I did indeed notice that the squad size had been set to 100 and was very amused by the implications of this. The problem for me was that I had less than twenty to use. XD
On the other hand, I think I should try just giving absolutely everyone blowguns and assigning them to the squad, so that nobody is unarmed if attacked.
Also apeaking of hands and arms, I still find it appropriately frustrating how easily the pikmin lose hands, feet, legs and arms, the frail little things. They also seem to decay to nothing extremely quickly, so I've made a habit of just not burying them, but making a massive memorial hall instead. This may be a little hard on friends and family, who get bad thoughts about decay, but when a large number are killed off for any reason it's unlikely I'll be able to recover most, if any really, of the bodies.
The spawn ratios also seem pretty good, if I consider only what creatures I've seen. There's always a group of roaming bulborbs, either dwarf orange, dwarf red or big red. There's occasionally a puffy blowhog or a group of shearwigs, and very rarely a mamuta. With relative frequency from the underground I tend to see either a wollywog, a bundle of volatile dweevils or one of the beetles, be it flint, glint or doodlbug. However I don't think I've really seen any other non-vermin creatures on the current map. (sand desert, medium savagery, nuetral)
At one point, I was down to one pikmin, who was inside a building with three red bulborbs wandering by the exit. He took one step outside and the nearest one keels over, dead. I check the combat logs, and he had shot it in the head with his blowgun; one-shot-kill, headshot. He's now got four kills, two iridescent flint beetles and a wollywog on top of that. And he's been my sole pikmin for every one of those. This guy is determined to survive, and I'm doing my best to ensure he does.
Edit: Oh yeah, I forgot the breadbugs. I've seen two or three wander by and steal things, so they're around too. Olin has eight kills now, but his lower spine was shattered so he can't walk. Mid-winter, I hope he makes it until the liason comes and goes in spring so migrants might show up...
Edit2: Well I've had snitchbugs and bulbears and probably something else I can't remember right now because I've got something more important on my mind. Such as that ranging bloyster. Oh carp. But wait, not only is it a ranging bloyster, it's the exact same ranging bloyster that drove me away from my last fortress spot, down to the bruised brain I managed to inflict and the quiver it's still somehow carrying around. The quiver it killed nine pikmin with.
I've gotten everyone to the safety of locked doors, but unless I get really lucky and it goes into the exploratory shafts I don't know how I'm going to get rid of it easily...
What do?