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Author Topic: Random Gun Deathmatch 8/8 Players Turn 7: I am so sorry  (Read 7767 times)

Person

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Re: Random Gun Deathmatch 8/8 Players Turn 2
« Reply #30 on: February 09, 2013, 08:58:46 am »

Murasa: Wander south, explore area, test the sights. You walk south. The sights seem to work fine. They're accurate enough for what will likely be close quarters combat anyway.

Shalashaska: Move one space down. You advance south.

Mr McBoom: Move one square down, press trigger with increasing pressure until the gun fires. Only fire once.
You walk into the next room. A burst of pellets fire out of the gun and the shell ejects. They didn't get through the wall. The gun appears to be semi auto.

Louise Hampton: Head one square to the South, and experimentally fire my gun at the wall, applying only just enough pressure for it to begin firing. You fire the gun at the wall. After about a second or so of holding the trigger, it becomes clear that it's not going to stop until you tell it to. None of the bullet pierce the wall.

Gunman: Try to drag my gun one space down. Regardless if this succeeds or not, try to swivel gun to face the south wall, and pull the trigger hard once or twice. You can definitely slowly drag it around. After you finish moving, you awkwardly swing it southward. You start firing the gun, but it seems your stomach(yeah this gun is that big) was in a bad spot and got slammed by the gun's recoil. You lie on the floor for a bit. This kinda hurts. On the bright side, the bullets got through. As an aside, this gun is probably automatic. That makes sense though.

Rifleman: Move one square up and gently apply pressure to the trigger (or one of them, if there are two), until I fire one bullet. (There's one trigger) Both barrels fire, and you have to eject the shells manually. It's bolt based.

Sirkku: Move one room north and examine what lies within. You advance north. This room is basically the same as the last one.

Wally East: Wander a square north. Point the gun north, pull the trigger once, increasing pressure until it fires. You go north, and pull the trigger. A short burst of bullets come out of the gun.  None of them get through the wall.  Afterwards, you are interrupted by very loud gunfire from the north, and a few large bullets fly past you. 

All: The blue colored walls start to lower. This might be awkward if two people are both using the same wall for cover....


Map Key:
Red: Wall is up. Cannot be passed through.
Blue: Wall is half up. Can be jumped over, and hidden behind for cover.
Green: Wall is all the way down. Can be passed easily.
Black: Not gonna move, indestructible.
Note: The non black walls are destroyable. Good luck doing that without heavy firepower though.
Note2: Note: The squares that represent players are not to scale. Rooms are actually about 20x20 feet, or 6 or so meters. It's not important though.

stefmor90: Murasa: Grey. Small Rifle. 2 sml lt pistol mags.
NRDL: Shalashaska: Brown. Inv: Small Pistol. 2 med hvy pistol mags.
Xantalos: Mr McBoom: Red. Inv: Average Smg. 2 sml lt pistol mags.
Wwolin: Louise Hampton: Orange Inv: Quality Smg. 2 hvy pistol mags.
borno: Gunman: Yellow Inv: Mountable Heavy Rifle. 2 hvy rifle box mags.
Doomblade187: Rifleman: Green Inv: Shitty double rifle. 2 sml lt pistol mags.
Emral282: Sirkku: Blue Inv: Large bore rifle. 2 Hvy rifle mags.
GreatWyrmGold: Wally East: Purple Inv: Large Pistol. 2 med lt pistol mags.
As a sidenote, rocket launchers do exist.
« Last Edit: February 09, 2013, 09:11:05 am by Person »
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GreatWyrmGold

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Re: Random Gun Deathmatch 8/8 Players Turn 2
« Reply #31 on: February 09, 2013, 09:15:14 am »

Move up to the wall, shoot the guy to the north in the head, and then duck behind the wall for cover.
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Doomblade187

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Re: Random Gun Deathmatch 8/8 Players Turn 2
« Reply #32 on: February 09, 2013, 10:17:26 am »

Duck behind cover, reload, and shoot my Orange opponent in the head.
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Emral282

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Re: Random Gun Deathmatch 8/8 Players Turn 2
« Reply #33 on: February 09, 2013, 10:58:52 am »

Kneel behind the north wall and aim north.
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Xantalos

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Re: Random Gun Deathmatch 8/8 Players Turn 2
« Reply #34 on: February 09, 2013, 11:24:49 am »

Move south, firing a burst at Gunman before ducking into cover.
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XANTALOS, THE KARATEBOMINATION
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Wwolin

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Re: Random Gun Deathmatch 8/8 Players Turn 2
« Reply #35 on: February 09, 2013, 08:14:18 pm »

Vault over the wall that Rifleman's hiding behind, and shoot him before he can reload.
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I meant we'd start stabbing the walls and floor for points and not just for science.

stefmor90

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Re: Random Gun Deathmatch 8/8 Players Turn 2
« Reply #36 on: February 09, 2013, 08:49:54 pm »

Fire at the lowering wall, to see if it does anything.
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NRDL

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Re: Random Gun Deathmatch 8/8 Players Turn 2
« Reply #37 on: February 09, 2013, 09:52:42 pm »

Vault to the right, over the wall.
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borno

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Re: Random Gun Deathmatch 8/8 Players Turn 2
« Reply #38 on: February 10, 2013, 05:54:42 am »

Get up, and repeat the same process as earlier, except this time aiming at Wally.
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Person

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Re: Random Gun Deathmatch 8/8 Players Turn 3
« Reply #39 on: February 10, 2013, 03:54:38 pm »

Xantalos: Move south, firing a burst at Gunman before ducking into cover.
Aim: 5 5 6. You fire 3 shots with your gun! The first nails gunman in the left leg, while the second and third smash into the back of his head. Damage: 2+2, 2+3, 2+3. While the leg hit would have been simply crippling, the results of the headshot are obvious. His gun is still lying on the ground. A small hole opens in the ceiling, and a gun drops from it. It's a decently sized pistol, with a fairly small clip.

Emral282: Kneel behind the north wall and aim north.
You get into cover on the south side of the north wall, and aim towards the wall after it. Yep, sure is metal alright.

GreatWyrmGold: Move up to the wall, shoot the guy to the north in the head, and then duck behind the wall for cover.
You run towards the wall, dodging one shot after firing your burst of bullets, 2 of which hit, 1 of which slams into his left leg, and the other grazes the side of his head. Damage: 8, 1 and getting hit in the leg by the second, causing it the fly off, and you then proceed to fall into the third bullet, which goes through your body. You're having trouble breathing, and are also bleeding to death. (Read Gunmans turn for your dodge rolls.)

stefmor90: Fire at the lowering wall, to see if it does anything.
Your gun fires a burst of 3 small bullets, and a burst of acid comes out of them where they hits the wall. The acid eats through a large portion of the wall, but is not all the way through quite yet. You then get into cover in the area you didn't melt.

Wwolin: Vault over the wall that Rifleman's hiding behind, and shoot him before he can reload.
Initiative: 4 You quickly rush towards the wall, and vault over it. You then proceed to aim in the direction of Rifleman and hold down the trigger. Aim: 2+1, 1+1, 2+1, 8+1, 2+1, 8+1. You completely miss the first 3 shots, and the rest of what would have been a very good burst is interrupted by
you being shot in the face with two bullets at once and falling over. You are
dead.

Doomblade187: Duck behind cover, reload, and shoot my Orange opponent in the head.
Initiative: 4 You quickly rush into cover while reloading your gun. You then aim towards Louise and open fire. Aim: 7+2. Dam: 4, 5. The bullets hit her in the face. The result is obvious. A small hole opens in the ceiling and a new gun drops down. You can take louise's too if you like though. The new gun is an ok looking rifle. Should be better than what you're currently using at any rate.

NRDL: Vault to the right, over the wall.
You wait for the wall to finish lowering to a proper height, and vault over it.

borno: Get up, and repeat the same process as earlier, except this time aiming at Wally.
Aim: 6-2 5-1 5-1. Dodge: 5+3 1+2 1+2 You pull the trigger for a short amount of time, firing 3 shots. You manage to avoid falling over, and while the first shot missed, the second hits his left leg, and the third finds home in his chest. Damage: 6+5, 7+4. The massive bullets tear his leg off  entirely, and fly straight through his body, organ damage:6+3 severely damaging his lungs. You are then rudely interrupted by two shotgun shells to the head. You are dead.

Lucky: You spawn at 3, 3. Your gun is a cruddy looking shotgun. It holds 12 shots revolver style.

Grapefruit Martini: You spawn at 5, 5. Your gun is a fairly decent looking shotgun.

All: The walls finish lowering to about chest height.



stefmor90: Murasa: Grey. Small Corrosive Rifle. Bag.
NRDL: Shalashaska: Brown. Inv: Small Pistol. Bag.
Xantalos: Mr McBoom: Red. Inv: Average Smg. Med Pistol. Bag.
Lucky: range. Cruddy Shotgun. 24 spare shells. Bag.
Grapefruit Martini: Decent Shotgun. 2 sm shell.  clips.
Doomblade187: Rifleman: Green Inv: Shitty double rifle. Quality Smg(ground) Ok rifle(ground) Bag
Emral282: Sirkku: Blue Inv: Large bore rifle. Bag
GreatWyrmGold: Wally East: Purple Inv: Large Pistol. Missing left leg, big hole in chest. Bleeding out, trouble breathing.
Free loot: 7, 5 Mountable Heavy Rifle.

I just noticed I forgot to give everyone the "other starting gear" I promised based on luck. But uhhh. No ones checked their bag that was definately there the last two updates for what's in it. Heh. Heh. Also "shoot gun out of hand" is a viable command. Wee.
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scapheap

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Re: Random Gun Deathmatch 8/8 Players Turn 3
« Reply #40 on: February 10, 2013, 04:07:50 pm »

Curse my need to sleep.

Spoiler (click to show/hide)
Not in the waitlist yet.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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Emral282

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Re: Random Gun Deathmatch 8/8 Players Turn 3
« Reply #41 on: February 10, 2013, 04:12:45 pm »

Check the bag that was most certainly there the last two updates while going south.
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Person

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Re: Random Gun Deathmatch 8/8 Players Turn 3
« Reply #42 on: February 10, 2013, 04:13:09 pm »

Curse my need to sleep.

Spoiler (click to show/hide)
Not in the waitlist yet.
You were in the offline version. Sometimes I take some time to update the online one. As a side note, the more kills you have, the better your next gun drop will be. This also counts your targets kills, so stopping a killing spree is a nice bonus. Don't worry about excess gun pile up too much, because there will be a way to exchange guns eventually.  I'm probably gonna generate some high tier guns sometime and drop them in this post sometime to show what this thing can make. They won't be added yet though. :)
Spoiler: L00t (click to show/hide)
« Last Edit: February 10, 2013, 08:06:13 pm by Person »
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

GreatWyrmGold

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Re: Random Gun Deathmatch 8/8 Players Turn 3
« Reply #43 on: February 10, 2013, 05:21:39 pm »

Crawl towards a nearby wall in hopes of cover. Check bag.

Use appropriate bag item or clothes to improvise a bandage of some kind and otherwise stop the bleeding.
I'm a biologist, not an MD!
« Last Edit: February 10, 2013, 06:45:25 pm by GreatWyrmGold »
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Doomblade187

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Re: Random Gun Deathmatch 8/8 Players Turn 3
« Reply #44 on: February 10, 2013, 05:46:33 pm »

Grab the okay rifle, and fire at Murasa from cover.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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