Russano is starting to get mildly worried about the radio silence of most of his companions.
Is there going to be a pause at any point? If so, use that moment to make sure the newest acquisition is secured inside the ship. If not, moving on to the next product.
[2] Nope, the next merchant hurries onto the stage and plugs a large wheeled cylinder into the station's power grid. The top half of the cylinder unfolds into a series of monitors, displaying a teal-blue wireframe head from various angles.
You call your crew and entrust your newest acquisition to them for the time being.
The merchant announces that he recovered this module from a derelict ship with a missing crew. He believes it to be an AI computer once linked to the ship, but with the crew of the derelict gone, it seems to have deteriorated. He is selling it to someone who would be willing to find a way to repair it.
Most of the rich folk don't bid on this one. The current bid is roughly 10 SUP and stabilizing, and your competitors are a mercenary ship captain who's in the lead, a local Atonese mechanic, and a doctor who hails from Cyrian space.
Depending on the AI, selling an intelligent machine is tantamount to slavery in most jurisdictions. However, because it is very difficult to tell if a machine is truly intelligent or not, the sale of damaged AI's whose intelligence is uncertain is generally allowed.
Not all AI's are intelligent, however, and most simply consist of a powerful computer attached to a ROM chip that stores the AI code. Some machines, however, use neural chips produced through bioengineering to host a truly intelligent AI whose rights are upheld by most lawful jurisdictions.
Hour 3 - Merchant: Moknenos - Salvaged AI Module
Hour 4 - Merchant: Moknenos - In-system Warp Module
Hour 5 - Merchant: Moknenos - Psionic Tractor Beam
Hour 6 - Merchant: Azor - Exotic Wristwatch
Hour 7 - Merchant: Azor - Interstellar Map
Striking again with greater force kenjaro attempts to drive the man back towards the wall.
((Can i spend my skillpoint on "unstoppable force attacks" where whatever i attack with just keeps going regardless of obstacles or interference?))
((Not sure if you agree with the thing I've proposed.))
Striking again with greater force kenjaro attempts to drive the man back towards the wall.
((Can i spend my skillpoint on "unstoppable force attacks" where whatever i attack with just keeps going regardless of obstacles or interference?))
((That's an interesting idea, though it would have to be conditional, somehow. Can't have you plowing into the core of a planet!
How about:
Unstoppable Force))
[1+2] You drive your opponent away from you, but fail to make any gains yourself. One of the men climbing down the ladder falls, however, and you hear an audible crack when he lands.
Some people have really weak bones owing to a life in space and on low-gravity worlds.
"Yes, actually. Just step back a bit, and watch the magic." I hope this works.
Push the man back a safe distance, and throw the potato box at the alley again. Use geokinesis to speed up the box.
[4] You hear a loud snapping noise as the box impacts the wall. The box itself does not change trajectory--conservation of momentum is not violated, it seems. You retrieve the box when it settles and open it. The potatoes are now gold.
Value roll: [5]
+50 SUP
Current Ship Upgrade Points: 134
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (0 Skill Points)(Active)
-
Breeze of Life -
Flash Portal - -
Teleport - -
Flash Window -
Wormhole Transit -
Lightning Bolt - -
Lightning Shield - -
Plasma Whip II -
Twisted Transistor - -
Spell Flux II -
Universal Clock IV - -
Time Bubbles I -
I Like These Odds II (Toggle) -
Redirection I - -
TranscendenceTraits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (7/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Dominance (2/5 spells blocked)
Name: Kenjaro
Race: Cyrian
Abilities: (1 Skill Point) -
Cellular Regeneration - -
Mend - -
Essence Transfer - - -
Life Tap -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for Cowards -
Gentle GiantInventory:+++Weapons+++
-
Axellum K12-E [15/15] -
Vicious Enchanted Shotgun Magazine - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Death's Bite -
Spectra Electro-Whip - HE Warhead (Medium-range. DMG: Blast. CRIT: Large area damage.)
- HEAT Warhead (Long-range. DMG: Plasma Jet. CRIT: Punctures enemies in a line.)
- Stun Warhead (Short-range. Stuns all enemies in a wide radius. The charge is shaped by a smart computer which can be configured before launch.)
- Smoke Warhead (Short-range. Emits coious amounts of smoke.)
-
+GE-14+ - - Stacked 9mm Belt (342)
-
Tongues of Onyx+++Armor+++
+
Nanosteel Combat Armor (Medium) +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
2x Psionic Fusion Nanocell (Last fueled: Roll 74)+++Magic Items+++
+
Weeping Ball'O'Hurt -
Rampant Steel Urchin
Conditions:Martial Trance (5 Stack(s)) (+5 to spells, +1 to other actions)Bloodlust (0 Stack(s)) (+0 to close-combat)Miniquests:Interruption (Attack targets while they target another person: 1/3)
One for the team (Transfer injuries to yourself from others: 1/3)
Name: Ryan
Race: Unknown
Abilities: (1 Skill Point) -
Pyrokinesis I - -
Burnout - -
Fire Shield II -
Technopathy III - -
UPGRADE!!!! - -
Encrypt - -
Uplink - -
Techno-Sense -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Burst of Speed -
Lack of Common Sense -
Amnesia -
Memory Leak (OFF)Inventory: +
Modern Clothes +
+2 ArkRifle+ (6/6) - 2 ArkRifle Magazines
+
+2 RifleFury+ (71/100) + Fire Extinguisher
Conditions:Miniquests:Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Increase Perception (1/3 successful traps disarmed)
Critical Impact (Get critical strikes! 1/2)
Vast Arsenal (Upgrade different weapons: 0/3)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): (0 Skill Points) -
Geokinesis [2/3] - -
Discipline of Form I - -
Discipline of Fortitude - -
Discipline of Color II - -
Discipline of Saturation I -
Awakening -
Hat Throwing -
Pristine Condition [0/1]Traits (Human Form): -
Gentleman -
Duelist -
Flexible Negotiation -
Polite -
Interim Recovery -
Serendipity -
Extant RageAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm I -
Power Word -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury) -
Obey my Command!Inventory: -
Eternal Plasma Gunberd - 19x Scoria Gunberd Round (Explodes on impact)
- 18x Topaz Gunberd Round (Releases a blinding flash of light)
- 19x Gold Gunberd Round (Causes lightning to strike the target from nearby metal objects)
- 18x Jade Gunberd Round (Causes plants to grow around the target)
- 19x Azure Gunberd Round (Causes the target to be frozen)
- 19x Indigo Gunberd Round (Releases toxic gas)
- 19x Amethyst Round (Releases harmful radiation)
- 19x Invisible Gunberd Round (Releases immense heat)
-
☼Gentleman's Grappling Hook☼ +
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn (80%)
-
3x Granite Dagger - Cryogenics Bay Keys
-
Reagrd 'U' -
Scoria Reagrd -
Kamehameha 2.0 (30/30) - - x25 D-T Cartridge
- 1x
Inert Potato - 2x
Rare Apple - 5x
Rare Apple - 3x
Rare Banana - 2x
Rare BananaConditions:Miniquests:New Ability: Evasive (win defensive rolls by a margin of 3 or more: 2/3)
New Trait: Back, Foul Beast! (Fight off animals: 1/3)
Return Fire (Emerge victorious from an enemy display of aggression! 1/2)
Name: Josephine Baptiste
Race: Aldros II (Independent Colony)
Abilities: (3 Skill Points) -
Law and Order -
Enemy SenseTraits: -
Marksman -
CQC Tactician -
Philanthropist -
SpecializedInventory: +
Monochrome Glass™ headset +
MediScanner Plus™ +
Acoustic Motion Tracker +
Knight's Armor +
Moment +
Polar Bear T-Shirt +
Graphene Cloak -
SpeedgateConditions:Miniquests: