Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 77

Author Topic: Factorio - Factory building game  (Read 268253 times)

kovarex

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #60 on: February 10, 2013, 08:38:21 am »

That is strange, as optics requires just the red science pack.
Not sure what could be the reason, might be a bug, if you send me the save (kovarex@gmail.com), I will inspect it.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Factorio - Factory building game
« Reply #61 on: February 10, 2013, 12:58:27 pm »

Everything keeps ending up backed up constantly, but I've got research and half my turret ammo-feed automated and a ton of extra power. The level of creepers at this point is absurd, you really should tone it down. :o

Spoiler (click to show/hide)
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Xinvoker

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #62 on: February 10, 2013, 02:18:04 pm »

Agreed, you can hardly keep up with the bullet production, much less end the creeper spawners.
Even with a rocket launcher you still have to retreat or the waves will kill you. When you are near the spawners they spawn like crazy. I think if the laser turrets were available, it could be done, but without them...
Logged

werty892

  • Bay Watcher
  • Neat.
    • View Profile
Re: Factorio - Factory building game
« Reply #63 on: February 10, 2013, 03:39:35 pm »

Just finished the demo, and I have to say I really like it. Is it possible to get the alpha,because I really want to try it out :)

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Factorio - Factory building game
« Reply #64 on: February 10, 2013, 03:47:26 pm »

Just finished the demo, and I have to say I really like it. Is it possible to get the alpha,because I really want to try it out :)
PM the dev.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

miljan

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #65 on: February 10, 2013, 04:16:37 pm »

Interesting game. Post to watch
Logged
Make love not war

magistrate101

  • Bay Watcher
  • That one kid.
    • View Profile
Re: Factorio - Factory building game
« Reply #66 on: February 10, 2013, 04:24:03 pm »

Yay! A demo!

kovarex

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #67 on: February 10, 2013, 05:59:43 pm »

That is strange, as optics requires just the red science pack.
Not sure what could be the reason, might be a bug, if you send me the save (kovarex@gmail.com), I will inspect it.

Hello, there was a bug (sorry for that) in the research, we just released 0.2.6 which should fix the problem:
http://kovarex.com/forum/viewtopic.php?f=3&t=21
Logged

Djohaal

  • Bay Watcher
  • [PREFSTRING:Utter Insanitiy]
    • View Profile
    • My deviantart
Re: Factorio - Factory building game
« Reply #68 on: February 10, 2013, 06:10:29 pm »

I really liked the demo, once I get some moneys I'll probably pledge  :D
Logged
I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Factorio - Factory building game
« Reply #69 on: February 10, 2013, 07:42:23 pm »

Just finished the demo, and I have to say I really like it. Is it possible to get the alpha,because I really want to try it out :)
PM the dev.
I was wondering what the stuff in the pictures were from.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

ank

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #70 on: February 11, 2013, 04:53:06 am »

That is strange, as optics requires just the red science pack.
Not sure what could be the reason, might be a bug, if you send me the save (kovarex@gmail.com), I will inspect it.

Hello, there was a bug (sorry for that) in the research, we just released 0.2.6 which should fix the problem:
http://kovarex.com/forum/viewtopic.php?f=3&t=21

And another bug bites the dust!


Yay! research is working!
With new awesome lab sprite!
Spoiler (click to show/hide)
« Last Edit: February 11, 2013, 06:49:22 am by ank »
Logged

Xinvoker

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #71 on: February 11, 2013, 07:50:33 am »

That's a glorious setup you have there ank. I especially like how red and green research come from the same transport belt.
Logged

ank

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #72 on: February 11, 2013, 11:20:41 am »

For Science!
Blue science packs that is:
Spoiler (click to show/hide)
Logged

Xinvoker

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #73 on: February 11, 2013, 09:25:21 pm »

I'm excited because I just finished the 1st campaign mission (alpha)!

Here's my setup when I won.
Spoiler (click to show/hide)

As you can see, it's a mess, with ad hoc insterters to split belts, belts built just to go into other belts, and underground belts saving the day from bad design decisions (which were unavoidable because I just can't imagine what the final result must look like).
Some tricks are necessary to get each type of item in a different lane of the belt, eg cogs left - chips right.

Everything is automated, from research to 2nd tier bullets, flamethrower fuel, and rockets. You can't actually see it, but all the ammo goes the right, where it is loaded onto one very long belt that goes from my base to the alien base entrance, so I can resupply on the spot.

It took me 3 hours and you can see that the resources are starting to deplete, there's little of them left. Alas, it is possible.
In fact you can see that my iron production is already dying.

Now that more technologies have been unlocked, I'm quite scared of what my next base will look like, or how much time it will take me to set it up  :P

Observations:
-  You really have to automate everything, you'll never have enough rockets and flamefuel otherwise.
- (for this tech level) flamethrower is the best weapon against creepers. No matter how many of them there are, you use about the same fuel. But it's an offensive weapon only, because if you use it in your base you'll destroy it.
- If there was a secondary fire key, so I can flame and rocket at the same time, offensive operations would be a lot easier.
- I think that on finite maps such as the campaign ones, the resources should be denser, so as not to be depleted so easily.
« Last Edit: February 11, 2013, 09:42:40 pm by Xinvoker »
Logged

ank

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #74 on: February 12, 2013, 04:40:51 am »

The scenario maps are Much larger(i haven't found the edge yet)
The campaign missions have plenty of resources to allow you to finish the level.
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 77