Roll 119
Bring my desire to purchase a harvesting drone to captains attention via the use of a note left in his chair.
Store power armor and everything but my axe in my quarters and go look for a bar.
((Gonna bow to democracy on all things using ship upgrade points, but in such a way that it doesnt hold up the game waiting for people.))
[6] The port's bar consists of three circular platforms merged together at the center, which is where the bar counter is. Each of the three platforms is circled by a high glass rail to prevent people falling off into the hull of the station below. The platforms each have about four to five tables with two to three chairs each. It's mostly full, although there is one chair at a far end of the establishment.
You approach the counter. A short, stout individual of an unidentifiable genetic makeup greets you.
"Welcome to McConnel's Three-Leaf Inn! What'll it be, local, Ross, or Centauri? Both?"
Wait, these potatoes create showers of coins... "Gentlemen, I have invented free money!"
Attempt to replicate the goldtatoes into different shades of gold, and sell off some of the gold for SU's.
The tater splits into [1] more potato. You sense that this one has a bit of... explosive power.
Dark Gold PotatoThis might not be the best thing to sell to someone you have strong feelings toward.
Bring my desire to purchase a harvesting drone to captains attention via the use of a note left in his chair.
Russano checks the note and thinks about the proposal. Although he hasn't considered it before, a harvesting drone would not be a bad idea - and he'd love to have some new dice made of rare/rare to harvest materials. He contacts Kenjaro. "I will contact the seller... I am nearly sure they may be willing to part with the drone after a better deal is struck." The diplomat is aware he can probably convince them to cut their profit margin in order to sell the goods. Most businessmen aren't stupid, and their desire to sell their wares can be enticed with the right words.
Contact the port that's selling the drone and haggle for a better price/conditions. (+1 Persuasion)
You walk the hangars, looking for the dealer mentioned on the advertisement. Around you are dozens of shuttle pilots standing near their ships, either awaiting repairs, instructions from their superiors, or opportunities in the system. A freelancer's life is hard, as pirates are packing a lot more punch these days. With advanced weaponry leaking out of House vaults like candy, it is easy to acquire high-powered weaponry if you look in the right places. Keeping good relations with both illegal arms dealers and lawfully owned stations remains a difficult task requiring luck and a great deal of persuasion. Or help from someone with a lot of power.
[5+1 -> 5] You come across a spider-like spacecraft with an array of ringed tubes dominating the entire front half. Plasma runs through these tubes, which induces a magnetic field used to form the collection scoop. The craft glides through the atmosphere running on nuclear thermal drives usually, since there is an abundance of propellant already present in the atmosphere of a giant planet.
This is the one for sale, it seems, as you spot the merchant leaning on a bench next to a pair of Printfeed crates. Printfeed is the generic supply used by most 3d printing setups on spacegoing vessels. Rather than carrying replacement parts, the needed items are printed on-site, although a printer cannot substitute for the more sophisticated manufacturing processes required to produce weaponry.
You greet the merchant, who responds in kind.
"Greetings Warlock! You want to buy this here drone, eh? I've always admired you guys, so I'll be honest with you here. I got the drone from an abandoned container I found in a decaying orbit over Ra. I'm not sure if it works or not, but I don't see any reason why it wouldn't. Anyway, for the same tonnage a drone like this'll cost ya around... I dunno, 300K in Ack? I'll cut the price in half for you guys, I pretty much got it for free."
Current Drone Price: 10 SUP
It's worth noting that the tarriffs on this station are quite high. The government on Aton has run into recent financial troubles, and their only bet is to raise tarriffs on their biggest port in the hopes that it won't spawn a black market on some random planetoid in Ra's orbit.
The spectacle between the
Liberation and
Floating Tiger continues. The Floating Tiger has situated itself in orbit of Polyphemus, while the Liberation left port a while ago and is about to arrive there too. Polyphemus, with its massive gravity well, is where most of the wormholes to the next system are located. You'll have to go there too, if you want to progress.
HMS Floating Tiger, please state if your intentions concern Ross-Centauri traffic.
Negative.
We are detecting a signature close to yours. Are you performing a search?
Negative.
May we board the vessel.
Negative. Do not approach or we will open fire.
Hostility noted. We will avoid that orbit. Shifting to retrograde trajectory.
Port Dione, Dione Orbit, Planet RaNote: Weapon classes are a cap on the class of the weapon able to be equipped in that slot. A class 2 mount can use a class 1 weapon, for example.Equipment Available: Ray Cannon (class 1) - A ship-scale particle beam suitable for mounting on turret hardpoints. These pack more punch than your vanilla coilguns against starships, but are less suitable for point defense roles. They also irradiate the enemy crew due to Bremsstrahlung effects.
Swarm Missiles (class 2) - A versatile weapon, capable of performing both point-defense and anti-ship roles, excelling at both. They can only be used once per engagement, however, unless reloaded (which comes with its own risks).
Commodity Supply/Demand: ((This is cargo, which you can buy or supply. Its pricing will depend on how well you can negotiate.))
In Supply:Iron Ore
Terraforming Gases
Industrial Chemicals
Electronic Components
In Demand: Carbon Polymers
Personal Weaponry
Seafood Products
Meat Products
Ship Upgrade Points: 89
Equipment Stored: Heavy Railgun (class 5)
Equipment Mounted: WeaponsClass 1 Turret - Aldrosian Light Coilgun (class 1)
Class 1 Turret - Aldrosian Light Coilgun (class 1)
Class 1 Turret - Aldrosian Light Coilgun (class 1)
Class 1 Turret - Aldrosian Light Coilgun (class 1)
Class 2 Turret - Aldrosian Heavy Coilgun (class 2)
Class 2 Turret - Aldrosian Heavy Coilgun (class 2)
Class 2 Turret - Aldrosian Heavy Coilgun (class 2)
Class 5 Spinal Mount - Distortion Projector (Class 5) (Replacing a ship's main weapon, this device creates a cone-shaped spatial distortion that makes outgoing projectiles faster, while effectively nullifying incoming fire)
DefenseArmor Slot - Steel Plating (1/6th roll to absorb incoming fire without damage)
Armor Slot - Steel Plating (1/6th roll to absorb incoming fire without damage)
Armor Slot - Steel Plating (1/6th roll to absorb incoming fire without damage)
Shield: Plasma Net (Stops radiation)
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
WEIGHT: These items incur a -1 penalty per point of weight when used unless your equipped strength is greater than the item's weight.
Character Sheets Here