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Poll

Monster corpses

custom ones, unique for each enemy, with parts we can use and sell
- 18 (81.8%)
standard to keep our butchers working
- 4 (18.2%)

Total Members Voted: 20


Pages: 1 2 3 [4]

Author Topic: Fortress of Loathing - a Kingdom of Loathing mod  (Read 4868 times)

GuesssWho

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #45 on: March 09, 2013, 08:27:30 pm »

Have a black widow as a recolor of the GCS? And if you get killed by a zombie (zmombe?) it should give you the Zombie Slayer path.
« Last Edit: March 09, 2013, 08:29:35 pm by GuesssWho »
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I have no clue what I am doing here.


I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

psychomantits

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Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #46 on: March 13, 2013, 07:21:31 am »

yeah, the beasts are slowly getting added with unique abilities and item drops. Not sure what to do with booze that drops from creatures.

meanwhile, all simple cocktails are in!
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