Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 7

Author Topic: Dungeons and Dragons via roll20.net  (Read 7550 times)

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Dungeons and Dragons via roll20.net
« Reply #15 on: February 08, 2013, 02:50:01 pm »

Dwarven, eh?


Let's wait until there's a definite timeslot until I can say anything about joining.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Dungeons and Dragons via roll20.net
« Reply #16 on: February 08, 2013, 02:51:06 pm »

Just checking what edition are we planning on playing
I'd assume 3.5
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Dungeons and Dragons via roll20.net
« Reply #17 on: February 08, 2013, 02:51:37 pm »

Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Dungeons and Dragons via roll20.net
« Reply #18 on: February 08, 2013, 02:52:36 pm »

3.5 probably, pathfinder if there's enough people into that.

Preferably more core, a lot of the extra books are, well, a lot of extra, and some broken things.  Maybe core + some interesting material types?

Kansa

  • Bay Watcher
  • Distant Traces of Beauty
    • View Profile
Re: Dungeons and Dragons via roll20.net
« Reply #19 on: February 08, 2013, 02:53:43 pm »

3.5 probably, pathfinder if there's enough people into that.

Preferably more core, a lot of the extra books are, well, a lot of extra, and some broken things.  Maybe core + some interesting material types?

Sounds good to me
Logged
* greatorder smothers Kansa with earwax

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: Dungeons and Dragons via roll20.net
« Reply #20 on: February 08, 2013, 02:53:57 pm »

Alright, well if Tuesdays at 6pm EST works for everyone/most people, I'm a definite option for being the DM if you'll have me.
I can run 3.5 or 4th, so that's mostly up to you guys. Personally, I prefer 3.5 because I feel that it's more flexible, but 4th might be better for new players.

I'm not a fan of Pathfinder for reasons I won't be getting into.
Logged
Fame is a vapor. The only earthly certainty is oblivion.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Dungeons and Dragons via roll20.net
« Reply #21 on: February 08, 2013, 02:54:55 pm »

I'd be totally into Pathfinder.

As for 3.5 splatbooks... well at least the Complete series plus anything that has the word "Handbook" in it, seems like a decent enough selection to me. Sans Complete Psionics because screw that one.
Logged

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Dungeons and Dragons via roll20.net
« Reply #22 on: February 08, 2013, 02:55:40 pm »

I am intrested. I could try GMind, but I've never done it before.

Time should definately because of timezones and all.

Damn ninjas. Well, since a more experienced option for GM has appeared, ignore my first sentence.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dungeons and Dragons via roll20.net
« Reply #23 on: February 08, 2013, 02:56:13 pm »

Man, just look at that. As soon as a GM steps up suddenly the thread is full of people who want to play, even for just about the simplest game you can possibly run.

And that would include me. I would also be interested, although with so many people trying to join in I doubt there is room left already.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Dungeons and Dragons via roll20.net
« Reply #24 on: February 08, 2013, 02:58:51 pm »

If there's enough people and leftover GMs we can just split it into two.  Or take volunteers for dead players.  Let's be honest, we're all roguelike fans.  There will be death.

I mainly want to avoid extra material because it can get confusing.  Core is core, but once you start tossing in extra books then you get people who aren't familiar with it and leaves some people confused and juggling things they're not sure about.

So if anything non-core IS added, we should be able to clearly spell out what all is added for everyone to see.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Dungeons and Dragons via roll20.net
« Reply #25 on: February 08, 2013, 02:59:19 pm »

I didn't even notice the thread before :V I guess it just got sunk early on.
Logged

tryrar

  • Bay Watcher
    • View Profile
Re: Dungeons and Dragons via roll20.net
« Reply #26 on: February 08, 2013, 03:01:08 pm »

Well this is more of an interest thread really. Also, since I'm already GMing a game, I'd rather not try GMing another unless the others find they don't have time to GM after all. So, Thatkid you have my vote
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Dungeons and Dragons via roll20.net
« Reply #27 on: February 08, 2013, 03:03:00 pm »

Also for any supernoobs - I recently learned DnD, so I had to learn it.  In learning it, I can essentially summarize the core rules briefly.  It's all about checking your skills against a D20, and then finding how much you did.
http://www.bay12forums.com/smf/index.php?topic=122652.msg4014844#msg4014844

Very easy to get into once you realize how it works.  Noobs need not fear!  People are willing to explain things!

Scoops Novel

  • Bay Watcher
  • Talismanic
    • View Profile
Re: Dungeons and Dragons via roll20.net
« Reply #28 on: February 08, 2013, 03:28:01 pm »

Genre Savvy dwarves works for me. I could do Thursday, but to be honest I'd prefer as soon as possible. I've got a taste to whet.
Logged
Reading a thinner book

Arcjolt (useful) Chilly The Endoplasm Jiggles

Hums with potential    a flying minotaur

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Dungeons and Dragons via roll20.net
« Reply #29 on: February 08, 2013, 03:28:52 pm »

Genre Savvy dwarves works for me. I could do Thursday, but to be honest I'd prefer as soon as possible. I've got a taste to whet.
Wrks for me as well.
My main hours are generally 5-9 pm EST.
Pages: 1 [2] 3 4 ... 7