Ugh... too much... just too much.
ROUND 18 HAS ENDED
Your event cards for the day are...
Burst of Inspiration! RAM has a sudden burst of inspiration - any points spent towards research are doubled. (Overflow is lost)
Nothing of note.
A card has changed!
Terrible Accident! [A random player] has suffered a serious accident, and loses 3 hit points.
Has become
Terrible Accident! [A random player or child] has suffered a serious accident. If an adult, the player loses 3 hit points. If the target was a child, they are killed.
Pox Outbreak! A random player or child acquires The Pox. (-1 happiness, 0 hunger, 0 damage, 1 dormancy, 0 slow, 25% infect, 20% recover)
Has become
Pox Outbreak! A random player or child acquires The Pox. (-1 happiness, 0 hunger, 0 damage, 1 dormancy, 0 slow, 25% infect, 20% recover, 10% child mortality)
Dysentery Outbreak! A random player acquires Dysentery. (-2 happiness, +1 hunger, 0 damage, 1 dormancy, 3 slow, 25% infect, 75% recover)
Has become
Dysentery Outbreak! A random player or child acquires Dysentery. (-2 happiness, +1 hunger, 0 damage, 1 dormancy, 3 slow, 25% infect, 75% recover, 70% child mortality)
Something has happened...
Talvara pushes the frontier! He discovers Nothing of Value.
Primitive Healthcare has been researched! Now that this has been researched, more information is known about this technology.
Primitive Healthcare (cost: 15 time) - A basic understanding of what works and what doesn't when treating illnesses can potentially lessen an illnesses ill effects or help a person to recover more quickly. When using a [n]Nurse[/b] action, the target regains an additional point of health at end of turn, and gets an additional 1% bonus to chance of disease recovery per rest action taken.
Basic Child Care has been researched! Now that this has been researched, more information is known about this technology.
Basic Child Care (cost: 10 time) - Gain the Childcare action.
New Action is available!
Childcare (requires Basic Child Care, cost: 3 time) - Using this action grants a child an additional point of happiness, and gives them a 50% chance to avoid the effects of certain Bad Events.
New Research is available!
Childhood Nutrition (requires Basic Child Care, cost: 10 time) - Your knowledge of child nutritional needs means you may feed a child an extra point of food on their third turn. When they become an adult, they will start with one higher point of max health.
Group Care (requires Basic Child Care, cost: 10 time) - Juggling more than one child is an arty you've mastered. You can care for up to 3 children with a single child care action, with no decrease in efficiency.
Improved Child Care (requires Basic Child Care, cost: 25 time) - Unlocks additional research opportunities, grants the childcare action more protection and a boost to the childs learning ability.
Basic Healthcare (requires Primitive Healthcare, cost: 25 time) - It's not enough to apply primitive poultices and make the patients comfortable. It's important to learn which treatments are most effective against which diseases if they are to be overcome quickly, and the best aways to avoid being infected by the patient in turn.
Primitive Medicine (requires Primitive Healthcare, cost: 25 time) - A personal touch is valuable, but perhaps common substances can provide a special boon to fighting illness... Allows the creation of harvesting of simple medicinal plants from empty plots with various effects. You will be granted one at random, and given the opportunity to research the others.
ROUND 19 BEGINS
STUFF! FINALLY!