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Author Topic: Build A Village: The Orebaron of Alucard  (Read 99534 times)

Evil Lincoln

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Turn 5
« Reply #150 on: February 12, 2013, 08:21:00 pm »

Turn 5:

Site:
Spoiler (click to show/hide)
You put your apron back on. You keep trying too catch one of the little animals since there isn't really anything better to do.

The goblin who taste tested the blue berries says his stomach hurts a little. his tongue is still stained deep blue from the berry's juice.

Everything else proceeds as normal apart from the first batch of usable wood being made.

Stream(south):
Spoiler (click to show/hide)
The Goblin scout gives up on the idea of exploring west and instead decides to try and kill one of the animals drinking from the stream. He begins to sneak towards the creature using his natural camouflage to his advantage. He notices that the bushes around him contain red and blue berries. He hasn't decided whether to throw his spear or attempt to sneak close enough to stab the animal.

East:
Spoiler (click to show/hide)
The Human scout approaches the Green Ridgeback and notices a yellow flower along the way, the flower has a succulent bulb. The Ridgeback growls a warning at him, appearing to be protective of it's kill. The animal is covered in short thick fur, it is unclear what the ridges on it's back are made of. It is probably best to gather some food before any attempts at taming.



Inventory:
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Tasks:
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Population:
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Settler's Wants:
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Avatar:
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Spoiler: Author Notes: (click to show/hide)
« Last Edit: February 12, 2013, 08:23:45 pm by Evil Lincoln »
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zomara0292

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Re: Build A Village: Lordsmiths and wordplay
« Reply #151 on: February 12, 2013, 09:00:27 pm »

Killing the creature in the west is a bad idea. We dony have a way to protect ourselves if the whole herd attacks, and he makes it to our site. Just gather the berries and come back. That is smarter.
As for those other blueberries that we found. . . .i think the goblen ate dye.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Vgray

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Re: Build A Village: Lordsmiths and wordplay
« Reply #152 on: February 12, 2013, 09:06:04 pm »

They look like deer to me.

Have the other guy hunt the rabbit things.
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GreatWyrmGold

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Re: Build A Village: Lordsmiths and wordplay
« Reply #153 on: February 12, 2013, 09:33:25 pm »

Try to tame the fuzzy thing caught.

South Human: Hunt some fuzzy things, use them to tame the Green Ridgebacked Drake.
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Evil Lincoln

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Turn 6
« Reply #154 on: February 13, 2013, 12:04:17 am »

Turn 6:

Site:
Spoiler (click to show/hide)
Monty says they have prayed enough and he and the sick goblin go and watch the goblin digging a pit/socialize. The other idle goblin comes to congratulate you since...

You have finally manage to catch one of the animals! It headed the opposite direction to the others and you outsmarted it +20xp.

You don't really have anywhere to hold it unless you build a pen. You(or someone else) could always just butcher it now though.

Stream(south):
Spoiler (click to show/hide)
The Goblin scout decides to throw the spear at the animal since it gives him a better chance of running away if things go badly. He manages to hit the animal in the rump, it lets out a loud distressed cry and begins to run and flail wildly. The other animals downstream are alarmed by the cry and some of them even begin to run without even looking for the source of the danger.

East:
Spoiler (click to show/hide)
The Human scout backs away from the Ridgeback and it drops it's threatening posture. He attempts to spear a small animal to offer to the beast but misses.



Inventory:
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Tasks:
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Population:
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Settler's Wants:
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Avatar:
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Spoiler: Author Notes: (click to show/hide)

NRDL

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Re: Build A Village: Lordsmiths and wordplay
« Reply #155 on: February 13, 2013, 03:17:34 am »

Have the goblin scout stalk the wounded deer.  The thing will probably bleed out. 
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kingfisher1112

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Re: Build A Village: Lordsmiths and wordplay
« Reply #156 on: February 13, 2013, 03:52:20 am »

Get any idlers to build a small stone shrine.
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RAM

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Re: Build A Village: Lordsmiths and wordplay
« Reply #157 on: February 13, 2013, 03:54:26 am »

Train the fluffy wambler to sit on your head.
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kaian-a-coel

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Re: Build A Village: Lordsmiths and wordplay
« Reply #158 on: February 13, 2013, 04:06:11 am »

Have the goblin scout stalk the wounded deer.  The thing will probably bleed out.
agreed.

A wooden communal house is probably more important than a shrine right now. Have the idlers start planning for a big round communal house. Use wood for walls and ceiling, and maybe stone to consolidate.
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Evil Lincoln

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Turn 7
« Reply #159 on: February 13, 2013, 07:01:52 am »

Turn 7:

Site:
Spoiler (click to show/hide)
You put the animal on your head. It doesn't want to stay there but you hold it there anyway.

The idlers get to work designing a communal roundhouse. Goblins aren't the sharpest tools in the shed but having two of them makes up for it.

Monty is looking for suitable stones to make a small shrine from.

Stream(south):
Spoiler (click to show/hide)
The scout gets lucky and the animal manages to kill itself by accidentally pushing the spear against a tree, running through most of it's vital organs.

The rest of the animals are all running now.

East:
Spoiler (click to show/hide)
The Human scout misses again. The ridgeback finishes it's meal and it looks like it wants seconds.



Inventory:
Spoiler (click to show/hide)

Tasks:
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Population:
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Settler's Wants:
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Avatar:
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Spoiler: Author Notes: (click to show/hide)

zomara0292

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Re: Build A Village: Lordsmiths and wordplay
« Reply #160 on: February 13, 2013, 08:37:11 am »

Human to the west. Take the spear and run. Try to stab at one of the small things, while you are at it. If you can kill it, you can feed the big guy.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

kaian-a-coel

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Re: Build A Village: Lordsmiths and wordplay
« Reply #161 on: February 13, 2013, 10:21:05 am »

Just back off to the village. Then explore south-east area or help the other hunter/scout bringing back the purple deer (deerple? I like the sound of that  :P)
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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TopHat

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Re: Build A Village: Lordsmiths and wordplay
« Reply #162 on: February 13, 2013, 10:59:41 am »

PTW
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GreatWyrmGold

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Re: Build A Village: Lordsmiths and wordplay
« Reply #163 on: February 13, 2013, 04:20:39 pm »

Human to the west. Take the spear and run. Try to stab at one of the small things, while you are at it. If you can kill it, you can feed the big guy.
+1

Goblin with deerple: Bring the corpse back to camp and butcher it.

One Idler: Drag some stones against the wall to form an enclosure big enough to hold the fluffy thing.

Other Idler: Help butcher the deerple.
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Keita

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Re: Build A Village: Lordsmiths and wordplay
« Reply #164 on: February 13, 2013, 04:27:57 pm »

Posting to watch.
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