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I suspect a trap- the most obvious reason to hide a body is to lull newcomers into a false sense of security, so they'll walk further into the house and into an ambush.
I bet it's a prank by the old man.
Ah yes, the old "Cadaver in the Coat Cubby." Classic.
...
This looks like Selly, one of the first years. Pretty weird kid, but this... this is new. Maybe she's just taking a nap in the coat closet? Yeah. A nap.
Check the woman's life. Specifically, if she has one. Of the breathing type, not the social type.
Alright Melody, just take a deep breath, keep it calm, and check if she's okay. You're no doctor, but you know enough to tell if she's just unconscious, or if she's hitching a steamcart ride to Reincarnation City.
> MEDICINE CHECK (UNTRAINED): 5 (5+0)
You can't tell what condition she's in at the moment, and you don't notice any obvious wounds. She isn't responding to your poking and prodding either, but at least she's still breathing. Albeit in faint, shallow breaths. You probably ought to do something for her, just in case.
Heal them if they're not dead.
Is it actually legal for us to practise magic around these parts?
Sure, spellspeaking is perfectly legal... as long as you're a member of the Inquisition. The Exemplarate barely even legalized Alchemy back in the day, since turning sulfur, niter, and charcoal into an explosive powder looks like magick to some people. Stupid people and zealots, namely.
Even though it's not legal, there are plenty of places you can still get away with spellcraft, so long as you make sure nobody sees, you don't tell anyone about it, and you leave no trace behind. And luckily, magick doesn't leave many traces behind, unless you're Astral-sensitive. Even so, the last thing you want is an Inquisitor snooping around, and helping you find a new home in a dungeon somewhere. If you're making magick, you'd best make it quick.
Select -> Invigorate -> Girl from cabinet
She looks hurt. If she's still alive, our heal spell should help her to her feet. If not, I doubt it'll do anything.
> ARCANA CHECK - EVOCATION: 13 (6+7) vs. SPELLCRAFT: 12
Power Words: Select (SP 1), Invigorate (SP 1)
Selly gains 1 Temporary HP!There we go, a little positive energy. It won't heal wounds, but it should dull any pain, and help her come around if she's been knocked out. Maybe then you can ask her what...
Lody? Is that you?...
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