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Author Topic: Factorio - Factory building game  (Read 266919 times)

Xinvoker

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Re: Factorio - Factory building game
« Reply #45 on: February 09, 2013, 03:39:10 pm »

I finished the demo.
Great concept, had a lot of fun with the electricity, and I understand the alpha is even more advanced!

I really hope it succeeds even though indiegogo campaigns get so much less money than kickstarter, sadly for us Europeans.
You may have to sell copies one by one via BMT micro.
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Aklyon

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Re: Factorio - Factory building game
« Reply #46 on: February 09, 2013, 04:05:14 pm »

Spoiler (click to show/hide)
How did you get the lamps to actually make light?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Dutchling

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Re: Factorio - Factory building game
« Reply #47 on: February 09, 2013, 04:07:17 pm »

Gave them power. This is the alpha though. I remember trying lamps in the demo and after a failed attempt I didn't really bother with them anymore.
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Aklyon

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Re: Factorio - Factory building game
« Reply #48 on: February 09, 2013, 04:10:08 pm »

I've put lamps in what I thought was the power area (blue area around power lines) and they don't light up. In either the alpha or the demo, the x64 version.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Dutchling

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Re: Factorio - Factory building game
« Reply #49 on: February 09, 2013, 04:12:20 pm »

Hover your mouse over the power line. Does the power net have enough steam power?
Also make sure it is night.
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Xinvoker

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Re: Factorio - Factory building game
« Reply #50 on: February 09, 2013, 04:14:47 pm »

The lamps did work in my demo, x64
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Aklyon

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Re: Factorio - Factory building game
« Reply #51 on: February 09, 2013, 04:20:40 pm »

It could be I don't have enough steam engines, but the electric demand satisfaction bar on the power lines is full green.
Spoiler: And yet, this. (click to show/hide)
Is it a multisampling thing? I have that at none.
« Last Edit: February 09, 2013, 04:22:15 pm by Aklyon »
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

ank

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Re: Factorio - Factory building game
« Reply #52 on: February 09, 2013, 04:33:10 pm »

your guy also has a flashlight, so you should never be in total darkness.
This is clearly unrelated to the lamps.
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Dutchling

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Re: Factorio - Factory building game
« Reply #53 on: February 09, 2013, 04:58:54 pm »

Yeah. You should have  flash light and a general light 'aura'. You lack both. Try reinstalling it? It should never be that dark around your char.
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Xinvoker

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Re: Factorio - Factory building game
« Reply #54 on: February 09, 2013, 05:12:01 pm »

FYI, in the demo the creepers come out of spawner buildings. It is possible to destroy all of them.
They are guarded by towers and you'll definitely need armor to take them out.
They drop aliens artifacts, which don't seem to be used in anything.

I did that, after building automatically reloaded turrets, so now I think I've done everything that is possible in the demo.
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slpwnd

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Re: Factorio - Factory building game
« Reply #55 on: February 09, 2013, 06:30:48 pm »

So, is there some way to hit people with a pickaxe or something?  Because in the third stage I inevitably run out of bullets and can't fight off any more Creepers.

It's coming soon ...

How did you get the lamps to actually make light?

If there is a read triangle blinking over the lamp than it is either not connected to the electric network or the voltage is too low.
Total darkness is definitely not an expected behavior.

They drop aliens artifacts, which don't seem to be used in anything.

Alien artifacts are used later on (in the alpha) for researching advanced technologies. They are useless in the demo.
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Aklyon

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Re: Factorio - Factory building game
« Reply #56 on: February 09, 2013, 08:38:22 pm »

Interesting. Either its related to loading a game, or multisampling. I saved the game, added the lowest level of multisampling (2x), restarted, and suddenly, I have light.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Dutchling

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Re: Factorio - Factory building game
« Reply #57 on: February 10, 2013, 06:04:03 am »

And Aklyon saw the light, and it was good.
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ank

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Re: Factorio - Factory building game
« Reply #58 on: February 10, 2013, 08:30:56 am »

Hmm, I've found a bug in Scenario play:
I can't research anything!
I have power and I have have the red research packs, but nothing happens:
Spoiler (click to show/hide)
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Dutchling

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Re: Factorio - Factory building game
« Reply #59 on: February 10, 2013, 08:34:51 am »

Are you sure it does not need green as well?
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