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Author Topic: Build A Village: The Orebaron of Alucard  (Read 101030 times)

Asgarus

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Re: Build A Village: The Orebaron of Alucard
« Reply #945 on: May 28, 2013, 01:57:39 pm »

Sooo... what now?
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Aseaheru

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Re: Build A Village: The Orebaron of Alucard
« Reply #946 on: May 28, 2013, 08:16:18 pm »

We wait
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RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #947 on: May 28, 2013, 09:01:01 pm »

More parties.
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Evil Lincoln

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Turn 49.1
« Reply #948 on: June 05, 2013, 06:14:04 am »

Turn 49.1:
The scouting party splits up. The Goblin with the Fellaxe heads back along the road and plans to hide in the woods until nightfall. The rest of the party intends to pretend to be travelers. Working the field for food and accommodation.

Scouting party 1:
Spoiler (click to show/hide)
The party approaches one of the groups working the field.

The group is made up entirely of humans. Three of them are working the field while the other two stand idle around the Stoneface. One of them is armoured in thick green leather and is wielding a pole arm (the goblins assume she is a guard).

Guard Goblin takes charge of the situation, having participated in undercover operations before. The Monk that appears to be the leader (he's got the fanciest robeafter all) greets the goblins with a friendly 'Ho there". The human guard is tense.

Scouting party 2:
Spoiler (click to show/hide)

They approach and Guard Goblin explains that they are travelers heading north and how they would like food and accommodation for the night. They lack coin but would be glad to work the fields. The Monk agrees that they can stay for the night if they work the fields.

Scouting party 3:
Spoiler (click to show/hide)
The Goblins lay down their arms and armour by the Stoneface and begin to help work the fields. Once they aren't armed the Guard becomes relaxed.

The Monk engages Guard Goblin in conversation, asking where the Goblins are traveling to.


Hunters:
Spoiler (click to show/hide)

The young Ridge-backs begin eating the dead Deerple and the Ridge-back advances on the hunters slowly growling aggressively.

Spoiler: Author Notes: (click to show/hide)

EDIT: Guard goblin needs a name badly

Informative post.
« Last Edit: June 05, 2013, 06:25:32 am by Evil Lincoln »
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GreatWyrmGold

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Re: Build A Village: The Orebaron of Alucard
« Reply #949 on: June 05, 2013, 06:52:15 am »

Guard Goblin: "That way. More travelling away from something...not much back home, hoping for something better on the road."
Guard Goblin Name: "Guards-Goblins"

Hunters: Back away slowly. Try to improvise domestication.
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kaian-a-coel

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Re: Build A Village: The Orebaron of Alucard
« Reply #950 on: June 05, 2013, 07:28:23 am »

+1, but not domestication. Won't work on an angry mother.
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RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #951 on: June 05, 2013, 08:06:28 am »

Probably more protective than angry, still not likely to be responsive. If you want domestication, kill the mother, keep the babies, I vote against this course. For now I suggest that the hunters back away, collect the distant corpse, and take it back to camp. We really want more than a single wooden spear to be fighting large predators, and one deerple will probably be sufficient.
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Tomcost

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Re: Build A Village: The Orebaron of Alucard
« Reply #952 on: June 05, 2013, 08:19:22 am »

Probably more protective than angry, still not likely to be responsive. If you want domestication, kill the mother, keep the babies, I vote against this course. For now I suggest that the hunters back away, collect the distant corpse, and take it back to camp. We really want more than a single wooden spear to be fighting large predators, and one deerple will probably be sufficient.
+1.
---------------------------------------------
Guard name: Diagur
--------------------------------------------------
Undercover operation:
Have the goblins ask something about the things they are collecting, saying that they would like to know how to gather them more efficciently.
About the excuse about why did they travel, the guard should answer that they are refugees that were forced to leave with the things they got on when their village was attacked.

Gamerlord

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Re: Build A Village: The Orebaron of Alucard
« Reply #953 on: June 05, 2013, 08:30:11 am »

Probably more protective than angry, still not likely to be responsive. If you want domestication, kill the mother, keep the babies, I vote against this course. For now I suggest that the hunters back away, collect the distant corpse, and take it back to camp. We really want more than a single wooden spear to be fighting large predators, and one deerple will probably be sufficient.
Nah, let's take the dead deerple and put it in front of the mother and back away. See how smart these things are.

kopout

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Re: Build A Village: The Orebaron of Alucard
« Reply #954 on: June 05, 2013, 08:42:58 am »

guard name: Garblin
For now I suggest that the hunters back away, collect the distant corpse, and take it back to camp. We really want more than a single wooden spear to be fighting large predators, and one deerple will probably be sufficient.

+1
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Aseaheru

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Re: Build A Village: The Orebaron of Alucard
« Reply #955 on: June 05, 2013, 02:01:42 pm »

Seconding Kopout.
Also where is the tower on the map? because we might want to list an actual town.
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kopout

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Re: Build A Village: The Orebaron of Alucard
« Reply #956 on: June 05, 2013, 02:20:20 pm »

The lifer temple is in the Ashwood forest. Depending on the direction we came from we could believably be coming from Narg to Impae or the other way around. 
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

GreatWyrmGold

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Re: Build A Village: The Orebaron of Alucard
« Reply #957 on: June 05, 2013, 04:10:29 pm »

+1, but not domestication. Won't work on an angry mother.
VERY improvised domestication. Basically getting the mother to like us enough to not attack and maybe to have her remember us.
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Aseaheru

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Re: Build A Village: The Orebaron of Alucard
« Reply #958 on: June 06, 2013, 03:32:49 pm »

The lifer temple is in the Ashwood forest. Depending on the direction we came from we could believably be coming from Narg to Impae or the other way around.
what one is to the north?
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kopout

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Re: Build A Village: The Orebaron of Alucard
« Reply #959 on: June 06, 2013, 06:10:13 pm »

Narg
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.
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