different.

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #734 on: December 21, 2013, 07:16:21 pm »

Speaking of which, I find that making the raft is the hardest part of the "Living Tutorial", because leather ropes are so rare.  Of course, it's better than it used to be now that we can turn fur into leather, but that is only an option for hides that the player gets off animals they skinned themselves, so no buying furs and turning them into leathers.
You can use cords instead of ropes to make your raft in the current version.

For beginners, i found this guide to be quite good :
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=1983

But the "Living in the Wild" course makes a good job at explaining a good parts of the game mechanics through the missions, be sure to follow it instead of the other 2 ones on your first runs
« Last Edit: December 21, 2013, 07:18:17 pm by Robsoie »
Logged
Pages: 1 ... 47 48 [49] 50 51 ... 76