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Author Topic: Build A Village: The Orebaron of Alucard  (Read 101103 times)

RAM

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Re: Build A Village: Lordsmiths and wordplay
« Reply #765 on: April 30, 2013, 11:09:01 pm »

Yes, that is typically why herd animals have herds...
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Evil Lincoln

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Turn 45
« Reply #766 on: May 05, 2013, 04:50:01 am »

Turn 45:

Site:
Spoiler (click to show/hide)
You declare yourself OreBaron Burnsword(your last name in case you forgot). You can now feel the location of ore and caverns. Quite a fairways beneath you is a huge network of caverns and tunnels. You already knew that though because everyone knows about the deep. What is interesting is that the caverns extend up to about your level further into the mountain. It looks like your mine would have hit the closest cavern if you could have continued digging it. the cavern has tunnels that lead deeper into the mountain but you can't make out where they lead.

Your mine is grazing the edge of a large ore deposit. The main bulk of the deposit is to the right of the mine so you have the miner start their new tunnel there. It will take a few turns to dig deep enough to access it. That large deposit seems to be the only nearby one but there are a few more deposits a few turns walk to the north. You are sure there are more deposits deeper into the mountain but you can't make them out from here.

Tagracka eats one of the green berries. If he isn't dead in a day you'll know they are edible.

The carpenter finishes the ladder and you make another shovel.

The Yolc begins clearing the bushes so he can work the field.

Some Rapn are approaching along the road. You think they are traders judging by the lead Rapn being dressed in trader garb. They are transporting their wares(and themselves) on the back of a large animal. It has a large egg shaped plate growing out of it's head.

SouthWest(pond):
Spoiler (click to show/hide)

The hunters decide that Jaymi will run up with his spear once the goblin has thrown his at the sleeping deerple.

The goblin misses and the herd begins to scatter. Jaymi thinks he can still get one if he's lucky.

Inventory:
Spoiler (click to show/hide)

Scouting Party:
Spoiler (click to show/hide)

Tasks:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)

Settler's Wants:
Spoiler (click to show/hide)

Avatar:
Spoiler (click to show/hide)

Spoiler: Author Notes: (click to show/hide)

Informative post.
« Last Edit: May 05, 2013, 04:59:17 am by Evil Lincoln »
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RAM

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Re: Build A Village: Lordsmiths and wordplay
« Reply #767 on: May 05, 2013, 06:19:14 am »

Personally feed and tend the hats.

Offer to trade a ladder for a snazzy costume.

Hunt Deerple.

Gather Blue berries and throw them into the goblin pit.

Grudgingly accept that you will be making these accursed stone blocks for the rest of your miserable life...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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GreatWyrmGold

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Re: Build A Village: Lordsmiths and wordplay
« Reply #768 on: May 05, 2013, 08:59:36 am »

We should also greet the traders and ask the name of their fine beast.
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #769 on: May 05, 2013, 09:12:43 am »

-Greet traders, ask about were they are from and what they have.
-Human with red berries: grab ladder and begin gathering fruit from the tree.
-Shaman and assistant: gather berries (seriously, we have problems to get enough food).
-Carpenter: make buckets? expand the communal hut?

------------------------------------------------------------------------------------------
Hunters:
-The one who threw the spear should retrieve it.
-One deerple has run into another, so maybe they can use that opportunity.
-Or just rush stab/throw at whichever is closer.

Also: don't trade the ladder! We already have problems to gather food to be able to afford that.

Aseaheru

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Re: Build A Village: Lordsmiths and wordplay
« Reply #770 on: May 05, 2013, 02:16:34 pm »

Im ok with the last post...
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Asgarus

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Re: Build A Village: Lordsmiths and wordplay
« Reply #771 on: May 06, 2013, 12:52:53 am »

+1
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Evil Lincoln

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Re: Build A Village: Lordsmiths and wordplay
« Reply #772 on: May 06, 2013, 01:31:54 am »

We should also greet the traders and ask the name of their fine beast.
If you guys want to do this I'll do the naming instead of you.

Also I put the animal in the information post. It might interest you to see a front view.

Probably update tonight (about 4 hours from now or so).

SharpKris

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Re: Build A Village: The Orebaron of Alucard
« Reply #773 on: May 06, 2013, 03:47:07 am »

-Greet traders, ask about were they are from and what they have.
-Human with red berries: grab ladder and begin gathering fruit from the tree.
-Shaman and assistant: gather berries (seriously, we have problems to get enough food).
-Carpenter: make buckets? expand the communal hut?


+1
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Evil Lincoln

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Turn 46
« Reply #774 on: May 06, 2013, 06:37:52 am »

Turn 46:

Site:
Spoiler (click to show/hide)
You talk with the Rapn trader. Apparently they are on a return trip from the north with some bitter Mungo ale. They weren't able to sell their entire load of delicious springnuts to the northerners. They ran into your scouting party on the road and learned of your village. They decided to make a stop to see if they could do some business on the way back south. The Rapn suggests you put a sign up so people know you are here.

The Rapn shows you a number of the items they are carrying but it is obvious he mostly wants to sell the leftover nuts to you. Your superior intelligence stat gives you an advantage in the trading.

Rapn Wares:
Spoiler (click to show/hide)

Rapn Offers:
Spoiler (click to show/hide)

The Mason accepts his miserable fate. Doomed to create blocks for the rest of his life.
New settler want added.

Tagracka and the Human carry the ladder over to the fruit tree so that they can gather the fruit.

Gargle helps Vulgaras in collecting red berries after he puts the filth and some of the blue berries from around the village into the pit.

The Carpenter looks over the communal hut and evaluates how easy it would be to add onto the structure. She thinks that adding onto the sides seems easy but wouldn't be as efficient as building another similar building. She thinks that a second story could be added but it would require the roof to be remade again and the supports would probably need to be improved.


SouthWest(pond):
Spoiler (click to show/hide)
Jaymi manages to stab the deerple in the leg but the spear becomes lodged in the wound.


Inventory:
Spoiler (click to show/hide)

Scouting Party:
Spoiler (click to show/hide)

Tasks:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)

Settler's Wants:
Spoiler (click to show/hide)

Avatar:
Spoiler (click to show/hide)

Spoiler: Author Notes: (click to show/hide)

Informative post.
« Last Edit: May 06, 2013, 10:22:16 am by Evil Lincoln »
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kaian-a-coel

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Re: Build A Village: The Orebaron of Alucard
« Reply #775 on: May 06, 2013, 07:11:23 am »

the big pack animal shall be named Stoneface hugebear, or just Stoneface, for short.

The mason is allowed to use 1/10 of the stone to craft anything he want.
Chase the deerple and finish him! (or her... it... whatever.)
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RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #776 on: May 06, 2013, 07:11:40 am »

Injured Deerple: Mewl loudly
Goblin mason cancels make block: Hosting a party.
Offer 4 lumber and a pelt for two bags of jumping beans springnuts.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

forsaken1111

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Re: Build A Village: The Orebaron of Alucard
« Reply #777 on: May 06, 2013, 07:26:42 am »

Are the springnuts a food source? 30 nuts doesn't seem like it would sustain someone for any length of time, unless they're huge. Are they more of a snack for the wealthy rather than a staple food?
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Evil Lincoln

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Re: Build A Village: The Orebaron of Alucard
« Reply #778 on: May 06, 2013, 08:12:51 am »

Are the springnuts a food source? 30 nuts doesn't seem like it would sustain someone for any length of time, unless they're huge. Are they more of a snack for the wealthy rather than a staple food?
It's 30 units of nuts which is 6 meals. They are a bit of a middle ground in terms of status symbol but they are worth more on the northern side of the mountain because they only grow in the south.

kaian-a-coel

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Re: Build A Village: The Orebaron of Alucard
« Reply #779 on: May 06, 2013, 08:20:40 am »

can we grow them here?
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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