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Monster corpses

custom ones, unique for each enemy, with parts we can use and sell
- 18 (81.8%)
standard to keep our butchers working
- 4 (18.2%)

Total Members Voted: 20


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Author Topic: Fortress of Loathing - a Kingdom of Loathing mod  (Read 4875 times)

psychomantits

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Fortress of Loathing - a Kingdom of Loathing mod
« on: February 16, 2013, 11:38:39 am »


Current Download: http://dffd.wimbli.com/file.php?id=7420 (yay for zip!)
Spoiler: Spooky Update (click to show/hide)

« Last Edit: February 23, 2013, 11:48:07 am by psychomantits »
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jwest23

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #1 on: February 16, 2013, 11:41:44 am »

Nice idea!  Looking forward to playing.
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psychomantits

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #2 on: February 16, 2013, 02:48:01 pm »

Thanks for reply! It won't be an easy task to mix KoL with DF but I'll do my best!
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Asra

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #3 on: February 16, 2013, 08:36:08 pm »

Looks like a really original idea. I haven't played KOL in a long time, so it'll be nice to see where this goes.
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laularukyrumo

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #4 on: February 17, 2013, 04:08:49 am »

oh god. This is gonna be interesting...
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Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

Putnam

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #5 on: February 17, 2013, 04:24:53 am »

hehehe. ptw.

Man of Paper

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #6 on: February 17, 2013, 03:18:11 pm »

Son of many bitches! I've been slowly working on this exact thing, same title and everything. It's my first attempt at modding though, so I didn't have much done. Oh well, at least someone might get it done! Our method of integrating the two seems different though, so I might make a completely different spider - I mean mod. But I'll probably just throw some of my stuff your way instead. Less effort on my part hehehe.
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psychomantits

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #7 on: February 17, 2013, 03:46:09 pm »

Filthy Hippy raises her arm!
The Filthy Hippy is caught in a burst of repulsive smell!


Creatures done so far:
-hilthy hippies in two, equally dirty, flavors soon to take elves' place as the forest entity.
-apathetic lizardman, which will make you feel like... you know, whatever...
-angry goats, better than dogs and bigger than dogs
-knott yetis and knott slandings, nearly hunted to extinction, still prized for their fur
-upgraded rams which have modified themselves so they can survive at high altitudes. They also run faster and crash less frequently than your average ram.
-good ol' knob goblins
-big creepy spiders, straight from sleazy back alleys
-white lions and whitesnakes

Son of many bitches! I've been slowly working on this exact thing, same title and everything. It's my first attempt at modding though, so I didn't have much done. Oh well, at least someone might get it done! Our method of integrating the two seems different though, so I might make a completely different spider - I mean mod. But I'll probably just throw some of my stuff your way instead. Less effort on my part hehehe.
Do tell, what have you done with it so far. :>
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Man of Paper

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #8 on: February 17, 2013, 04:02:27 pm »

I'm working on making the 6-caste Adventurer race (playable, of course), Hobos (Cold, Hot, Stinky, Spooky, and Sleazy. Right now they're the only ones I plan on having a caste for each element), replacing gems with the various Wads, Nuggets, and Powder, replacing all wildlife with familiars (so you can tame them and have the familiars as familiars!) and fish with the fish from The Sea, and trying to figure out how to make a race based on Crimbo (It should have a winter caravan, obviously, but which iteration should be used, if any?). The 7-Foot Dwarves, Giants, and Knob Goblins are all going to be included in some form too. Oh, and some Pork Elf relics deep underground. Megabeasts/Semimegabeasts were to include all the Nemesis opponents, Boss characters (minus ones already involved in a civ, such as the Knob Goblin King), event bosses (Example: Crys-Rock), and rarer opponents (Guy Made of Bees!)

I've been collecting a bit of data, but only briefly fiddled with Raws, so if some of my ideas don't interfere with yours feel free to use them. I'd like to make a mod of my own, but you probably have a better handle on working the raws than myself. I got plenty of other mod ideas anyway :D
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Nyxalinth

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #9 on: February 17, 2013, 05:06:50 pm »

WANT.  Will there be sabretooth limes?  Maybe even a lihc coming to raise zmobies?
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.

Boozebeard

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #10 on: February 17, 2013, 05:30:36 pm »

Some bugbears would be cool, because I want to stomp some bugbears.
No, seriously. Fuck bugbears.
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psychomantits

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #11 on: February 17, 2013, 06:25:58 pm »

Spoiler: Sabre-Toothed Lime (click to show/hide)
Spoiler: body_KOL.txt (click to show/hide)
This took me way more time it should.
« Last Edit: February 17, 2013, 06:28:38 pm by psychomantits »
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Man of Paper

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #12 on: February 17, 2013, 07:45:31 pm »

Oh god haiku description. I applaud you, sir. I would have totally bypassed that brilliance.
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psychomantits

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #13 on: February 18, 2013, 03:23:07 pm »

FAMILIAR UPDATE!

Also, you'd better start collecting your meat now as powerful Mr. Store items will soon be available...
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Bloax

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #14 on: February 18, 2013, 03:32:09 pm »

awwwwwwwwwwwwwwwww yeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhh
Ahem, definitely interested in this. Yeah.
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oh_no
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