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Author Topic: Build A Village: The Orebaron of Alucard  (Read 99510 times)

RAM

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Re: Build A Village: Lordsmiths and wordplay
« Reply #165 on: February 13, 2013, 08:26:27 pm »

Feed 'stache to ridgeback.

Make pit for creating new humans.

Use berries to dye your nice hat.
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javierpwn

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Re: Build A Village: Lordsmiths and wordplay
« Reply #166 on: February 13, 2013, 09:12:06 pm »

Why does that one "tree" look like it is a quadruped......Icwould be careful.
(In the middle of the scout picture)
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Gotdamnmiracle

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Re: Build A Village: Lordsmiths and wordplay
« Reply #167 on: February 13, 2013, 09:56:35 pm »

Why does that one "tree" look like it is a quadruped......Icwould be careful.
(In the middle of the scout picture)

Oh god. There are like 5 of them.
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Evil Lincoln

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Turn 8
« Reply #168 on: February 13, 2013, 10:25:25 pm »

Turn 8:

Site:
Spoiler (click to show/hide)
The Goblins finish planning the roundhouse. They say that with two goblins and the hammer it will take 1 turn and 8 wood to do the supports. 3 Turns and 16 wood to do the roof and another 3 turns and 16 wood to do the walls.

Monty makes a petty shrine to Fellhawk against a tree. A pile of rocks isn't really fitting for a god of death though. Some bones would make it acceptable.

You also rub a bunch of the blue berries into the white animal you are holding captive on your head. Make it more fashionable.

Stream(south):
Spoiler (click to show/hide)
The Goblin scout wishes he had some help taking this Deerple back to the village. To bad no one knows he has something to drag back.

East:
Spoiler (click to show/hide)
The Human scout decides to leg it. The Ridgeback isn't heading directly for him so he figures he can scout out the south east without heading through the village area.



Inventory:
Spoiler (click to show/hide)

Tasks:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)

Settler's Wants:
Spoiler (click to show/hide)

Avatar:
Spoiler (click to show/hide)

Spoiler: Author Notes: (click to show/hide)

EDIT: The information post has been updated. With what you know about the animals.
« Last Edit: February 13, 2013, 11:31:13 pm by Evil Lincoln »
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Descan

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Re: Build A Village: Lordsmiths and wordplay
« Reply #169 on: February 13, 2013, 10:27:29 pm »

The little 6 legged freaks should, of course, be called Fluffy Wamblers.
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GreatWyrmGold

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Re: Build A Village: Lordsmiths and wordplay
« Reply #170 on: February 13, 2013, 10:29:51 pm »

Why does that one "tree" look like it is a quadruped......Icwould be careful.
(In the middle of the scout picture)
Oh god. There are like 5 of them.
Those look like mangroves.
...Inland mangroves. Um.

The little 6 legged freaks should, of course, be called Fluffy Wamblers.
No, call them Hats!

And, um...have the goblin scout shout for help and the human scout go to help.
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Gotdamnmiracle

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Re: Turn 8
« Reply #171 on: February 13, 2013, 11:29:48 pm »


You are currently hacking one to bits to turn into wood. I guess you can make of that what you will.[/spoiler]

Humanity wins again.
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RAM

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Re: Build A Village: Lordsmiths and wordplay
« Reply #172 on: February 14, 2013, 12:17:09 am »

The little 6 legged freaks should, of course, be called Fluffy Wamblers.
No, call them Hats!
"Fluffy Wambler" is the technical term. they are called "hats" colloquially...
The wearing of the hats denotes leadership in human societies. In simple communities a single hats is sufficient to demonstrate the leader. Large empires with complex social structures can have entire bureaucracies devoted to the maintenance to the hats atop the heads of the upper nobility.

Human scout: recover remains from ridgeback kill.
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kaian-a-coel

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Re: Build A Village: Lordsmiths and wordplay
« Reply #173 on: February 14, 2013, 12:24:10 am »

The wearing of the hats denotes leadership in human societies. In simple communities a single hats is sufficient to demonstrate the leader. Large empires with complex social structures can have entire bureaucracies devoted to the maintenance to the hats atop the heads of the upper nobility.
And now I have a new, weird, vision of TF2.

We'll use the bones from the deerple for the shrine!
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Evil Lincoln

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Turn 9
« Reply #174 on: February 14, 2013, 02:48:18 am »

Turn 9:

Site:
Spoiler (click to show/hide)
The goblins finish the supports for the roundhouse. They'll do the roof next (3 turns 16 wood)

The Goblin with the hammer asks you why you have a blue animal on your head. You tell him it's a Human thing, a sign of authority, it's called a hat. The Goblin nods in agreement, seems like something Humans would do. The Human with the pickaxe tells you that's wrong, you both tell her to shut up.

The birthing pit is ready!

Gargle says they need filth to get it going. Guts, rotting stuff, that kind of thing.

It looks like the sun has begun to set.

It occurs to you that you don't have anything to eat. You hope one of the scouts bring something back. That sure would be helpful.

Stream(south):
Spoiler (click to show/hide)
The Goblin scout considers yelling out for help. It doesn't seem worth it now though, it won't take him long to drag this thing back to the village.

East:
Spoiler (click to show/hide)
The Human scout circles back around and takes what is left of the hat. Bones could be useful.



Inventory:
Spoiler (click to show/hide)

Tasks:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)

Settler's Wants:
Spoiler (click to show/hide)

Avatar:
Spoiler (click to show/hide)

Spoiler: Author Notes: (click to show/hide)

Informative post.

NRDL

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Re: Build A Village: Lordsmiths and wordplay
« Reply #175 on: February 14, 2013, 02:50:50 am »

Use the bones for the shrine.
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Gamerlord

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Re: Build A Village: Lordsmiths and wordplay
« Reply #176 on: February 14, 2013, 04:05:09 am »

Help, the pics aren't showing up on my screen.

Evil Lincoln

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Re: Build A Village: Lordsmiths and wordplay
« Reply #177 on: February 14, 2013, 04:18:01 am »

Help, the pics aren't showing up on my screen.
The file hosting site was broken for a bit. It's back now.

Keita

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Re: Build A Village: Lordsmiths and wordplay
« Reply #178 on: February 14, 2013, 08:38:42 am »

When the scout goblin brings back the kill, would it speed things up if he helped with the round house?
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Evil Lincoln

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Re: Build A Village: Lordsmiths and wordplay
« Reply #179 on: February 14, 2013, 09:11:53 am »

When the scout goblin brings back the kill, would it speed things up if he helped with the round house?

Well it could but by the time he could help rounding would mean he doesn't do anything. If they help from the beginning of the putting up of the roof you can do it in 2 turns. If you have the wood for it (demand outstripping production and all).

The goblin who dug the pit is free now though so he could take a turn off the build time.

I'm using simple man-turns by the way(you know like a man hour) e.g. 6 man-turns to make the roundhouse, 2 goblins doing it, 3 turns total time.

For construction that needs hammers you can have three workers for every hammer on the project.  You can't build anything complex without a hammer (just an arbitrary thing, it could be realistic but then you'd need a lot more tools). So palisade, go nuts with workers, Buildings, 3 workers to a hammer. Simple rule that I'll probably ignore/make more complicated on a whim if I think it makes sense for the construction project.
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