I think it has good characters but its story is not really all that good. As well it follows the Bioware formula to a T, which gets tiring.
It's really the game that codified the Bioware formula though, so I'm not sure if I should receive a pass or be held accountable for that.
Generally my opinion on Bioware is that they have good storytelling
for games, but have average storytelling when judged against the art in general. That's subjective, but I don't think any of their games compare to Fallout when it comes to depth of the storytelling mechanics, objectively.
I am waiting for the Casual market to get bored, Capcom+EA's incompetence should help things along, because once that happens maybe we will actually start seeing games trying to explore once again... exactly what can be done with videogames without them being either exceptions or extreme outliers.
They won't get bored. Did they get bored of movies? Did they get bored of books? They won't get bored.
Those games are still out there, by the way. They just aren't made for the mainstream anymore, but you have to remember, old PC games weren't for the mainstream, they were hardcore niche. Consoles weren't even as mainstream as they are now. So what you're really complaining about is that people are making mainstream PC games, I don't see that as a problem because not only are some of those games fun to play, but I don't feel like there's been any shortage of good games. And I feel like there's
more complexity now even, because there are fewer limitations of hardware. I mean, just look at DF. How could that have happened 20 years ago? Sure it doesn't have any real market penetration, but did Ultima have any real market penetration? Look at Project Eternity by Obsidian, look at Age of Decadence, both those games promise complexity, at least as much as I can recall being in older games.
I've been playing a game called Resonance of Fate lately, and if you like JRPGs this is hands down the most complex one I have ever played. It plays like a combination of a SRPG and a more traditional one with multiple movement and damage mechanics that all come together intricately. It is literally the most complex JRPG I have ever played and is leagues more sophisticated than anything that came out 20 years ago.
I feel like people are taking for granted that complex games were never actually mainstream and then complain that they aren't mainstream anymore. They're still being made and they'll continue to be made as long as people enjoy them, you just have to know where to look. Roguelikes are still the best source of mechanical complexity in RPGs, and to my mind that has always been the case. Sure you can point to that Mystery Dungeon stuff (which I actually enjoy occasionally, plus my little brother plays roguelikes now? awesome) but stuff like Incursion, IVAN, and Cataclysm all have mechanical complexity and are recent games.