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Author Topic: The Market - Turn 21  (Read 81078 times)

GlyphGryph

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The Market - Turn 21
« on: February 15, 2013, 05:48:29 pm »

The Market is going to be a simple game. Players can join as they wish, assuming there is a body ready to be taken over (if there isn't, simply ask, and someone may make one for you within a few turns). The rules are not terribly complex, though they have been increasing in complexity over time and there are a good deal of them. Luckily, we will all be happy to help and answer any questions as you wish.


Stats

You are a "Person". You start with the following stats:
Health: 10/10
Happiness: 10/10 (Gaining happiness that would increase your total above maximum simply raises the maximum)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost health per turn, up to maximum.
Mortal: Every 10th turn, lose a point from your max health. The effects of mortality are unslowed by stasis.

Traits

New traits may become available to players as time progresses, and different starting stats may eventually become the norm, but this is where we start. When you enter this world right now, at the beginning, these are the options available to you.

Gameplay

So the big question is, what Actions can you take. After all, that's the bulk of a turn, since you have little to trade, right? Well, most Actions in this game require knowledge you lack. Until you get that knowledge, however, you have a few options available to you.

Actions



Obviously, the one that needs more expansion here is the last one, "Research". The options available to research are many, though only a few will be revealed at the beginning of the game - discoveries, gaining knowledge, and other events will reveal new opportunities for research. Every research has a time cost, and more advanced research may have material costs, knowledge requirements, and a chance of failure as well. After a certain point, knowledge will "enter the zeitgeist" and the cost will be reduced by half (I will make note of this in my round posts). In addition, having a an object created by that piece of Knowledge will reduce the cost by half again - the action will be called "Reverse Engineer" instead of research. Sharp Mind+Zeitgeist+Reverse Engineering will reduce the cost to 12.5% of it's original cost! (Rounded down)

Research


The Event Deck

Diseases
You have discovered no cures. You have discovered no vaccinations. You have discovered no treatments.


Guide to Posting your Turn

Code: (Charsheet) [Select]
So put your stuff in a block like this.

You need:
Your character stats - health, skill, trait, conditions
Your inventory (items)
Your holdings (land)
Your knowledge (research)
Your progress on whatever you are holding progress for [i]at the beginning of your turn[/i]
Then, underneath it (and in bold), post your Action in the following form:
(7*) First action, completed this turn
(2*) Second action, completed
(1 to 3/7) Final action, first part is points being put toward, second part is points put into the action and total points needed
(1 to 7/7*) Is the form you should take if you are FINISHING an action carried over from a previous turn this turn.


Use This Example Post as a Guide to Follow

Turns
Round 1 starts here!
Round 2
Round 3
Round 4
Round 5
Round 6
Round 7
Round 8
Round 9
Round 10
Round 11
Round 12
Round 13
Round 14
Round 15
Round 16
Round 17
Round 18
Round 19
Round 20
Round 21

Spoiler: The Graveyard (click to show/hide)
« Last Edit: April 29, 2013, 07:41:04 pm by GlyphGryph »
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GreatWyrmGold

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Re: The Market
« Reply #1 on: February 15, 2013, 05:55:18 pm »

I will join.

Spoiler: Character Sheet (click to show/hide)

Holdings: 1 plot Empty Land

Actions for First Turn: Grow Food, Relax, Research Improved Farming Techniques.
« Last Edit: February 15, 2013, 06:39:02 pm by GreatWyrmGold »
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Wwolin

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Re: The Market
« Reply #2 on: February 15, 2013, 06:03:36 pm »

Sounds fun

Spoiler (click to show/hide)

Holdings: 1 plot Empty Land

Actions: Grow food, relax, generate coin.
« Last Edit: February 15, 2013, 06:43:35 pm by Wwolin »
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I meant we'd start stabbing the walls and floor for points and not just for science.

Remuthra

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Re: The Market
« Reply #3 on: February 15, 2013, 06:07:55 pm »

Owns:
1 Plot of Empty Land (5 food capacity, +1 food per turn)

Actions:
Grow Food
Relax
Research Irrigated Fields
« Last Edit: February 15, 2013, 06:26:02 pm by Remuthra »
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Sorcerer Kail

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Re: The Market
« Reply #4 on: February 15, 2013, 06:14:30 pm »

Spoiler (click to show/hide)
Owns:
1 Plot of Empty Land (5 food capacity, +1 food per turn)

Actions:
Grow Food
Generate Coin
Prospect
« Last Edit: February 16, 2013, 04:59:30 am by Sorcerer Kail »
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scapheap

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Re: The Market
« Reply #5 on: February 15, 2013, 06:19:27 pm »

Spoiler (click to show/hide)

Holdings: 1 plot Empty Land

Actions:Grow Food, Research Improved Farming Techniques
« Last Edit: February 15, 2013, 06:28:55 pm by scapheap »
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GlyphGryph

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Re: The Market
« Reply #6 on: February 15, 2013, 06:24:37 pm »

Congratulations, everyone who's posted so far. You have failed. I have added a sentence clarifying spoilering as the last sentence in the post - hopefully the other parts were more clear.
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McMagma

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Re: The Market
« Reply #7 on: February 15, 2013, 06:29:57 pm »

Spoiler (click to show/hide)
Holdings: 1 plot Empty Land

Actions for First Turn: Generate coin, Grow Food, Relax.
« Last Edit: February 15, 2013, 06:32:08 pm by McMagma »
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GreatWyrmGold

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Re: The Market
« Reply #8 on: February 15, 2013, 06:40:31 pm »

Congratulations, everyone who's posted so far. You have failed.
That's a wee bit harsh, seeing as you didn't mention that until just now...
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Remuthra

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Re: The Market
« Reply #9 on: February 15, 2013, 06:52:37 pm »

Congratulations, everyone who's posted so far. You have failed.
That's a wee bit harsh, seeing as you didn't mention that until just now...
Hey, I managed to do it, you just weren't listening.

RulerOfNothing

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Re: The Market
« Reply #10 on: February 15, 2013, 07:07:16 pm »

I think I'll join.
Spoiler: Character Sheet (click to show/hide)
Holdings: 1 plot Empty Land
Actions for First Turn: Grow Food (7 time), Create Primitive Trinket (3 time, in progress)
« Last Edit: February 15, 2013, 07:41:56 pm by RulerOfNothing »
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Kashyyk

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Re: The Market
« Reply #11 on: February 15, 2013, 07:14:10 pm »

If your happiness is equal to or less than your maximum happiness, you gain the status "Depressed" for as long as the state continues.

Is this a mistype? Becuase by my interpretation that means everyone is always depressed.

Also, I will see about hashing out a character and first action soonish.
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RAM

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Re: The Market
« Reply #12 on: February 15, 2013, 07:29:24 pm »

Spoiler (click to show/hide)
Grow food
create trinket(in progress(I.P.))
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

GlyphGryph

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Re: The Market
« Reply #13 on: February 15, 2013, 07:40:38 pm »

If your happiness is equal to or less than your maximum happiness, you gain the status "Depressed" for as long as the state continues.

Is this a mistype? Becuase by my interpretation that means everyone is always depressed.

Yes. Yes it is. It's supposed to be "half". Although everybody being ALWAYS depressed would be kind of amusing.
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Remuthra

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Re: The Market
« Reply #14 on: February 15, 2013, 07:41:19 pm »

If your happiness is equal to or less than your maximum happiness, you gain the status "Depressed" for as long as the state continues.

Is this a mistype? Becuase by my interpretation that means everyone is always depressed.

Yes. Yes it is. It's supposed to be "half". Although everybody being ALWAYS depressed would be kind of amusing.
It would be Dwarf Fortress.
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