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Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 175806 times)

Girlinhat

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #690 on: November 24, 2013, 11:58:55 pm »

This is why I settle on rapids, they never freeze, and fishing is even more productive than normal water or ocean tiles.

I also spend a lot of time building trap fences, exceedingly long fences with pits (not spiked) every 5 or so distance.  5 fences, 1 pit, repeat as long as wood remains.  Animals (including humans) will try to walk from one side of the fence to the other, and fall into one of the pits by accident, so you can easily find like 5 full grown elk or 3 merchants in neighboring pits.  For that matter, you could do 100% pits, if you're patient enough, and get herds of animals caught very tightly together.

Debating playing some again, suggest any challenges?  I've always wanted to make a full cloak of squirrel fur...  Just really hard to catch enough squirrels to have enough fur to do anything!

jester

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #691 on: December 02, 2013, 12:50:00 pm »

A single pit trap on the waters edge on a singe map tile island will catch anything big that spawns on that island, its a good trick, but a bit op.  With decent speed stat you can also run down beavers in a punt wielding a paddle and 1H weapon to smash their heads in, easy way to get 15-20 meat and a high value pelt.
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Robsoie

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #692 on: December 19, 2013, 05:57:48 pm »

Version 3.18 (beta 3) has been released :
http://www.unrealworld.fi/urw_downloads.html

Changelog full of very interesting new stuffs :
http://www.unrealworld.fi/318-changelog.txt
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Mephansteras

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #693 on: December 19, 2013, 06:35:37 pm »

Hmm, interesting. I wonder if it'll be possible to be a wandering trader going between different cultures now? Or do they all have the save general view of item values, still?

It'd make sense if you could ferry iron tools and weapons up north in exchange for furs and vice versa, making a profit at each trade.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Robsoie

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #694 on: December 19, 2013, 07:37:36 pm »

I like that reputation will start to spread through villages thanks to travellers and people moving in an area and that a simple accidental misbehaviour will not result in a big brawl to the death with the whole village anymore but that response will be more appropriate to what's going on.

And i really liked to read that in addition to the expanded ancestor/memorial :
Quote
         * TEASER OF THE FUTURE:
           Your characters won't die in vain. They leave a persistent mark.
           Some day, in some version, you'll hear legends about them.
           And that's just for starters.

The changelog for this version is simply full of win, can't wait to get a new character started now that i'm finished with my current ToME4 run :)
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Gamerlord

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #695 on: December 19, 2013, 07:51:55 pm »

Welp, I downloaded and it works. No new bugs that I can see.

Culise

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #696 on: December 19, 2013, 09:07:10 pm »

Same here, but I literally just started, so I haven't gotten into the meat of NPC interactions yet.  It's gotten a bit tougher, though; I used to just glide through the Runaway Slave start like it was nothing.  Maybe I was just unlucky, but it took me four tries to get away this time.  Of course, the one successful time, I also had to kill two of the sheep-botherers to get away, so I managed to start off with a woodsman's axe, shovel, and some ring armor (hauberk, gauntlets, leggings), which is a lot more than I usually pull off with this start (I usually don't go back and clear the camp for a massive-wealth start). 
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Azated

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #697 on: December 19, 2013, 09:32:16 pm »

Definitely seems worth a download. Let's see if I can remember all the controls again.

EDIT: So Started it up the first time and got a BSoD. Second time I managed to get in, I walked about 10 tiles, found an elk, and one shot it with a shortbow. This should be an interesting playthrough.
« Last Edit: December 19, 2013, 10:22:31 pm by Azated »
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Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
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Mapleguy555

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #698 on: December 20, 2013, 01:30:06 am »

PTW
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Robsoie

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #699 on: December 20, 2013, 07:42:25 am »

I started with the hunting father unfortunate demise scenario and decided to go with the Living in the wild course to build up a bit some skills with the missions.

My character picked up the items from the father and i started sneaking around looking a bit foolishly for the beast that killed him.
Then i found that bear around at a small distance when going around a tree.

I noticed i made the mistake to not wield in advance one of my kaumolais spear (one from my start and the other from the father loot) and wasted a turn to select it in order to throw .
During that turn, the bear oddly ran away, and i didn't found it again.

But i ran into a squirrel that tried to hide in a tree but fell victim to my repeated attempt at throwing my hunting knife to it.
I got a skin that i cleaned, though i lack the bowl for the tanning.

So i decided to look for a village and found soon enough one, to test the new trade system i took 2 hare cuts from a tent and so owed a debt to the village, as my clean squirrel skin wasn't considered for trading (i need to tan it), i decided to move away and see what happens.

An old villager ran after me and asked my to pay my debt, as i didn't found another village close, i decided it would be a good idea to not start a fight as i would need their help surely if my hunts were as bad as usual (that squirrel cut i roasted didn't really give much nutrition).
So i gave him 2 of the cloth items i took as a loot from the dead father, trade was accepted. So i would last for a few days before starving in case my hunting attempts end with the usual nothing.

Near a small pond at some distance (couldn't find a river, so i guess it means fishing will not be really delivering), i built a shelter .

After a hunting incantation, i went to the village and they talked to me about a lynx that one of the women spotted, i found the woman that gave me a direction and an estimation of the distance, then i went southeast as told.

I found no lynx, but i ran into a stag in the forest, i went to hide immediately (H key) and waited, the stag wasn't moving and went to sleep.
I waited a few more turns just in case, and started moving (stealth high is helping) then i decided to run (R key) , the stag was still sleeping when i finally was at 3 tiles away.

My ready to throw (this time i didn't forgot to wield it) spear flew and hit the poor animal that immediately woke up and ran in the forest , much faster than me.

As i got some nice tracking, i decided to get back into normal speed to not exhaust myself uselessly and hoped that the wound was enough to tire the animal (though i have no idea if this was simulated ingame), after a long while of following, suddenly i noticed sounds in a direction.
I went into hiding again and moved slowly , still following the tracks of the stag.

After another long while (sneaking is slower too) to my surprise when moving through a corner of a tree line, the stag was there at 3 tiles, i moved 1 tile toward it and again to my surprise it wasn't moving .
I threw my 2nd kaumolais spear and it got it !


YES ! No more starving, at least for a while !

It additionally completed my current course mission when i managed to do the mercy kill (that took a lot more of hunting knife strikes at the neck and skull than i thought)


But wait a minute ! my spear where's my 1st kaumolais spear ?
The stag lost it somewhere in the forest , arghh

I took the hide and cleaned it, i'll have to tan it into the village.

Then i cut the meat and i ran into a problem i didn't thought about, that was a big stag and so :


My character is of course overloaded by then, is there a way for me to transport all of that back in town, or will i have to sadly abandon most of that meat ?

Still loving that survival game
« Last Edit: December 20, 2013, 07:46:43 am by Robsoie »
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Gamerlord

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #700 on: December 20, 2013, 07:46:23 am »

Build a shelter and leave what you can't carry there. Use your map to find it again.

Robsoie

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #701 on: December 20, 2013, 07:53:34 am »

Build a shelter and leave what you can't carry there. Use your map to find it again.

Good idea thanks !
I just hope meat will not rot during the time it will take to build the shelter
My character is very tired already from the hunt, i'm afraid of being forced to sleep (and waste precious time for th e meat).

Roasting the meat would sure prevent the rotting, but only for a few time, it would be a big waste as i hope to smoke it instead in the village sauna.

EDIT :
As i expected i fell asleep, fortunately nothing was rotten, i could transport things back to the village after a few trips.
Of course i had nowhere near the amount of cords needed for 208 smoke cuts (i would have needed probably the whole village clothing to get the required amount of cords), i managed to prepare smoke stag for a dozen of them ( taking the cord from the remaining father clothes i still had in inventory)

And then i used those new trading system to basically take a lot of smoked meat from the village and trade my meat cuts (the village is rather poor they have nothing of value out of food for trading), even if it wasn't really great "pricing" i still got a luck of smoked meat that will get along my self made one (that will still take several days to smoke in the sauna)
 
 
« Last Edit: December 20, 2013, 08:20:45 am by Robsoie »
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Sharp

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #702 on: December 20, 2013, 08:39:08 am »

Although a shelter is good for making a landmark you can also drop items on the zoomed out map and then pick them up from the zoomed out map which can be a lot easier then trying to find where you left them on the zoomed in map.
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Robsoie

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #703 on: December 20, 2013, 08:43:27 am »

I have not even noticed you could zoom in/out the map with the ctrl+ and ctrl-, very usefull in several situation thank you.

After gathering the required materials, and building a wooden shovel (from wood blocks , obtained from a fallen tree) i managed to build my cellar



Will be very helpfull in getting my food not spoiling for a longer time, i'll be able to explore more from now to see if i find villages with more items to trade around without worrying about my food spoiling.

I really like how they finally fixed the interrupt annoyance of past versions (that led you into restarting everything from scratch), as now the game keep in count at which point you were interrupted when building something, so you can restart from there.

I think it was a fix from a version or two ago, but it works great for the several interrupt i got (fatigue or other).
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FritzPL

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #704 on: December 20, 2013, 08:52:55 am »

It's a lot better to settle near rapids rather than fords or normal river tiles - that way you have a reliable(as reliable as fishing is) food source, and as Girlinhat said last page, they don't freeze in winter.
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